Monday, 22 December 2014

#27daysofgames - Day 23 – Game I’d most like to see an improved version of – Warhammer 40k Rogue Trader

Now I know what people are thinking, it’s one of the most updated games in the world, there’s always a new product or a new codex or something new and interesting coming out for this game, it’s a product line that works on the basis of having new stuff all the time for people to buy and play against each other.

So it’s as well that Day 23 is about the game I’d like to see an improved version of...

Not updated...

Rogue Trader was one of those games that captured the mood of a generation when it came out, 1980’s Britain wasn’t the place it is today, there wasn’t much to look forwards to, things were grim, and to be honest, you’d have thought that any game that was a bleak reminder of just how dark things were wouldn’t have been welcome.

You’d have been wrong.

What was brilliant about Rogue Trader was the depth of thought that had gone into it whilst leaving an amount of the game open for interpretation.  The system wasn’t brilliant, in fact I’d go so far as to say that we never managed to get a whole game in, even when we had a whole afternoon to go at it, but we never lost in the interest in the game and the world it was set in.

And that’s why I want to see an improved version, not just an updated set of rules and a new set of army lists, each one more powerful than the last so that you have to keep getting more figures just to keep up and make sure that you have some chance of winning.  An improved version would not necessarily be the commercial viable option, and it is this reason why I suspect that I’ll never see what I actually want. 

Don’t get me wrong, there’s been more of the same things that made Rogue Trader good over the years, and each one updated again and again, steadily moving away from the interesting things about the race and going straight to the cool weapons and invulnerable saves (and of course things that made invulnerable saves not invulnerable), and so things escalated, as the words on the back of the first Rogue Trader said, “There is no time for peace, no respite, no forgiveness, there is only war.”, so the latest editions should read, “There is no time for background, no development, no balance, there is only profit...”

Maybe I’m just tired of companies doing three things when one would have sufficed (yes, I saw the hobbit recently), and I know that as long as there are people who will buy the interesting shininess, so games workshop will go on producing it, and there will never be a return to the days when we got something new and had to make something of it ourselves and maybe it’s that that causes me the problem.

I’m just not inspired by it anymore, not in the way I used to be, and it’s not that I’ve lost interest in games, it’s that whatever I want to play in this universe is now there and available for me to buy. There’s nothing I can wonder about, nothing that I’m not sure of, and in giving me everything I could ever want to see, the game has taken away the vastness of its own universe and that darkness out in the warp, those unknown worlds and frontiers, are no longer out there.

And if they are, you can be sure they’ll be harder to kill than everything else out there presently...

Just to be sure people buy them...