Because for some reason the people who were happy to settle out of court a short while ago now want to go through insurance...
*sigh*
Not to worry, things will resolve, but it's more messing about before getting the hassle of arguing with insurance types over the fact that they'll undoubtedly offer less than the car was worth and then argue about everything else.
In other news, a week from now it's Expo!
And ten days from now we'll start all over again :) All is good :) It just means that between now and a week from now I need to build up a 7k advance from being 7k behind now so I've got the words in hand to post :)
Why am I smiling about this.....?
Because despite being rabidly annoyed at the tactics of insurance people (do you know it raises your premium if you even report an incident on your policy, even when it's nothing to do with you and you're declared as no-fault...?), and annoyed at the delaying tactics of those who should be paying out and aren't, I'm refusing to let it get me down, I'm not going to let all this s*** ruin the main event of my year, and I'm going to see loads of you down there, which will be very cheerful :)
So this is John Dodd, Invictus, and Goodnight England, wherever you are....
Thursday, 22 May 2014
Wednesday, 21 May 2014
Day 141 - And soon life will be back on track - Required 387750, Achieved 381168
Because between the utter annihilation of the car and the run up to Expo, I'm finding very little time to write things, but to be honest, I've been this far behind before and caught up, and I'll manage it again.
Got the report back on the car today, the impact not only managed to crush the boot frame and shred the wing, but it also hit hard enough to Bend the chassis....
Got the report back on the car today, the impact not only managed to crush the boot frame and shred the wing, but it also hit hard enough to Bend the chassis....
For those wondering, the second fuel cap on the lower image is where the LPG goes....
So, as the insurance won't pay anywhere near what the car is worth, I'm approaching the company who owned the vehicle directly with a reasonable request of replacement like for like and cover my inconvenience charges (hire car, work days missed.) Will let everyone know what they come up with.
And if they don't come up with anything reasonable, I'm likely to let everyone know who they are as well...
This is John Dodd with a ringing in his ears that he hopes goes away soon, and Goodnight England, Wherever you are....
Tuesday, 20 May 2014
Day 140 - I have lost faith in all humanity that works for insurance - Required 385000, Achieved 379500
And that is why the wordcount is so low...
More tomorrow
More tomorrow
Monday, 19 May 2014
Day 139 - Insurance, Caveat Emptor... Required 382250, Achieved 378551
So, a mild amount of frustration today, it seems that with insurance of a motor vehicle nature, in the event that you're in an accident and the damage is reasonably severe, you get a couple of options.
1: Your insurance company move to immediate write off, without knowledge of what's happened and without proper understanding of the damage caused, this is their preferred option, because then you pay the excess and you get to have what they say is the value of your car (it's not...)
2: You've had an injury in the accident, at which point the compensation vultures are all over it like flies, going so far as to run the claim up even when you've pointed out that the only aches and pains you had were from the workout you did the day previously...
3: You go to the other parties insurance and deal with it all yourself...
Options one and two invalidate your no claims bonus, unless they can prove total liability for the opposition, and option three requires that you spend all the time in the world dealing with your own things that you thought you'd paid insurance to take care of.
So, more on this tomorrow, it's likely I'm going to take the matter directly to the people who owned the other vehicle, as the driver of said vehicle admitted everything and was still double the alcohol level when they tested him again three hours later, and in a move of remarkable alacrity, is in court next week for the offenses, leading me to believe that for once, justice may indeed be swift...
Still, another chapter on Ocean of Stars for those in the story group and I'll be back on the air tomorrow.
This is John Dodd in the Socialist republic of south Yorkshire and Goodnight England, Wherever you are...
1: Your insurance company move to immediate write off, without knowledge of what's happened and without proper understanding of the damage caused, this is their preferred option, because then you pay the excess and you get to have what they say is the value of your car (it's not...)
2: You've had an injury in the accident, at which point the compensation vultures are all over it like flies, going so far as to run the claim up even when you've pointed out that the only aches and pains you had were from the workout you did the day previously...
3: You go to the other parties insurance and deal with it all yourself...
Options one and two invalidate your no claims bonus, unless they can prove total liability for the opposition, and option three requires that you spend all the time in the world dealing with your own things that you thought you'd paid insurance to take care of.
So, more on this tomorrow, it's likely I'm going to take the matter directly to the people who owned the other vehicle, as the driver of said vehicle admitted everything and was still double the alcohol level when they tested him again three hours later, and in a move of remarkable alacrity, is in court next week for the offenses, leading me to believe that for once, justice may indeed be swift...
Still, another chapter on Ocean of Stars for those in the story group and I'll be back on the air tomorrow.
This is John Dodd in the Socialist republic of south Yorkshire and Goodnight England, Wherever you are...
Sunday, 18 May 2014
Day 138 - Mobile phones should come with Taser options - Required 379500, Achieved 377123
So, back at work today, things have not changed there, but if I have learned a single thing, it is that I prefer being on the phone end of the breakdown to the breakdown end of the breakdown. That said, for all my increased empathy, I also find myself less in empathy with the ones who call up and the call goes like this...
"I'm broken down."
"Alright, where are you?"
"I'm here."
"A little more specific please?"
"I'm on a road, there's nothing nearby."
"Alright, we'll come back to that, which vehicle are you broken down in?"
"This one."
"A little more specific please?"
"It's a truck."
"Alright, we'll come back to that, what's happened to the truck you're in?"
"It's broken down, are you stupid or something, I just said that...."
I believe, I believe in my heart that mobile phones should come with a boot option, whereby the phone can be compelled to extend taser needles into the hand of the idiot carrying it and deliver shocks that correspond in intensity to the stupidity of the comments being made. In the event of Cab phones, the jolt should be delivered squarely to the posterior....
In this way, much gnashing might be prevented...
But I digress, if there were not people like this, I would be in different employment...
And cheerfully, some things I write faster than others, so the word count is up again...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
"I'm broken down."
"Alright, where are you?"
"I'm here."
"A little more specific please?"
"I'm on a road, there's nothing nearby."
"Alright, we'll come back to that, which vehicle are you broken down in?"
"This one."
"A little more specific please?"
"It's a truck."
"Alright, we'll come back to that, what's happened to the truck you're in?"
"It's broken down, are you stupid or something, I just said that...."
I believe, I believe in my heart that mobile phones should come with a boot option, whereby the phone can be compelled to extend taser needles into the hand of the idiot carrying it and deliver shocks that correspond in intensity to the stupidity of the comments being made. In the event of Cab phones, the jolt should be delivered squarely to the posterior....
In this way, much gnashing might be prevented...
But I digress, if there were not people like this, I would be in different employment...
And cheerfully, some things I write faster than others, so the word count is up again...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Saturday, 17 May 2014
Day 137 - No surprise, the word count didn't improve much.... Required 376750, Achieved 371514
See earlier posts for reasons, I suspect I can be excused.
On the subject of close calls in games...
So, had a fun day today, got the car rear ended at a massive
speed and quite possibly written off, if it’d been a smaller car I was driving,
there’s every possibility that the young drunk knobber who smashed into the
back of me in the borrowed vehicle might have done something more serious.
And when I got the car back to the driveway, the thought
(after a cup of tea, because tea makes all things better) was “What if it
happens again?”, particularly summed up when I had a moments pause when getting
in the hire car at the rental depot...
Now to be honest, the thought wasn’t a long thought and
because I’m a big cheerful psychotic, it didn’t last any longer than the time
it took to get me out of the hire car bay and into the road, which is perhaps
for the best.
However, it did get me thinking....
Adventurers, Investigators, Brave Souls all, go through this
on a daily/weekly basis, get injured, have bad things happen, and the next day,
because they’re piloted by us and the harm is no more real than seeing it on a
film, they get up and go do it again.
There are very few mechanics in games that I’ve known or played that
deal with the psychological ramifications of near death or serious injury.
Now being honest, I don’t think there’s much call for them,
but I thought to get everyone elses thoughts on the matter...
I may be quiet a short while, Car Crash this morning
Other person 22 years old, three times over the limit driving a Q7 at well above speed, straight into the back of the Mazda...
So here's me, alive, intact, fear not people, takes more than that to drop a Dodd.
But I may be quiet a while till this gets sorted
Excelsior!
So here's me, alive, intact, fear not people, takes more than that to drop a Dodd.
But I may be quiet a while till this gets sorted
Excelsior!
Friday, 16 May 2014
Day 136 - Tough Day, much organising, little writing - Required 374000, Achieved 371166
But on the other hand, most of the Expo organising is now done, now the breathless wait for two more weeks....
And I hit the gym earlier, for the first time in a long time, Marks spending more time with his lady recently, which is excellent, but it means that my spotting partner of many years has been conspicuous by his absence and all the muscle I have is going south, which will not do....
So, back to the gym, an hour of high intensity, and I managed to get home without crawling, for which I was intensely cheerful...
Now to catch up on everything else.
Saw Godzilla yesterday, good film, very true to the originals, humans utterly irrelevant :)
And saw the trailer for Interstellar when we went to see it, oh my, that might just be some good....
http://io9.com/holy-crap-trailer-for-christopher-nolans-interstellar-1577480224?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow
and yes, I'm a sucker for Evey Reborn (the music in the background), but that still looks epic...
More on Quest hopefully tomorrow, but if not on Monday, and another chapter of Ocean of Stars for all those in the book club, as always, anyone wanting in just ask.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
And I hit the gym earlier, for the first time in a long time, Marks spending more time with his lady recently, which is excellent, but it means that my spotting partner of many years has been conspicuous by his absence and all the muscle I have is going south, which will not do....
So, back to the gym, an hour of high intensity, and I managed to get home without crawling, for which I was intensely cheerful...
Now to catch up on everything else.
Saw Godzilla yesterday, good film, very true to the originals, humans utterly irrelevant :)
And saw the trailer for Interstellar when we went to see it, oh my, that might just be some good....
http://io9.com/holy-crap-trailer-for-christopher-nolans-interstellar-1577480224?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow
and yes, I'm a sucker for Evey Reborn (the music in the background), but that still looks epic...
More on Quest hopefully tomorrow, but if not on Monday, and another chapter of Ocean of Stars for all those in the book club, as always, anyone wanting in just ask.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Quest RPG - Where's the mystery in the Monster Manual anymore?
Personal bugbear (No pun intended) of mine, creatures done up in all the colours of the world looking like they've just stepped out of a photoshoot. It's not so bad in science fiction worlds, but when you're looking at a fantasy setting (as I'm doing), you get the idea that the people doing the images would be looking at it from a distance and sketching the bits that were the most memorable about the creature in question.
The problem for me comes in the suspension of disbelief, here's the red dragon, voracious, vicious, lethal, and unless you're a hobbit with script immunity, will quickly turn you into crunchy soup... In the monster manual you can see it as clear as day, surely that removes something of the mystery involved in the game? How many adventurers have actually seen a red dragon, how many adventurers have lived to tell the tale, surely creatures like this shouldn't be obvious to everyone, surely only a few should know what one of these things looks like...
I always liked the idea that the creature wasn't in the monster manual, that it was something that no other adventurer had ever seen, and it's that that I'm working on for Quest. Creatures come in three different classifications, Green, Red, and Black, as gauged by the exploration guild.
Greens are mostly harmless, not likely to attack, and as such have most of the detail in them, creatures such as the Ceverill.
The problem for me comes in the suspension of disbelief, here's the red dragon, voracious, vicious, lethal, and unless you're a hobbit with script immunity, will quickly turn you into crunchy soup... In the monster manual you can see it as clear as day, surely that removes something of the mystery involved in the game? How many adventurers have actually seen a red dragon, how many adventurers have lived to tell the tale, surely creatures like this shouldn't be obvious to everyone, surely only a few should know what one of these things looks like...
I always liked the idea that the creature wasn't in the monster manual, that it was something that no other adventurer had ever seen, and it's that that I'm working on for Quest. Creatures come in three different classifications, Green, Red, and Black, as gauged by the exploration guild.
Greens are mostly harmless, not likely to attack, and as such have most of the detail in them, creatures such as the Ceverill.
Reds on the other hand aren't immediately dangerous, but will attack if provoked and are far more dangerous to encounter, you can still get a good drawing of them if you're not too close, creatures such as the Burle.
And finally, a creature classified as Black is dangerous in the most extreme, they attack on sight, are extremely territorial and very dangerous, creatures such as the Cheni.
And the Carenan Devils
I haven't had them properly laid out yet, but I'm interested to hear everyone elses thoughts on the mystery of creatures in RPGs
Thursday, 15 May 2014
Day 135 - Busy Busy - Required 371250, Achieved 369584
Lot of feedback on the RPG posted earlier, all gratefully received, nearly finished with the Expo prep (which is good because it's on us in two weeks...), got my team sorted for the front desk and nearly all the stuff set up for the presentation to the Dragons Den...
A new Chapter of Ocean of Stars for those on the Story channel, and there'll be more on quest tomorrow to look at things.
This is John Dodd in the Socialist Republic of South Yorkshire and goodnight England, Wherever you are...
A new Chapter of Ocean of Stars for those on the Story channel, and there'll be more on quest tomorrow to look at things.
This is John Dodd in the Socialist Republic of South Yorkshire and goodnight England, Wherever you are...
Quest RPG - So what's in a character sheet....
Beginning today, I'm going to be putting out some of the artwork and details for Quest, my new game. The first thing that I'm going to be putting out there is the Character sheet, because I believe it's the most important bit of artwork in the entire game.
Character sheet as artwork?
Yes!
Because for all the fantastic artwork you can get in a book, that's the shop front, that's not the game, that's just showing you all the shiny so that you go in there and take a look around. What matters for many is that the game can be played and played well without having to spend a lifetime giving your character a life...
But of things that you look at around the table every time you sit down to game, the character sheet is always there, and it needs to be something that people enjoy playing with. It can be a whole list of numbers and details and lists of skills and everything else, but that doesn't give it personality, and it get you involved in the game, a group of adventurers in the wild would know what each of them was capable of, they would know where everyone was strong, or weak, and they would know who to look to in each situation.
So, for me, the point of a character sheet is to have a sheet that lets not just the player, but all the others around the table, know what they could do, and from that, make things easier for everyone to play.
The first draft for a character sheet for quest was this
It had everything you needed, including a complex honour and heroism scheme I thought was required to allow everyone to see the nature of the people around them. Then I thought that perhaps people didn't want others to know what they'd been up to, and that's their right (just like in real life) to keep that a secret. I have a core of playtesters, some who actually provide feedback, and a whole bunch who just like getting freebies.
Let me assure you, the ones getting freebies have all they're going to get, the ones who've given me the feedback I needed to make this better are the ones I'm taking with me when I set off.
Problems with this character sheet were that it wasn't immediately apparent which skills were with which stat, there were no delineations, the nature of Hazard, Honour, Heroism, Diplomacy, and Excellence were abstract concepts for most, and when the system came together, there was the understanding that you needed to have a place for everything.
This is where the feedback came in.
The character sheet now looks like this...
The top concepts have been removed, replaced with tangibles like Race, Homeland, and Origin, things that are central in character creation. Some skills have been changed, Replacing Deft with Build. Some have been removed in favour of others that made a more rounded system, Throw (now a function of the Range skill) being replaced by Perform, which a number of people wanted in there.
The quadrants are now clearly defined with the colours being chosen to represent the particular statistic, Red for Muscle, the colour of the blood in our veins, the eyes of the animal above to counterbalance the green of the vines opposite. Yellow for Verve, the colour of the sun and the time in which we train our bodies to do what we do. Green for Mind, the colour of the world and all the things upon it, the vines and leaves representing nature. Finally Blue for Spirit, and the stars above that we look up to and dream of things beyond that which we can touch with our hands.
Weapons and armour now have sections all their own with space for the stats, and the experience point section has been shrunk down to allow space for the character accumulated wealth.
And so to the character itself
The primary stats govern those skills in their colour, the circle in the middle is derived from the primary stats, each character has the same points to spend at the start of the game, how they choose to spend their points is up to them.
In playtesting, overwhelmingly the point has been made that the way the characters are generated makes for real feeling characters when you first pick up the book. You may have ideas to make a Rogue or a Fighter, but there are no character classes in this game, you are what you are, what you choose to call yourself is up to you.
Ten points to spend in the primary stats, no stat below one and have a good reason if you want a six in something, it's possible to make Conan at character creation, but he'll be Conan the wanderer who's good with a sword and crap at everything else. Whatever points you put into the stat, you get four times that many points to put into the skills that the stat governs, with the first point in that skill costing a single point, the second double that, the third double that, and so on, so it's not possible at starting out to have a character that's got a level six skill in anything, you can get a level four and save your beginning experience to get level five quickly, but you've put all your points into it and everyone who looks at the character will know it. Compare the two different character sheets here.
Put all the points and background options into getting a fighter and you get Oran the one Dimensional, sword for hire.
Anyone looking at the sheet can see you've got a few points in other places, but it's obvious where you put the majority of what you're doing. If by contrast you make a reasonable character, you get Weylyn the well rounded, a fighter mage who's not that much worse at fighting than Oran and has a whole bunch of other skills to work with as well.
Evident even on the small scale that it's a more well rounded character and has a number of skills that will get it much further than Oran. To be honest, the system was designed to favour more well rounded characters and while minmaxing can be done, it doesn't pay to do it in this system.
However, it's possible for everyone around the table to see what your character can do, easier for the GM to plot the game in a way that everyone can contribute and be included.
That said, this is my opinion, I'm interested in everyone elses....
Wednesday, 14 May 2014
Day 134 - First day without a Story update to the world - Required 368500, Achieved 367759
And slightly down on the wordcount because I'm having to do revisions on previous works, but that's the price of being a writer doing commissions. I'll make up the difference tomorrow.
In a different post today, I'm going to be releasing the character sheet for Quest, my new game, and then possibly some of the creatures and locations within the world, feedback as always is appreciated.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
In a different post today, I'm going to be releasing the character sheet for Quest, my new game, and then possibly some of the creatures and locations within the world, feedback as always is appreciated.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Tuesday, 13 May 2014
Day 133 - Today was the first time that I may have achieved what I set out to do - Required 365750, Achieved 365169
Today I was approached by someone who asked for my help on something. Never one to turn anyone down, I asked what it was, and they said that they wanted to know how I wrote things all the time.
I should point out that I am literally writing all the time, it's the only way I can keep up with the number of words I need to crank out, so when I'm on the phone on hold, I'm writing, when I'm watching TV, I'm writing, I simply don't stop.
So I explained how I do it (just don't stop) and why (because I want to) and said that if they wanted to write a story, just put it on the paper, don't check it for grammar, don't worry if it holds together, don't worry about the plot, don't worry about massive overuse of Comma's when you know better....
Just write...
Gave them my details and told them to check in if they needed a hand with anything.
But four and a half months in and someone came to me because they wanted to write, and because I'm writing all the time, they thought to do it too... I was so cheerful I could have wrote their story for them :)
But I won't, because then they wouldn't write, and that would be bad...
So here's me, writing still, World War Wolf finished today, let me know what you all thought of the ending, and now there's no more stories coming out to everyone pages every day, just an opinion piece and the daily count, unless you really want to be reading the stories that are still going to be written, in which case let me know and I'll include you in the group that can see them...
This is John Dodd, Two books down, three more (at least) to go, and Goodnight England, Wherever you are...
I should point out that I am literally writing all the time, it's the only way I can keep up with the number of words I need to crank out, so when I'm on the phone on hold, I'm writing, when I'm watching TV, I'm writing, I simply don't stop.
So I explained how I do it (just don't stop) and why (because I want to) and said that if they wanted to write a story, just put it on the paper, don't check it for grammar, don't worry if it holds together, don't worry about the plot, don't worry about massive overuse of Comma's when you know better....
Just write...
Gave them my details and told them to check in if they needed a hand with anything.
But four and a half months in and someone came to me because they wanted to write, and because I'm writing all the time, they thought to do it too... I was so cheerful I could have wrote their story for them :)
But I won't, because then they wouldn't write, and that would be bad...
So here's me, writing still, World War Wolf finished today, let me know what you all thought of the ending, and now there's no more stories coming out to everyone pages every day, just an opinion piece and the daily count, unless you really want to be reading the stories that are still going to be written, in which case let me know and I'll include you in the group that can see them...
This is John Dodd, Two books down, three more (at least) to go, and Goodnight England, Wherever you are...
Monday, 12 May 2014
Day 132 - A change of perspective - Required 363000, Achieved 362879
So after 56 chapters of split screen mayhem, finally the two protagonists of World War Wolf meet each other, Last chapter tomorrow and I still don't know how it's going to end, only that it's going to end.
Thoughts would be appreciated...
To the rest, got more writing to be doing shortly, which is good for enthusiasm all around, and then there's two more books to be written as well.
I need some honest comments on World War Wolf and Shift, I already have two forthright ladies commenting on Shift (You know who you are...) and I'm taking the comments to make the revised version better, I just need more comments on WWW and I can make that better too.
Up next is either Ocean of Stars, one womans adventure in a universe not her own, or Rolling Yorkshire (Working title) where the rocket scientists of E.L.I.T.E battle against the villainy of the Legion and the machinations of the Red Men.
Votes?
This is John Dodd in the Socialist republic of South Yorkshire and Goodnight England, Wherever you are...
Thoughts would be appreciated...
To the rest, got more writing to be doing shortly, which is good for enthusiasm all around, and then there's two more books to be written as well.
I need some honest comments on World War Wolf and Shift, I already have two forthright ladies commenting on Shift (You know who you are...) and I'm taking the comments to make the revised version better, I just need more comments on WWW and I can make that better too.
Up next is either Ocean of Stars, one womans adventure in a universe not her own, or Rolling Yorkshire (Working title) where the rocket scientists of E.L.I.T.E battle against the villainy of the Legion and the machinations of the Red Men.
Votes?
This is John Dodd in the Socialist republic of South Yorkshire and Goodnight England, Wherever you are...
Sunday, 11 May 2014
Day 131 - Long Weekends - Required 360250, Achieved 359140
Miserable day today, nothing but rain and s*** everywhere outside, which even in the mile munching machine was no fun at all...
As to the rest, World War Wolf is coming to an end shortly, there's a few chapters left to be done and the ending might be a little controversial, so feedback would be appreciated.
Beyond that, I'm tired and I'm going to bed :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...
Saturday, 10 May 2014
Day 130 - The Munching sound you hear is the noise of the Eurovision eating todays Chapter.... Required 357500, Achieved 355946
So I'm posting the first Chapter of Ocean of Stars instead, just to give you all something to read :)
More wolfness tomorrow.
At least we beat France.....
This is John Dodd in the socialist republic of South Yorkshire and Goodnight England, wherever you are...
More wolfness tomorrow.
At least we beat France.....
This is John Dodd in the socialist republic of South Yorkshire and Goodnight England, wherever you are...
Friday, 9 May 2014
Day 129 - The Shaving thing is getting easier - Required 354750, Achieved 355000
Shaved again today, haven't really needed to before now as the previous shave really did lop it back somewhat, caught myself briefly in the underlip area (always a problem with a chin like mine), and so got to use the Alum block on it.
Interesting sensation that, it really does seal the cuts instantly and leave your face feeling like someones pulling it tight, very efficient though, no blood at all within a half second of use and then clear till I washed it down and applied aftershave.
Really quite impressed with this whole proper shaving stuff, as indeed is the Tiny Wife, who's very much liking the unbristly (I know it's not a word) chin. All else is well, World War wolf is probably going to be finished within a day or two, as you'll tell from todays installment, and then it's on to Ocean of Stars, which will be getting a preview for everyone, and then the installments for those in the million word club.
This is John Dodd in the Imperialist District of NoBristles and Goodnight England, wherever you are...
Interesting sensation that, it really does seal the cuts instantly and leave your face feeling like someones pulling it tight, very efficient though, no blood at all within a half second of use and then clear till I washed it down and applied aftershave.
Really quite impressed with this whole proper shaving stuff, as indeed is the Tiny Wife, who's very much liking the unbristly (I know it's not a word) chin. All else is well, World War wolf is probably going to be finished within a day or two, as you'll tell from todays installment, and then it's on to Ocean of Stars, which will be getting a preview for everyone, and then the installments for those in the million word club.
This is John Dodd in the Imperialist District of NoBristles and Goodnight England, wherever you are...
Thursday, 8 May 2014
Day 128 - Of Conventions and games - Required 352000, Achieved 351950
So, the Gencon games are sorted, Expo games are nearly sorted, Wyntercon to arrange, and in general, things are starting to look up.
Of course, that's just the edge of the cliff before you fall of it, but still....A man can be hopeful.
Busy couple of weeks, more tired than I have been in some time, and going to bed shortly :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are.
Of course, that's just the edge of the cliff before you fall of it, but still....A man can be hopeful.
Busy couple of weeks, more tired than I have been in some time, and going to bed shortly :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are.
Wednesday, 7 May 2014
Day 127 - Off to see friends, so short update - Required 349250, Achieved 349651
And slightly late already, so really swift update
More death and doom in World War Wolf, I honestly don't know if anyone's going to be left at the end.
But we'll see, the drawback of putting out every chapter instantly is you can't go back on it....
Excelsior!
Dodd
More death and doom in World War Wolf, I honestly don't know if anyone's going to be left at the end.
But we'll see, the drawback of putting out every chapter instantly is you can't go back on it....
Excelsior!
Dodd
Tuesday, 6 May 2014
Day 126 - My Friday - Required 346000, Achieved 347568
Strange thing about working weekends, your friday arrives on a tuesday :)
Down to see my friends tomorrow, so tomorrows update will be early, but now World War Wolf is taking a turn for the serious (not that it was a light hearted romp in the first place), the imagery is really only suitable for adults (and I still haven't figured out how to turn on adult only notifications on this thing), and like the shift, there's not long to go on it.
More tomorrow
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Monday, 5 May 2014
Day 125 - Serialised Fiction and Free books - Required 343750, Achieved 344068
I have a core of dedicated followers who read all the things I put out, and a larger group that read the opinion pieces, and the thought occurs that as my good friend pointed out, reading serialised fiction is a bit of a crunch, so I'm probably going to stop putting out the fiction in chunks.
Which is not to say I'm going to stop doing the fiction, only that I'm probably going to change how I put it out there. What I'm going to do is make books out of it, and the put those books up on Amazon with covers and ISBN's and all that other good stuff. I'll put the first few chapters up here as a taster, and then the rest out there commercially.
But I want to thank all those that are with me every step of the way, so here's the kicker, anyone in the followers group (specifically in the followers group, and if you have to ask, chances are you're not in it.), gets the books for free when I release them. All I ask is that if you get a free copy, put me a review up on whatever site you got it off.
Anyone else wanting in on this, let me know, from now till the end of the year it'll be around 650,000 words worth of (I like to think at least passable) fiction.
Feel free to let anyone who might be interested know
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are.
Which is not to say I'm going to stop doing the fiction, only that I'm probably going to change how I put it out there. What I'm going to do is make books out of it, and the put those books up on Amazon with covers and ISBN's and all that other good stuff. I'll put the first few chapters up here as a taster, and then the rest out there commercially.
But I want to thank all those that are with me every step of the way, so here's the kicker, anyone in the followers group (specifically in the followers group, and if you have to ask, chances are you're not in it.), gets the books for free when I release them. All I ask is that if you get a free copy, put me a review up on whatever site you got it off.
Anyone else wanting in on this, let me know, from now till the end of the year it'll be around 650,000 words worth of (I like to think at least passable) fiction.
Feel free to let anyone who might be interested know
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are.
Sunday, 4 May 2014
Guests wanted for RPG/Sci Fi Convention, England, South Coast, Halloween
I'm ideally looking for people involved in the RPG industry, but particularly those with connections to the steampunk and Scifi genres.
Get in touch if you're interested (or if you know someone that might be), full details available on request.
Get in touch if you're interested (or if you know someone that might be), full details available on request.
Day 124 - I think that sometimes the people we help don't know how much we help them - Required 341000, Achieved 341289
Or indeed why, or indeed how thoroughly upsetting it is when we're trying to help them and their own ignorance will not let them take the help offered because they're too busy trying to prove they're right to understand that we know they're not and we're trying to save them from looking like an idiot...
Make Sense?
If not, I'm probably just rage mumbling, it's rare that ignorance of such a level hits home like this and that they followed it up with threats is mostly likely why I'm still annoyed several hours later. Anyone who works in high impact customer services will probably have some understanding of where I am, so, curry, then Star Trek 2 (the real one, not the one for Cumberfans....).
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Make Sense?
If not, I'm probably just rage mumbling, it's rare that ignorance of such a level hits home like this and that they followed it up with threats is mostly likely why I'm still annoyed several hours later. Anyone who works in high impact customer services will probably have some understanding of where I am, so, curry, then Star Trek 2 (the real one, not the one for Cumberfans....).
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Saturday, 3 May 2014
Day 123 - Sometimes it's really hard to write things - Required 338250, Achieved 338837
A major character lost in World War Wolf today, and one of the hardest things I've had to write in recent times because I know who that character was based upon. Hopefully that came out in the writing, and I'm sure I'll find out when I read it again in a few months to do the edits.
Beyond that, all is well, twelve hour shifts, Nuff said...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Beyond that, all is well, twelve hour shifts, Nuff said...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Not all the words for the million word challenge can go up on the net as I do them...
Some are for future publications, so when that happens, I can provide a link to where the work is being published. The most recent of those was the latest anthology from Big Pulp and they're running an Indiegogo campaign for the wider distribution of things.
So here's me doing my bit to increase the awareness :)
https://www.indiegogo.com/projects/black-chaos-is-coming#home
So here's me doing my bit to increase the awareness :)
https://www.indiegogo.com/projects/black-chaos-is-coming#home
Friday, 2 May 2014
Day 122 - Of many matters - Required 335500, Achieved 335989
And so I've been busy most of the day, between testing out new razors (See earlier review), testing out new forms of blotting to clean up the mess that followed, writing a variety of things, testing out new inks in the pen, and other things, it's been a rather good day.
And I'm ahead again, which is always cause for celebration in one form or another, not long till Expo now and all the work I've put in this year which is looking like it's going to be an excellent year.
And a better one next year.
I also got two things through the post this morning, the first being a TMNT themed T shirt for Tiny Wife, who hasn't stopped grinning about it since she got it, I suspect wrestling it off her will be the way forwards to get it in the wash...
The second being a kickstarter I backed some time back,
https://www.kickstarter.com/projects/1171695627/polar-pen-both-tool-and-toy-pen-stylus-made-from-m
Oh my, it's a bit on the fun side, but more on that tomorrow, onwards, updates already posted to both World War Wolf and the Red Skull escapade.
This is John Dodd in the Socialist Republic of South Yorkshire and goodnight England, Wherever you are...
And I'm ahead again, which is always cause for celebration in one form or another, not long till Expo now and all the work I've put in this year which is looking like it's going to be an excellent year.
And a better one next year.
I also got two things through the post this morning, the first being a TMNT themed T shirt for Tiny Wife, who hasn't stopped grinning about it since she got it, I suspect wrestling it off her will be the way forwards to get it in the wash...
The second being a kickstarter I backed some time back,
https://www.kickstarter.com/projects/1171695627/polar-pen-both-tool-and-toy-pen-stylus-made-from-m
Oh my, it's a bit on the fun side, but more on that tomorrow, onwards, updates already posted to both World War Wolf and the Red Skull escapade.
This is John Dodd in the Socialist Republic of South Yorkshire and goodnight England, Wherever you are...
And so I have a face that looks like I've been duelling....
Which is not a million miles from the truth, I have been using sharp bladey objects near my face, but only of the shaving variety. Of interest perhaps only for the men on the list, but if any ladies are considering things to remove all their leg hair, read on...
Today I started shaving with a safety razor, now, to those who aren't familiar with the nature of a Safety Razor, this
is a safety razor, it works using a single razor blade and care in slicing at your face (which I don't possess yet) rather than a hundred million razors mounted in a cartridge. I've been reading about it for some time and with the costs of razor cartridges going up seemingly every damn month, I've been increasingly considering how people did it years ago and how it worked for them. Certainly in most of the archive footage that you see these days, you see clean shaven gents of all manner and all they had to use were just this sort of thing.
So, ordered one yesterday, got it today and set about defoliating with the exuberance of Livingstone in the darker parts of the world. I should point out that I had read that you have to be more careful with these things as they will bite at any opportunity. Certainly I didn't feel any biting while I was merrily shaving away (Using my shaving brush and stick, I really did do the reading up on it.), but when I was finished, there was a brief minute where I admired the closest shave I've had in years, then in the manner of a stephen king novel....
Everything went red.
Not that this is a bad thing, certainly getting used to the idea of using it will take a little time (and a little less hacking,), but as I've now handed over all my cartridge razors to shorty, I'll have to get used to this. On the plus side, the wife kiss test passed with flying colours, and the razor (pictured above) itself is a really nice tool to work with.
More later when I've had chance to mutilate myself some more (be a few days to get stubble back I think), but I think this might be the start of something new for me.
This is John Dodd, imitating the Red Skull without any makeup, and Good Evening England, Wherever you are...
Today I started shaving with a safety razor, now, to those who aren't familiar with the nature of a Safety Razor, this
is a safety razor, it works using a single razor blade and care in slicing at your face (which I don't possess yet) rather than a hundred million razors mounted in a cartridge. I've been reading about it for some time and with the costs of razor cartridges going up seemingly every damn month, I've been increasingly considering how people did it years ago and how it worked for them. Certainly in most of the archive footage that you see these days, you see clean shaven gents of all manner and all they had to use were just this sort of thing.
So, ordered one yesterday, got it today and set about defoliating with the exuberance of Livingstone in the darker parts of the world. I should point out that I had read that you have to be more careful with these things as they will bite at any opportunity. Certainly I didn't feel any biting while I was merrily shaving away (Using my shaving brush and stick, I really did do the reading up on it.), but when I was finished, there was a brief minute where I admired the closest shave I've had in years, then in the manner of a stephen king novel....
Everything went red.
Not that this is a bad thing, certainly getting used to the idea of using it will take a little time (and a little less hacking,), but as I've now handed over all my cartridge razors to shorty, I'll have to get used to this. On the plus side, the wife kiss test passed with flying colours, and the razor (pictured above) itself is a really nice tool to work with.
More later when I've had chance to mutilate myself some more (be a few days to get stubble back I think), but I think this might be the start of something new for me.
This is John Dodd, imitating the Red Skull without any makeup, and Good Evening England, Wherever you are...
Thursday, 1 May 2014
Day 121 - Back with the guys for the first time in three weeks - Required 332750, Achieved 330578
You miss sometimes how fast the days go by, I was in birmingham last week and london the week before that, so I haven't seen the Monday Knights in a few weeks, but we caught up this evening, good to see them both again, and talked of many things, but mostly writing.
Good to spend time amongst others who write, it reminds you that there's other people out there with the same interests as you, who have the same problems and triumphs.
Another project upcoming that involves media, for which I will probably ask opinions, but in the meantime.
This is John Dodd in the Socialist Republic of South yorkshire and goodnight England, Wherever you are...
Good to spend time amongst others who write, it reminds you that there's other people out there with the same interests as you, who have the same problems and triumphs.
Another project upcoming that involves media, for which I will probably ask opinions, but in the meantime.
This is John Dodd in the Socialist Republic of South yorkshire and goodnight England, Wherever you are...
So why do I game?
When I first started, I enjoyed gaming because it was something different. Growing up in West Yorkshire is the late seventies and earlier eighties wasn't the most cosmopolitan lifestyle a child could have, but luckily I had an uncle who was into "Weird" hobbies, one of which was a set of books that comprised first edition AD&D, a set of dice in a chinese puzzle box, and all the pencils I could sharpen. I created, I created worlds (all dungeons with numbers in the rooms), I created monsters (none of which you'd ever take seriously if you saw them), and I created adventures to send my brother and his friends (all my friends thought they were too old for this make believe stuff) through.
It was the beginning of the longest love affair I've ever had, between me and my imagination. I wrote and wrote and wrote, there were no computers for us in those times, no way to type at the ridiculous speeds I do now, so it's all in books, most of it I still have and occasionally read with a wry smile to remind myself that I'm a little (only a little) more evolved than the boy who started doing this all that time ago.
I game because it's a new world out there, and its a new world you're only ever going to get to with the help of other people, you can't do it yourself (Well, you can, but it's real dull because you already know what's around the corner), so you have to go and get friends and together, you go out into the world not as the children you are, sitting around the kitchen table while mum makes you egg and home made chips (Thanks Mum, still the best chips in the world), but as the adventurers you were always supposed to be.
A good friend pointed out yesterday that I told him that if I make one person happy as a result of what I do, then it worth it. It was true then, it's even more true now, because when someone comes to my table and goes away happier, I've brightened my corner of the world, ever so slightly and if only for a second, but I've brightened it.
If I've learned one thing in my gaming, it's that everyone brings something of themselves to the table, the characters there are us, but writ large. When we play, we give ourselves the freedom to be that which we want to be, not that which circumstances force us to be and we remember hope, hope that we can conquer the odds, no matter how insurmountable they first appear to be.
So my answer is that I do it because in the world I live in, it makes people happy, and that in turn makes me happy, and that, is worth it.
To paraphrase Vin Diesel for a second, "Ask any Gamer, any real Gamer, it don't matter if you're first level or thirtieth level, playings playing."
Just play :)
A million words in a year, one third in, and the key words...On Target
At the beginning of the year, I said I'd do a million words of new material in a single year in addition to the day job and the other jobs I've got (which include full responsibility for the roleplaying games at the largest UK games convention, organising another convention in its first year, arranging convention appearances, and arranging demonstration games for another games company.), and post up the words as I did them.
So this is the first of May, one third of a year down, the first novel of the year finished and up for everyone to read and a total of 330000 words into the challenge.
It hasn't been easy, there's a discipline involved in writing something every day, a discipline that I didn't have at the beginning of the year and even now I'm continually surprised that I'm getting the words in, but here's where I tell you it gets easier to write the more you do it.
Not entirely true.
It gets easier to write the things you've already written, and it gets easier to keep doing the things you were doing before. The issue I had earlier in the year when I found myself a few thousand words down from where I should have been? I'd been trying to write a scenario for something, and the scenario was so different from the stories I'd been doing that it stalled me completely and I lost nearly ten thousand words worth of work that I then had to make up.
Lessons Learned?
A lot of them to be honest.
What to write?
If you're not writing to brief and you're not having to do it to make your living every day, then you need to write what you want to write, don't pay any attention to anyone else, don't write the things that you think will sell, because by the time you've wrote them and made them some good (even writing at the pace I'm writing at), the market will have seen enough of it. Publishers don't work by looking at something that just came out on the shelf, they knew about it months, sometimes years before it came out, they've had time to put the writers that work for them to the task and they already have a hundred things that imitate it. Data sells books, and unless you're keeping an eye on the data, you're already months behind the trend, and if you're trying to write something you don't want to, then it'll take you twice as long and be half as good...
Don't try to be the copy of the next best seller, aim to be the best seller, write from your inspiration, not someone elses.
What if you fall behind on your word count?
Keep writing, don't stop writing because you had a bad day, especially if you had a bad day. Anyone who's been reading the daily updates will see that this hasn't all been plain sailing, the whole point of it is to do more when you have the time and inclination to do it.
Must I do a set number of words a day?
Unless you're an idiot doing a ridiculous challenge like me? Of course not, write what you can, it's not about how many words you write a day, it's about continuing to write.
I'm seeing that there's a continuous thread in these questions and answers, and yes, it boils down to one simple thing.
You must keep writing, nothing else matters, if you're not sure you can, stay with me, because I'm not sure I can, but I'm going to keep working at it and not give up, on that my word is given.
This is John Dodd in sunny (no not really) england, trying to get all the writers to write...
So this is the first of May, one third of a year down, the first novel of the year finished and up for everyone to read and a total of 330000 words into the challenge.
It hasn't been easy, there's a discipline involved in writing something every day, a discipline that I didn't have at the beginning of the year and even now I'm continually surprised that I'm getting the words in, but here's where I tell you it gets easier to write the more you do it.
Not entirely true.
It gets easier to write the things you've already written, and it gets easier to keep doing the things you were doing before. The issue I had earlier in the year when I found myself a few thousand words down from where I should have been? I'd been trying to write a scenario for something, and the scenario was so different from the stories I'd been doing that it stalled me completely and I lost nearly ten thousand words worth of work that I then had to make up.
Lessons Learned?
A lot of them to be honest.
What to write?
If you're not writing to brief and you're not having to do it to make your living every day, then you need to write what you want to write, don't pay any attention to anyone else, don't write the things that you think will sell, because by the time you've wrote them and made them some good (even writing at the pace I'm writing at), the market will have seen enough of it. Publishers don't work by looking at something that just came out on the shelf, they knew about it months, sometimes years before it came out, they've had time to put the writers that work for them to the task and they already have a hundred things that imitate it. Data sells books, and unless you're keeping an eye on the data, you're already months behind the trend, and if you're trying to write something you don't want to, then it'll take you twice as long and be half as good...
Don't try to be the copy of the next best seller, aim to be the best seller, write from your inspiration, not someone elses.
What if you fall behind on your word count?
Keep writing, don't stop writing because you had a bad day, especially if you had a bad day. Anyone who's been reading the daily updates will see that this hasn't all been plain sailing, the whole point of it is to do more when you have the time and inclination to do it.
Must I do a set number of words a day?
Unless you're an idiot doing a ridiculous challenge like me? Of course not, write what you can, it's not about how many words you write a day, it's about continuing to write.
I'm seeing that there's a continuous thread in these questions and answers, and yes, it boils down to one simple thing.
You must keep writing, nothing else matters, if you're not sure you can, stay with me, because I'm not sure I can, but I'm going to keep working at it and not give up, on that my word is given.
This is John Dodd in sunny (no not really) england, trying to get all the writers to write...
Wednesday, 30 April 2014
Day 120 - So why do we play? - Required 330000, Achieved 327937
And this is the question I need to ask of everyone, my essay of an answer tomorrow, but it's why does everyone play the games they play, and I'm not just referring to tabletop RPG's but boardgames, computer games, hell, even those things by waddington made in a time when games didn't have to be fun...
Do we do it for the interaction, the contact, the adventure, the exploration?
Is it for the achievements on the profile?
Is it because we want to be more than we are?
Is it because we just don't want to be us....?
This is the question.
My answer tomorrow
This is John Dodd on the Sunless Sea and goodnight England, wherever you are...
Do we do it for the interaction, the contact, the adventure, the exploration?
Is it for the achievements on the profile?
Is it because we want to be more than we are?
Is it because we just don't want to be us....?
This is the question.
My answer tomorrow
This is John Dodd on the Sunless Sea and goodnight England, wherever you are...
Tuesday, 29 April 2014
Day 119 - A day of many things - Required 327250, Achieved 325763
Last of my four days on and finally though all the entrants for the Expo awards, there were supposed to be a few others, but they seem not to have materialised, now all that remains is to tally the judges scoring and see where we get to.
In other news, I'm playtesting something based from the Fallen London game called Sunless Sea, closed playtest, but it's proving to be a lot of fun so far and I suspect I may have to ration myself on it or lose a lot of time exploring the dark seas...
More details about it can be found here:
http://sunlessseagame.com/
Anyone who says that games based on exploring don't work needs their head feeling, and more on that tomorrow, because I have a question for all those listening.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
In other news, I'm playtesting something based from the Fallen London game called Sunless Sea, closed playtest, but it's proving to be a lot of fun so far and I suspect I may have to ration myself on it or lose a lot of time exploring the dark seas...
More details about it can be found here:
http://sunlessseagame.com/
Anyone who says that games based on exploring don't work needs their head feeling, and more on that tomorrow, because I have a question for all those listening.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Monday, 28 April 2014
UK Games Expo Awards - Seventh Offering - World War Cthulhu
Seventh Offering, and interestingly enough the counterpoint to yesterdays offering, World War Cthulhu: The Darkest Hour from Cubicle Seven. Based in the same time and with ostensibly the same enemies to face, WWC presents a significantly different viewpoint. In this game, the enemy is precisely what it is, an unspeakable thing that humanity has neither concept of nor defence against.
Suffice it to say with the exception of the subject matter, there's no common ground between this and the other game.
WWC contains everything you need to run the game, from the generation of Investigators to the background of the game, a full keepers handbook and a scenario at the end of the game. The focus level is close and the level of play is gritty, there aren't going to be any encounters in here where you punch a Hound of Tindalos out, and the game makes no apologies for that. Played closer to classic Cthulhu, Investigators in WWC play the part of operatives working under the supervision of a man called N who is carrying on a one man crusade against the Mythos with a number of resources from the British military and government behind him. It is not clear as to who N is or just what his part in everything is (there are a number of possibilities listed for those who want ideas), only that he has power to command the use of others and he has a vested interest in preventing the Mythos from encroaching on the world any further.
Character creation is expanded from the original CoC, with backgrounds, new character classes and ways to integrate beginning characters into the world before they even come to the table. Unlike the basic CoC game, this also gives a starting point, how the Investigator first came upon the Mythos, and what their motivation is regarding it. This proved very popular with our younger judges as it got the players right into the game with a minimum of delays.
The Keepers section covers how to set up missions, a geographical gazetteer of the places where missions might take place, and equipment that the Investigators can requisition or obtain. It also contains a comprehensive section on how most engagements are handled using military tactics, which proved very useful for those judges who had less interest in that particular field.
The Campaign included will keep a group of investigators occupied for a few weeks of game time if they know what they are doing and longer if they don't, but rather than give away the secrets of the campaign...
We now move to the judges comments.
World War Cthulhu is for Cthulhu Purists everywhere, it's dark, deadly, and in this war, the only thing that's not on rationing is the Mythos.
The improved and expanded character creation process is very useful for drawing the party together before the adventure starts, it lets you build a sense that the investigators aren't just random bystanders who just happen to know of something strange out there.
An excellent resource on the war itself as well as the tactics used, it allows a keeper to make engaging scenarios with little prior knowledge of the war or the mythos.
World War Cthulhu: The Darkest Hour is available from Cubicle Seven directly at
http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB71939
Sunday, 27 April 2014
Day 117 - I don't have the words today - Required 321750, Achieved 320139
My good friends wife died yesterday
She was my age
She was my age
Life goes on, until it doesn't...
Nearly twenty years ago I met a man who made a difference to me in a way I can't easily describe, we lived in different areas, so only caught up in person once in every great while, but we remained firm friends and throughout all the hardship the both of us had in those times, we were always there for each other. He was and still is, brother to me in all but blood.
Around the turn of the millenium, he found love out there in the colonies with someone he found on the net, and despite all our warnings to the contrary, he knew that she was the one and he gave up everything to go over there to be with her. I always kept a space available in the house for the day I expected he'd be calling with "Damn Brother, I need to come home."
But he never did...
Things didn't go well in the colonies, the job market dried up, he had to move around, times were hard, but he soldiered on doing all the things he needed to do and somehow, against all odds, He married the lady and they had children together. Contact became more sporadic as we both got jobs that occupied us the way that jobs do when you hit our age, but we caught up once or so a year.
Today I found out that the lady passed away yesterday, and the utter unfairness of life has hit me in a way that I didn't think it could. This is not the way the world should be, it shouldn't be for the good guys to shoulder everything like this, we don't deserve this. I was wrong all those years ago when I kept a space available expecting him to come home because that was for my own selfish reasons, because I wanted him back here, but that space never left my house, and its still there if he and his family need it.
Around the turn of the millenium, he found love out there in the colonies with someone he found on the net, and despite all our warnings to the contrary, he knew that she was the one and he gave up everything to go over there to be with her. I always kept a space available in the house for the day I expected he'd be calling with "Damn Brother, I need to come home."
But he never did...
Things didn't go well in the colonies, the job market dried up, he had to move around, times were hard, but he soldiered on doing all the things he needed to do and somehow, against all odds, He married the lady and they had children together. Contact became more sporadic as we both got jobs that occupied us the way that jobs do when you hit our age, but we caught up once or so a year.
Today I found out that the lady passed away yesterday, and the utter unfairness of life has hit me in a way that I didn't think it could. This is not the way the world should be, it shouldn't be for the good guys to shoulder everything like this, we don't deserve this. I was wrong all those years ago when I kept a space available expecting him to come home because that was for my own selfish reasons, because I wanted him back here, but that space never left my house, and its still there if he and his family need it.
Saturday, 26 April 2014
UK Games Expo Awards Sixth Offering - Achtung Cthulhu Keepers Guide to the Secret War
Sixth offering, and this time it's the Keepers Guide to the secret war for Achtung Cthulhu. Achtung started life as Three Kings, a scenario pack that introduced the two most dreadful things in the world, the world war and Cthulhu, to each other. The popularity of this product was such that sequels were inevitable, leading to the production of an entire game to allow people to explore these dark times. This game approaches the matter in the manner of the war films of the time, such as Where Eagles Dare and Kellys heroes, where the heroes were bold and decisive and courage combined with a stiff upper lip could win the day. Nazi's are painted blacker than their uniforms and there is no misunderstanding in the manner of which this game is intended to be played.
The book itself is well laid out in a distinctive style, looking very much like briefing documents, complete with the artwork being attached by clips and shown as photos upon the page. The production values are excellent, the artwork is both abundant and appropriate to the subject matter and the layout is exceptional, making everything feel as if it came from that time. The book is all meaningful content, from the details of how regiments are made up to the vehicles and weapons that were used in the time, but make no mistake, you cannot play the game with this book alone. This book would allow you to run a campaign in the era and have the details with which to run it, but it does not encompass the generation of characters and playing within the world listed herein. That requires the Investigators Guide to the Secret War, a completely separate book that would have been submitted for consideration had Expo rules allowed for two submissions from the same publisher.
That said, on base merits, this book is a fantastic resource for anyone looking to play a game in this time, with or without the Cthulhu element. It has statistics for both Savage Worlds and 6th Edition Call of Cthulhu/BRP within it and there is a new version of the book that has the FATE conversion within its pages as well (Which we haven't seen yet, but we want to know the FATE stats and feats for Cthulhu...).
And that brings us to the Judges comments
It's an engaging product, the strong visual imagery is the sort of thing that you leave out to get peoples attention when you're trying to sort out what to play next.
Given the darkness of the subject matter, there's a light touch to the way its been handled, which puts the players more in the mindset of Indiana Jones than Saving Private Ryan.
An excellent resource for World War 2 in general and a good addition to the Achtung line.
Achtung Cthulhu Keepers Guide to the Secret War is available from Modiphius
http://www.modiphius.com/
and from RPGnow
http://www.rpgnow.com/product/123377/Achtung-Cthulhu-Keepers-Guide
Day 116 - Something most exciting just landed in the dropbox... Required 319000, Achieved 314884
I haven't mentioned it before, but I'm doing my own game to be released this year, it's taken some time and indeed some money, as I don't believe in doing half measures. For all the things I haven't been able to do myself, I've brought in professionals as I believe this is the way forwards, if you're going to do something right, do it right, don't do it yourself and hope that you can do it as well as someone who does it all the time...
I have a professional doing the layout and the first parts of it just landed in, I'll be sharing some of it when I have the size down to manageable, and I'll be presenting it at the Dragons Den at Expo, because here I am telling everybody to do what they want to and not what they have to, what example would I set if I didn't do the same myself...
So...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
I have a professional doing the layout and the first parts of it just landed in, I'll be sharing some of it when I have the size down to manageable, and I'll be presenting it at the Dragons Den at Expo, because here I am telling everybody to do what they want to and not what they have to, what example would I set if I didn't do the same myself...
So...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Friday, 25 April 2014
UK Games Expo RPG Awards - Fifth Offering - Numenera
Fifth Offering and this time it's Numenera, the new offering from Monte Cook Games. Set in a world where there have been eight previous worlds all living upon the surface, civilisations that rose, grew, and eventually shattered under their own progress. What remains of all these previous civilisations is the world in which the players find themselves. It's impossible to begin to chart what such a world would look like, but they've given it a damn good try. The main book has most of the world listed and catalogued within it and to put some scale on that, the main book is 416 pages long, full colour layout, excellent production values and teeming with artwork both relevant and beautiful. The world section alone is a hundred pages, all the areas are thought out well, there's interesting things throughout, the creatures range from easy kills to abandon all hope and throughout there's a sense that there's always more just around the corner. From a purely layout and artwork front, it trumps almost anything else we've ever seen. There are a number of adventures in the back and a large amount of advice on how to be a better GM. On the surface of it, it seems perfect...
So why did were the judges so divided upon it?
The game system is radical in a way that most game systems aren't, it allows the players to make sacrifices of their character, to push them harder than they thought possible in order to make the difference to the game. Such a sacrifice may leave the character massively vulnerable, but it will allow them to make a move that simply would not have been possible in another system.
This has both good and bad points, and is best summed up by a comment from within the book (Page 330)
"When talking about rules, sometimes people will toss around words like 'Game Balance' or refer to rules as 'Broken.' These concepts belong in games where players build characters using extensive rules and make a lot of choices and then pit those characters against specific challenges to see how they fare. Because Numenera isn't about matching against challenges or advancing characters through conflict, these concepts do not apply. If something seems broken, change it."
This is where the judges were divided, deciding to disregard the rules is not a decision to be made lightly and most beginning players would be hard pressed to make the call on whether or not a rule is immediately broken. Our experienced judges understood that the rules can be changed or broken on a regular basis, but most of them have been playing for many years and so were used to doing that anyway. Amongst the beginning roleplayers on the judges panel, there was some consternation as many of their players chose to play one particular character class because it offered significant advantages in the early stages and at later stages has the ability to control minds and move mountains, something the other character classes simply cannot match.
And this brings us to the Judges Comments
Visually Spectacular, a deep engaging world filled with life and possibilities, a rules system unlike anything we've ever seen before.
Immense and grandiose, a dream brought to life in technicolour with enough to keep any group occupied for the length of their gaming career.
Not balanced and surprisingly unrepentant about it, time will tell if this is a good thing or not.
Numenera is available through the Numenera Website
http://www.numenera.com/
Day 115 - John Dodd of Mars - Required 316250, Achieved 313125
It's been an eventful couple of days, I'm learning that my opinions on things are more interesting to people that the stories I'm writing, which is both a pleasant thing and a damning statistic in the same sentence, so I'm considering just putting the books out there when they're done and not as a continual stream of fiction.
Thoughts on this from all those reading would be appreciated.
I'm home now, and my heart soars again, I don't know about everyone else, but when I'm working away from home, it's like I'm not myself. In the manner of John Carter, it's like I'm a copy of my real self out there doing things but not whole till I return home.
Important safety note, never eat filled Dunkin Donuts in your car, even when not moving, they explode everywhere and leave you looking like the a truculent child dropped one on you...
So this is John Dodd, with all his clothes in the wash, Home and Happy again, and Goodnight England, Wherever you are...
Thoughts on this from all those reading would be appreciated.
I'm home now, and my heart soars again, I don't know about everyone else, but when I'm working away from home, it's like I'm not myself. In the manner of John Carter, it's like I'm a copy of my real self out there doing things but not whole till I return home.
Important safety note, never eat filled Dunkin Donuts in your car, even when not moving, they explode everywhere and leave you looking like the a truculent child dropped one on you...
So this is John Dodd, with all his clothes in the wash, Home and Happy again, and Goodnight England, Wherever you are...
UK Games Expo RPG Awards - Fourth Offering - Hellfrost: Tales from the Sands
So, Day four and the offering this time is not a game by itself, but rather a set of four individual adventures.
The Golden Queen - The lowest level adventure in which someone is looking to make slaves of an entire continent by summoning dark powers
Darkness at Darshah, a small village beset by a terrible evil
The Last Voyage of Sinbad - In which the players go looking for Sinbad
Reign of Fire, in which the heroes must prevent the land from being consumed by Fire.
It's written for the Savage worlds game set in the Hellfrost: Land of Fire setting. Unfortunately, there's not much to say about the adventures without giving away a lot of the details regarding them, they all draw from creatures and tales of legend and they're all mechanically sound.
I say mechanically sound because there's a lot of statistics in here, the adventures are plotted in a similar vein to those done in the early to mid eighties, a small preamble followed by maps, lots of creatures, goodies to plunder, and a resolution. It makes for simple reading and easy reference, there are maps for every part of the scenario (including the study of someone in case the players wanted to break out the battlemaps for searching the study). Attention to detail is high, but there was the feel that a lot of the maps were just there to break up the outline of the text, which is understandable, but when well done, it provides an unobtrusive break and something to look at. When there's a random map in the middle of the page, it begs the question of why is it there?
The Darkness of Darshah scenario is two maps with the details of the contents of the maps listed afterwards and cursory notes regarding what's going on, many references such as "It's not possible to list everything that could happen and here's where your skills as a GM come into play," indications to fudge the dice rolls to stop the players doing things and in general, quite a lot of Do it yourself.
From a games system, we understand that, when it's a scenario, you're providing something that the GM can take in lieu of doing their own preparation, so there should be background, notes on adversaries, reasons why the characters should be out there doing things, and in general, a reason for the scenario to be, not just a map and "Have at it"
Full colour on the front cover with black and white throughout, the images are well drawn but there are a lot of maps and comparatively few images in it. One of the judges pointed out that deck plans of a ship are not the ship as seen from above but actually plans of the decks....
And that brings us to the Judges comments...
It harks back to the days when a map to find the monsters, a lantern to see them and a sword to slay them by were the cornerstones of adventuring, and for those who still live in those golden times, it's a good product.
As stand alones or diversions from the main campaign, the scenarios work well. It would have been good to have something that linked them into a mini campaign.
Well laid out, lets GMs get straight into the action without much preamble.
Hellfrost: Tales from the Sand is available from their website directly at
http://www.tripleacegames.com/store/hellfrost-land-of-fire-products/land-of-fire-tales-from-the-sands/
Thursday, 24 April 2014
Day 114 - Of Conventions and being out of Yorkshire - Required 313500, Achieved 311463
So, sitting in a Great Western hotel trying to keep up with things in general. The convention meeting went very well and I have to ask how many people think Plymouth is too far away in general when it comes to multi-genre conventions.
Other than that, things are well, very late night last night, got in around 0200 and then been in meetings and driving all day again, so a little worn out....
So, this is John Dodd, in the Mos Eisley of England (that'd be Birmingham), and Goodnight England, Wherever you are....
Other than that, things are well, very late night last night, got in around 0200 and then been in meetings and driving all day again, so a little worn out....
So, this is John Dodd, in the Mos Eisley of England (that'd be Birmingham), and Goodnight England, Wherever you are....
UK Games Expo RPG Awards - Third Offering - 13th Age
Today we have 13th age, from the people who brought you D&D 4th and D&D 3rd, this makes for a distinct pedigree in the gaming community and it has been well received as a game in its own right. Initial thoughts and impressions were that it was going to be something that didn't do much very different from the two editions just mentioned.
We were wrong...
Firstly, this isn't aimed at beginners, not by any stretch. In fact, to be honest, I'd go so far as to say that if you're a beginner and new to the whole Roleplaying thing, you may want to start somewhere else...
Cheerfully we're not beginners :)
To be fair, there are a lot of similarities, both in the artwork and presentation and people could be forgiven for thinking on a skim glance that it is just a new incarnation of D&D without the name attached. However, when you look closer, there's a lot of thought gone into it, both the designers have put a lot of personal notes in there regarding how they like to do things. This won't be for everyone, but it does provide an interesting insight into how people think about things and how they work when they're designing a game. They've made it clear that this is the version of the game that they wanted to play (indeed, that they themselves play), and that they didn't make this game to get rich. This is just as well as we all know that the only way to get a small fortune in RPG's is to start with a large one. The mechanics are similar in nature to D&D, it is D20 based but things are simplified with regards to weapons and armour and there aren't the massive lists of things to choose from with spells and feats. The nature of the game once again is very much to emphasize the narrative nature of things and to make things work better without having to rely on the rules. This has been something that has been apparent from a lot of the games put forwards for the Expo awards, things that were written so long ago about the system only being useful as long as its needed are now coming to pass in all the new releases. There is a lot of cross referencing within the book, and they are aware that no one wants to go searching for things in paperback books, so it's all noted on the relevant pages. If you're checking for something, it's easy to find and even easier to go to the relevant sections without having to spend ages trawling through the index.
And that brings us to our Judges comments.
Presentation values and layout is excellent, it's enough of a reminder about D&D without being completely D&D, which fulfills the nostalgia criteria as well as having something new to work with.
The simplified nature of the game (rather than a thousand tables and separate things to look up) makes it easy to get into quickly and easier to set things up on the fly, something that a lot of traditional games don't do well with.
It's D20, but D20 as it should always have been and never quite managed...
One book, no monster manual, no players handbook, no GMs guide, all you need in the one book and enough to keep you occupied for some time, this is the way games should be made.
13th Age is available from Pelgrane Press direct
http://www.pelgranepress.com/?p=9764
And also from RPGnow
http://rpg.drivethrustuff.com/product/118994/13th-Age-Core-Book?affiliate_id=70406
Wednesday, 23 April 2014
Day 113 - Busy - Required 310750, Achieved 310886
To Derby to see friends
To Plymouth to resolve conventions
To Birmingham to resolve conventions
Things may be quiet tomorrow....
This is John Dodd in the Socialist republic of South Yorkshire and goodnight england, wherever you are...
To Plymouth to resolve conventions
To Birmingham to resolve conventions
Things may be quiet tomorrow....
This is John Dodd in the Socialist republic of South Yorkshire and goodnight england, wherever you are...
UK Games Expo RPG Awards - Second Offering - Maelstrom Domesday
The Second offering to the Awards is an alternate timeline for the Maelstrom game. For those who weren't around all those years ago (and if I sound old, it's because I am old), Maelstrom was a game made back in the mid 80's, around the time of fighting fantasy and all the other good things that came about in that period. Set in the sixteenth century, it was filled with all manner of good things, magic that was dangerous, wounds that didn't heal with potions, complete lists of herbs and their effects, swords that came in versions other than short, long and two handed, and all the realism that had been missing from D&D and it's counterparts.
Fast forwards thirty years and ironically, Maelstrom has gone back six hundred years to the 1000's. The character generation has been streamlined, the things that didn't work in 1984 have been changed so that they do work, the world has been expanded on and there's a whole wealth of other things to do out there. What started out as an A5 book at 300 pages including a choose your own adventure and a game scenario is now 220 pages at A4 size, all of which is in game material. The images have been sharpened up, the content increased, and everything rigorously tested to make sure it works without having to modify the rules.
For a number of the judges, this was a walk down memory lane, most of us have the original Maelstrom book by Alexander Scott (Several copies in some cases, obeying our Roleplayer DNA to have multiples of everything...), and most of us tried to play it at the time with varying degrees of success,
And that brings us to the judges comments.
Not romanticised or toned down for an audience that might not enjoy the grittiness of the times, there's a lot of background material in the book, enough to keep a campaign running for some time.
It's not the book we grew up with, but it's a worthy successor, well written by people who clearly cared about the original and saw the potential for it to be something more than it was.
An excellent resource for the times as well as a complete RPG in its own right.
Maelstrom Domesday is available from their own website at
http://www.arion-games.com/MaelstromDomesday.html
or through Drivethrurpg on
http://www.rpgnow.com/product/120361/Maelstrom-Domesday
Tuesday, 22 April 2014
Day 112 - So when you do add up the written word, it provides a useful backup - Required 308000, Achieved 310492
Which I'm going to need this week, between a massive convention meeting in Plymouth, then an all day meeting in birmingham on friday, it's going to be a busy week...
Still, first of the posts up about the Expo RPG awards, with another five to be done this week to bring us neatly to the sunday, I'm interested in other peoples thoughts on the subjects raised in those posts, particularly with how everyone else plays games and what games you play.
And I only figured out yesterday (looking at my blog) that I've been posting everything twice because of the public option, so really sorry for spamming the world :(
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Still, first of the posts up about the Expo RPG awards, with another five to be done this week to bring us neatly to the sunday, I'm interested in other peoples thoughts on the subjects raised in those posts, particularly with how everyone else plays games and what games you play.
And I only figured out yesterday (looking at my blog) that I've been posting everything twice because of the public option, so really sorry for spamming the world :(
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
UK Games Expo RPG Awards - First Offering - Intrepid, John Keyworth
I say players, and the key point here is that unlike most traditional games, there is no games master in games such as this. The responsibility for the game running smoothly is shared across all the players, each of them taking turns to narrate a part of the story (in effect taking the role of games master for a turn at a time), while other players work on the narrative with them. There is no "winner" in this game, the reward is a story well told and enjoyed by all.
There comes a time in every roleplayers life when the rules start to mean less and the story starts to mean more. I personally came to that realisation about twenty years ago, but I understand that a lot of people need the framework of rules to work with, it allows them to adjudicate when questions come up that need straight answers. It doesn't make rules-light systems (Amber) any better or worse than rules heavy (Rolemaster) systems, it's just presents a different way to do things.
Played from a single piece of paper to illustrate the journey being undertaken, and that piece of paper will change every time that a new game (or a continuation of a game) is played, there are no character sheets as such, no boards on which to play, and no massive list of swag and items that the characters are trying to increase. The feel is as far removed from traditional roll-playing as you could get.
And that brings me to the judges comments.
Lacking in mainstream artwork with the usual creatures, example adventurers and full colour panorama's,
Intrepid does have a strong visual impact with the flowcharts and illustrations that it does use, a salutory lesson that sometimes less is more especially when all the artwork is absolutely essential to the game.
Intrepid has a number of good lessons in making games work that more mainstream games could benefit from taking note from. The nature of how the game is played and how relationships and scenes evolve is neatly done and makes for good reading even if you don't play the game as it is written.
Very impressed with the production values, well laid and out presented and the game is a mere £10 for the print copy and considerably less for the PDF version, which as everyone knows these days barely buys a beer and burger at Expo, a good game for a good price.
Intrepid is available from RPGnow
(http://www.rpgnow.com/product/121044/Intrepid-A-Storytelling-Adventure)
Monday, 21 April 2014
Day 111 - Sometimes days are less Epic :) Required 305250, Achieved 308535 (and that's not all of them).
With the writing things by hand, I like to finish the page before I count the words on it, and I've got a number of pages where they're only half finished, so the words will only add up when I've finished them and I'll get a jump on the wordcount, it all counts in the end, just looks to be in fits and starts.
Only nine chapters of the shift left and then it's done
But I would like to hear peoples thoughts on the ending.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Only nine chapters of the shift left and then it's done
But I would like to hear peoples thoughts on the ending.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
The Wolf Online....
A while back, I put up a link to a kickstarter that I really liked,
http://millionwordman.blogspot.co.uk/2014/03/what-with-world-war-wolf-getting.html
and it looks like it's sadly not going to make it, so undeterred, they're doing this instead
http://www.thewolfonline.net/
Check it out :)
On the subject of Games and what people look for.
This year I'm in charge of the judging for the RPG awards at UK Games Expo and it's been an interesting exercise in seeing what people look for in their games. There have been a number of different entries into the categories, from independently published games published by one person on their own merits to the massive studio releases with several hundred pages, full colour images done by professional artists and separate maps attached to the back covers.
The present submissions list for the awards is as follows.
Numenera - Monte Cook Games
Intrepid - John Keyworth
Achtung Cthulhu Keepers Guide - Modiphus Entertainment
13th Age - Pelgrane Press
Maelstrom Domesday - Arion Games
Hellfrost: Tales from the Sand - Triple Ace games.
Rather than hold different categories such as quality and quantity of artwork, rules simplicity, layout and similar to provide an aggregate score, each member of the judging teams have been asked to provide a single score for each product, the score representing the likelihood that they would buy the product. The reason for it being done this way is that (for example), a product such as Numenera has massive production values and a huge backing team to it, but will cost a significant amount more as a result, whereas games such as Intrepid are produced with cost in mind and although they do not contain the same level of artwork and production values, the game itself may have a similar level of interest from other quarters.
At the end of the day, the deciding factor in any game is how many people want to buy it.
So over the next few days, there'll be a cross section of the feedback from the various judges. I should point out that at no point will I be revealing any of the scores for the games, so anyone looking to place bets on the outcome should expect to be disappointed.
The present submissions list for the awards is as follows.
Numenera - Monte Cook Games
Intrepid - John Keyworth
Achtung Cthulhu Keepers Guide - Modiphus Entertainment
13th Age - Pelgrane Press
Maelstrom Domesday - Arion Games
Hellfrost: Tales from the Sand - Triple Ace games.
Rather than hold different categories such as quality and quantity of artwork, rules simplicity, layout and similar to provide an aggregate score, each member of the judging teams have been asked to provide a single score for each product, the score representing the likelihood that they would buy the product. The reason for it being done this way is that (for example), a product such as Numenera has massive production values and a huge backing team to it, but will cost a significant amount more as a result, whereas games such as Intrepid are produced with cost in mind and although they do not contain the same level of artwork and production values, the game itself may have a similar level of interest from other quarters.
At the end of the day, the deciding factor in any game is how many people want to buy it.
So over the next few days, there'll be a cross section of the feedback from the various judges. I should point out that at no point will I be revealing any of the scores for the games, so anyone looking to place bets on the outcome should expect to be disappointed.
Sunday, 20 April 2014
Day 110 - Sometimes, days are Epic - The shift is finished - Required 302500, Achieved 306648
So not only did I manage to finish the first of the books this year (final word count 147403), I got a whole bunch of other writing done today.
I'll be putting up the shift for the next ten days because that's how many chapters are left in it, I'll be interested in peoples thoughts on the ending, which I shall not give away.
Beyond that, today has been a good day
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
I'll be putting up the shift for the next ten days because that's how many chapters are left in it, I'll be interested in peoples thoughts on the ending, which I shall not give away.
Beyond that, today has been a good day
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Saturday, 19 April 2014
Day 109 -But Easter Eggs are the best thing in the world, and I have one tomorrow... - Required 299750, Achieved 298586
And many conventions...
And more words still...
It is better to be busy and tired than calm and bored...
I believe this, I believe this in my heart...
My head, however, is tired...
But Easter Eggs are the best thing in the world, and I have one tomorrow...
and so...
This is John Dodd, in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
And more words still...
It is better to be busy and tired than calm and bored...
I believe this, I believe this in my heart...
My head, however, is tired...
But Easter Eggs are the best thing in the world, and I have one tomorrow...
and so...
This is John Dodd, in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Friday, 18 April 2014
Day 108 - Conventions wipe you out... No change in word count
Up at 06:00, one hundred miles south, M1 closed due to accident, back at 21:00 exhausted.
I have not written today, I have seen Keary and Simon and all has been well, but not a word has been typed because of the lack of break when working conventions.
A salutary lesson in what I have to do in advance of Expo this year...
Still
This is John Dodd in the Socialist republic of South Yorkshire and Goodnight England, Wherever you are...
Thursday, 17 April 2014
Day 107 - Another convention tomorrow - Required 294250, Achieved 295208
And it's in Coventry, at the Ricoh Arena, called Insomnia. I'm headed down there under the banner of Expo to try and bring tabletop games to those who normally live on the pixels edge...
Should be an interesting day if nothing else and I'm sure I'll have stories to tell by the end of the day, even if I don't get back in time to tell them all...
Shift is officially at 140000 words and I'm nearly done, should be completed within 10k and then it's done and i'm back to writing world war wolf, so my apologies for all those missing the furry apocalypse.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Wednesday, 16 April 2014
Day 106 - Of things that could go wrong - Required 291500, Achieved 291529
So all manner of fun today
When repairing a car, be aware that there are only so many things that can go wrong with it.
Not so in the case of my sons car it seems...
And well done to all of those that noticed the overdeveloped 8 pressing :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
When repairing a car, be aware that there are only so many things that can go wrong with it.
Not so in the case of my sons car it seems...
And well done to all of those that noticed the overdeveloped 8 pressing :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Tuesday, 15 April 2014
Day 105 - Yes I did stop writing for the night when I got to that total... Required 288750, Achieved 2888888
Sometimes my level of OCD surprises even me :)
Hundreds of thousands of words already written, good, A chance to get a row of eights on the wordcount...
Priceless...
So, cheerfully
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Hundreds of thousands of words already written, good, A chance to get a row of eights on the wordcount...
Priceless...
So, cheerfully
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Monday, 14 April 2014
Day 104 - Sometimes the days are so long you miscount the previous one.... Required 286000, Achieved 287548
and the days can be filled with frustrations, more on that tomorrow when I have time
The Shift takes a sharp turn tonight with the death of a major character, thoughts on how I did it would be appreciated.
I'm going to start working on opinion pieces for the morning, with the daily story updates for the evening, any ideas would be appreciated.
This is John Dodd in the Socalist Republic of South Yorkshire and Goodnight England, Wherever you are...
Sunday, 13 April 2014
Day 103 - Sometimes things speed up as you get towards the end of them... Required 283250, Achieved 284747
The Shift is the longest book I've ever written, more than any other book by nearly double, and now the end is close, the words are just pouring out.
So, another update on shift tonight, more tomorrow.
This is John Dodd in the socialist republic of south yorkshire and goodnight england, wherever you are...
So, another update on shift tonight, more tomorrow.
This is John Dodd in the socialist republic of south yorkshire and goodnight england, wherever you are...
Saturday, 12 April 2014
Day 102 - Long days again - Required 280500, Achieved 280055
So a little bit behind again, and a lot of Shift is being written recently, and that's because for the most part that's where my head is, I'm close to the end and I'm getting it out there while its still fresh.
The other reason for it is that World War Wolf is going to get really really dark shortly and my heads not in the right space for it just yet...
I need (somehow) to write more different things, short stories perhaps...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
The other reason for it is that World War Wolf is going to get really really dark shortly and my heads not in the right space for it just yet...
I need (somehow) to write more different things, short stories perhaps...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Friday, 11 April 2014
Day 101 - A question of opinions - Required 277760, Achieved 277750
The next few weeks are going to be hard to keep up with, I've managed it this week, but I was a day ahead and now I'm only ten words on the front, next week I've got another convention in coventry and the week after that, meetings in plymouth on the thursday and then all day meetings in birmingham on the friday, so it's going to be very, very busy.
That said, still quietly optimistic on the whole thing, but I thought to ask if an opinion piece in the morning might be something that people would find interest in, not counting towards the wordcount because it's not fiction of any sort, but opinions and reviews of things.
Answers to the usual :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
That said, still quietly optimistic on the whole thing, but I thought to ask if an opinion piece in the morning might be something that people would find interest in, not counting towards the wordcount because it's not fiction of any sort, but opinions and reviews of things.
Answers to the usual :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
The London Book Fair
So on wednesday I went back down to london to pay a visit to the Book Fair. Held every year, it's the calender event for publishers and supposedly, authors. Now I'll freely admit that I only considered going to it two weeks ago, having read an article in Writers magazine that said it was no longer just about Publishers but also about Authors, so I didn't get time to organise interviews with publishers to promote myself, but I did get to attend a number of seminars.
First impressions
It's huge...
Now that's not a bad thing, and certainly from the point of view of interest in the publishing world, it's a good thing, but as a number of guides that I read (belatedly) said, wear comfortable shoes, because you can walk for literally miles in here without coming across the same thing. The majority of the people there were business, there were a few authors, but they were either on the panels having been invited, or wandering around looking like they were trying to avoid the police (After all, if you're not a published author, what business do you have there.), and so it felt for me. The seminars were interesting, nothing that I hadn't heard before and nothing groundbreaking, finish the book, make sure it's the best it can be, choose your platform carefully, and it was there that I found the most interesting revelation...
Following from the keynote address from Anthony Horowitz
http://www.theindependentpublishingmagazine.com/2014/04/digital-minds-conference-keynote-speech.html
Amazon are "Evil Bastards", but he has to use them anyway.
And I have to say that the Amazon/Createspace rep at the event certainly earned his money, he was everywhere and I do mean everywhere, including the Alliance of Independent Authors panel on self publishing, but although he himself was a perfectly affable chap, helpful and cheerful and a representation of everything Amazon want you to believe they are, it was not him that got my attention.
It was everyone else around him, all of them infinitely polite whilst being wary, in the manner of gazelles drinking at the same pond as a tiger, all wanting to share the water whilst being very careful not to end up lunch.
And of all the things I took away from the convention, that was the one that stuck the most, beware the predators, because as an author, you're never going to be a predator, you're prey, no matter how good you are, you're never going to get the claws and fangs that those running the place do, so you have to make yourself look like a herd, network with others, have many of you, and support each other, which is a problem when we're as many solitary introverts as we all are.
So I shall be going next year, organising in advance, taking books to sell and generally having a better time than I did this time having done preparation, but still...
Watch yourselves near the watering hole...
First impressions
It's huge...
Now that's not a bad thing, and certainly from the point of view of interest in the publishing world, it's a good thing, but as a number of guides that I read (belatedly) said, wear comfortable shoes, because you can walk for literally miles in here without coming across the same thing. The majority of the people there were business, there were a few authors, but they were either on the panels having been invited, or wandering around looking like they were trying to avoid the police (After all, if you're not a published author, what business do you have there.), and so it felt for me. The seminars were interesting, nothing that I hadn't heard before and nothing groundbreaking, finish the book, make sure it's the best it can be, choose your platform carefully, and it was there that I found the most interesting revelation...
Following from the keynote address from Anthony Horowitz
http://www.theindependentpublishingmagazine.com/2014/04/digital-minds-conference-keynote-speech.html
Amazon are "Evil Bastards", but he has to use them anyway.
And I have to say that the Amazon/Createspace rep at the event certainly earned his money, he was everywhere and I do mean everywhere, including the Alliance of Independent Authors panel on self publishing, but although he himself was a perfectly affable chap, helpful and cheerful and a representation of everything Amazon want you to believe they are, it was not him that got my attention.
It was everyone else around him, all of them infinitely polite whilst being wary, in the manner of gazelles drinking at the same pond as a tiger, all wanting to share the water whilst being very careful not to end up lunch.
And of all the things I took away from the convention, that was the one that stuck the most, beware the predators, because as an author, you're never going to be a predator, you're prey, no matter how good you are, you're never going to get the claws and fangs that those running the place do, so you have to make yourself look like a herd, network with others, have many of you, and support each other, which is a problem when we're as many solitary introverts as we all are.
So I shall be going next year, organising in advance, taking books to sell and generally having a better time than I did this time having done preparation, but still...
Watch yourselves near the watering hole...
Thursday, 10 April 2014
Day 100 - Couldn't be down on words for this day.. Required 275000, Achieved 275025
Hadn't realised how much the london book fair had knocked out of me, up at 04:30 to drive all the way down, then up till silly oclock catching up with things.
Needless to say that all caught up with me this morning, then a long trip back and not at all recovered...
There'll be a post tomorrow on the book fair and everything about it, but I'm not coherent enough to articulate it well, so I'm holding fire for now
This is John Dodd, Home, and Goodnight England, wherever you are...
Needless to say that all caught up with me this morning, then a long trip back and not at all recovered...
There'll be a post tomorrow on the book fair and everything about it, but I'm not coherent enough to articulate it well, so I'm holding fire for now
This is John Dodd, Home, and Goodnight England, wherever you are...
Wednesday, 9 April 2014
Day Ninety Nine - The London Book Fair - Required 272250, Achieved 272793
And I'll tell everyone about it tomorrow, with photos.
Update on shift for tonight and then bed because I'm firked
This is John Dodd in the Capitalist Heart of the Empire (that'd be earls court) and goodnight england, wherever you are...
Update on shift for tonight and then bed because I'm firked
This is John Dodd in the Capitalist Heart of the Empire (that'd be earls court) and goodnight england, wherever you are...
Tuesday, 8 April 2014
Day Ninety Eight - Possibly a day tomorrow without an update - Required 269500, Achieved 272359
Because tomorrow I'm at the London Book Fair, back on thursday when there will be updates and pictures...
but I have to be up in five hours now...
So it's brief
Another update on the shift, and I must write more :)
This is John Dodd in the socialist republic of south yorkshire and goodnight england, wherever you are.
but I have to be up in five hours now...
So it's brief
Another update on the shift, and I must write more :)
This is John Dodd in the socialist republic of south yorkshire and goodnight england, wherever you are.
Monday, 7 April 2014
Day Ninety Seven - Required 266750, Achieved 268880
not much to say, it's been a busy day, more tomorrow when I'm not flatlined...
The shift gets dark tonight, and it's only going to get darker...
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are.
Sunday, 6 April 2014
Day Ninety Six - Knowledge of Future endeavours spurs you to greatness Required - 264000, Achieved 266346
For example, I know I'm in London two days next week for the book fair, and I know that in those days, if the networking goes well, I'll not be writing much because I'll be too busy networking.
Thus the idea is to build up a store of words so I won't end up 5k behind by the end of the two days...
It's not going too badly :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Thus the idea is to build up a store of words so I won't end up 5k behind by the end of the two days...
It's not going too badly :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Saturday, 5 April 2014
Day Ninety Five - Thomas Magnum played Dungeons and Dragons on the computer - Required 261250, Achieved 262712
I kid you not, Jude loves 80's TV, so we're working through Magnum PI (Season 2 I think) and Higgins comes up with the idea that Magnum was playing D&D on the computer and tried to convince him it was trying to map the estate...
It's official people, the coolest man-tache on the planet played D&D
This brightened my day somewhat
So, still ahead
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
It's official people, the coolest man-tache on the planet played D&D
This brightened my day somewhat
So, still ahead
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Friday, 4 April 2014
Day Ninety Four - A matter of publicising things. Required 258500, Achieved 259910
It's been a better week this week, much more so than it has been in recent times, I'm a half day ahead of the count and only World War Wolf is behind on the story, but that will be rectified from tomorrow.
On monday of next week, I intend to broadcast this a little wider than it has been so far and see if that brings anything else interesting to the party, although I'm getting regular views (quite a few of them), I don't get many comments and I appreciate that that's usually how the world is when it comes to these things, but it's difficult to put this much effort in and wonder if your efforts are going to naught.
Additionally, I'm going to london next week for the book fair, so a few of the updates will be at different times on wednesday and thursday, but they'll be there. The trick here it to get in advance first, then take the days out that you need.
Hoping that WiFi is free down there somewhere :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
On monday of next week, I intend to broadcast this a little wider than it has been so far and see if that brings anything else interesting to the party, although I'm getting regular views (quite a few of them), I don't get many comments and I appreciate that that's usually how the world is when it comes to these things, but it's difficult to put this much effort in and wonder if your efforts are going to naught.
Additionally, I'm going to london next week for the book fair, so a few of the updates will be at different times on wednesday and thursday, but they'll be there. The trick here it to get in advance first, then take the days out that you need.
Hoping that WiFi is free down there somewhere :)
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Thursday, 3 April 2014
Day Ninety Three - Ahead and the world is well, Required 255750, Achieved 256561
So it's been a busy week, but things are going much better now, we (the monday knights) recorded the first of what might well be several shows for getting more people reading and writing. Very strange to see yourself on the screen, and even more so to be talking about writing while doing it.
Still, a good feeling, one word behind count on Nano, so not worries, and well ahead on count for million.
A good week so far.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Still, a good feeling, one word behind count on Nano, so not worries, and well ahead on count for million.
A good week so far.
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...
Wednesday, 2 April 2014
Day Ninety Two - Told you I'd catch up :) - Required 253000, Achieved 252126
Once removed of the problems, the words are back as if the pipe had been blocked up and suddenly freed, nearly up to date now and will be so by the end of tomorrow.
Liking doing three stories, but I have to be careful they don't all intersect now...
So, again the question, does everyone want to see the new story as well as the present two or shall I just release it at the end of Camp Nano?
Cheerful today, things are going better!
Hows everyone else?
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...
Liking doing three stories, but I have to be careful they don't all intersect now...
So, again the question, does everyone want to see the new story as well as the present two or shall I just release it at the end of Camp Nano?
Cheerful today, things are going better!
Hows everyone else?
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...
Tuesday, 1 April 2014
Day Ninety One - And now free of what slowed me, the words come back in full - Required 250250, Achieved 247367
Only a single day behind now, and tomorrow is a day off with all the time in the world to catch up and make things write.
I'm also doing the camp nanowrimo thing, which is interesting because it now means there's three things to write and I should be doing a chapter a day on each, the question is how many people reading this are keeping up with even the two I'm doing presently
Will one more just be a distraction?
Answers on an email
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...
I'm also doing the camp nanowrimo thing, which is interesting because it now means there's three things to write and I should be doing a chapter a day on each, the question is how many people reading this are keeping up with even the two I'm doing presently
Will one more just be a distraction?
Answers on an email
This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...
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