Thursday 4 September 2014

Adventurers league - Hoard of the Dragon Queen - Session two


Having missed last week due to the world being generally made out of fail, I went back to the Patriot Games Wednesday club, there to look at completing the second half of the first part of Hoard of the Dragon Queen.  When last we left it, we were at the tunnel, looking in on cultists, except this time, the group I was playing with was all older players, none of them obsessed with concept of sleep and shank as the previous group had been dominated by.  So instead of running down and killing everything, we wandered down and actually managed to use persuasion to get the cultists away from the kobolds and then to the point where we could ambush them and get them back into the keep.

It has to be said that a lot of the encounters in this particular part of the game are resolved through the use of trauma to the opponents, and as we go further into this, you’ll understand why this is a bit of a problem to me.

We got the cultists back to the keep and then there was an attack from above, as the blue dragon that we’d encountered earlier started its attack in earnest.  We spend some time throwing javelins and trying to shoot crossbows at it while it merrily flew out of range, occasionally wandering in to breath weapon the other guards on the wall.  There was a moment of GM intervention on the game when the dice finally indicated that the Dragon would attack us, because even though we had two second level characters, the attack bonus and damage from the dragon would be enough to hit any of us without a high roll and even on a saved throw, the damage done by the breath weapon would annihilate (like rolemaster, use a spatula...) any PC that it hit.

Which was a problem for a lot of us, none of us mind going up against a dragon, but we all understand that unless you’ve got a few black arrows and a number of shield surfing elves, or smartarse dwarves with a hobbit, dragons give a party a very short lifespan to work with.  The problem inherent here is that it’s unsatisfying when the encounter just flies away without you really doing anything to deal with it.

So the kobolds kept attacking and eventually, having been in four different encounters with no chance to get a short rest, my character fell, not dead, but out, and when we finally got rid of all the creatures, we were at the end of the session.

And therein lies the problem, the whole adventure, both first and second sessions, was fight, move, fight, move, fight, move, fight, move, fight, move, sneak, fight, move, retreat, fight, dragon, s***, Dragon flee’s, confused, move, fight, unconscious...

Level up...

And while I’m hoping that there’s going to be something else coming up shortly when it comes to the next session, I’m not convinced and while I had a lot more fun with the older players and I’ll be staying with it, there’s going to need to be something other than smacking my way through the scenario to keep my interest...


But onwards...