Sunday, 28 August 2016

Pengineering - What do you carry things in?



My brother is a man known for finding amazing things, particularly when he knows what you like...

I like pens...

I also like inks...

So on my birthday, when he came to me and gave me a box, I had some idea of what it might contain...

I had no idea it would be this good...


The box is wooden, with a brass lock hinge on the front, and inside was mounted three sets of inserts with a single pen presented upon them.  Pretty enough, but not as functional as it could be, and I'm a pengineer, so I had to tinker with it...

With this in mind, I stripped out the card inserts and used them to line the inner of the box with the same colours, which had the added bonus of increasing the amount of space within the box.  Where once the box had held these...


Now the box holds all of these...


And when you're packing them away, even more still...


So that's Nine different inks, one glass dip pen, two nib holders, eight nibs, and a disposable brush pen for when the Kanji mood takes me...  I still have a pen roll with which to tempt the unsuspecting to the path of the dark ink, and while I'm not quite to the level of



I think I'm probably getting there...

I love this box, carry it most places with me because it's solid, all the inks fit in perfectly without rolling around, and with the lock on the front, I don't have to worry about it opening and spilling everywhere...

What does everyone else use?

Saturday, 27 August 2016

Strategygamecon - Day Two


I should point out that I'm not at Strategy for day 2, I knew I wouldn't be needed there for the other days, so I pulled off site after that.  However, Simon Burley was down there and sent me a few images to show me how things were going.

By all accounts, busier today, the tournaments drew in better numbers, but as with all tournaments, the players only came for them, rather than the show.


The RPG room has been busier, with many of the GMs working together to produce good games for all those concerned, and after talking with Simon earlier today, the possibility of something else that I'll be working through with him and then coming back to you all with.

All in all, communication issues notwithstanding, it seems to have done well for Card games, which given Rob Hooleys background, you would expect it to, but needs to pick up on other aspects of the games industry and provide better information and updates than were available this year.  Not an unforgivable sin, but certainly something that needs to improve if there's to be a year two.

Hopefully more images tomorrow, will post as soon as I have them...

Friday, 26 August 2016

Strategygamecon - Day One



So, some time back I mentioned that there was a new convention coming out that was starting with a very bold four day event and run with 24/7 gaming, this was to be called Strategy Games Con and it was sponsored by MCM expo events.

This last week has seen a few things change in the event, with little to no notice to those attending the event.  The first of which was the loss of the thursdays gaming, a change which only became apparent on tuesday, then yesterday the change of times for the event from an 0900 start to a 1300 start.

Suffice it to say that if I hadn't known the person running the event, I would have been curious to see if the rest of the event was going on as planned, and when I got there, it was apparent a number of other people had had similar thoughts.

But I was already down there as I promised I would be, so I dropped in...

Arrived on site around 11:00 to find the redoubtable Andrew Prowse already on site, as he had been from 09:00, and certainly the best dressed man on site, which given his new kickstarter (Top Hats and Treachery) was entirely suitable.


And so into the hall to make sure the few RPG's I'd managed to arrange were all set up and good to go, I had no fear with Simon Burley leading the charge, but when I've said I'll help, I always turn up to keep my promise.  As it turns out, Simon was already on site, closely followed by Robin Poole, and of course, one of the I love the Corps crew who brought possibly the best badge of office I've seen in recent times.

I've got to get me one of those...
Took a look around the trade hall, which was smaller than had been advertised, but had a few interesting traders there, including KakapopoTCG, a new retailer that dealt with wooden puzzle boxes for dice and play pieces, completed with intricate mini padlocks and other curios, then old favourites like Dicing on the Cake.  With Battlefield Hobbies pulling out last minute, it has left a large hole in the programming, but they're doing what they can to fill that gap.


Caught up with the Esdevium demo team on site, good to catch up with Mick and Kat and see that they were on top of things, but I do feel that the last minute changes in the lineup that didn't get communicated well reduced the number of people coming along on the first day, particularly with it being a new convention and not yet proven.

Five minutes prior to doors open
I wasn't needed to help at this, so we pulled off site and headed home, I hope it gets more people tomorrow, there's a few people who are staying over who've said they'll get some photos and post them up.  I can confirm that the gaming will be open 24 hours a day across the weekend contrary to some rumours that went on earlier in the day about the saturday and sunday being reduced to 10:00 to 16:00 (those being the times for one of the events in there.), and that the cafeteria area out front is the open gaming (the signs are on the wrong side of the pillar, don't be fooled), and while I'm not there, I am interested in how they do this weekend, so if there's anyone there, get in touch.



Thursday, 25 August 2016

Free Release of SLA Sourcebook Blood and Glass



So I was Line Developer of SLA industries ten years ago, and six weeks back I said I was releasing the sourcebook that I'd been working on at the time when that job finished for free.  Life (three birthdays including Marks 25th), two other writing pieces, and a major convention (with another one tomorrow) got in the way of dragging it all together and so it's only just now that I've done it.

I need to make it clear that this is the work of a fan, not an official piece for SLA, and that the final book ten years back would have had more art and more chapters, but this is all I had ready when I closed it down.

I also wanted to use the artwork that we'd commissioned for the piece, and ideally wanted to get it formatted SLA style to make it look good.  Managed the first one, didn't manage the second one, so it's barebones, and I've given it the once over, but there's bound to be errors, feel free to point them out, I'll correct.

I still believe in SLA, I think as a setting it's one of the best things to ever come out, and I'll never regret a single of the million words that I wrote for it, but it's time for me to let it go and give everyone what I promised them all that time back.

Sorry it took so long everyone

The links are on this page , you can download the file direct, there's a few more sourcebooks besides this one there as well.

And if it had a soundtrack, it would have started with this

One last thing, SLA are currently doing a Kickstarter for a miniatures game based out in the Cannibal Sectors, I've seen the rules on the game and there's a lot of effort going into it and I think it's going to be the first new product in a long line, which pleases me enormously.  Those wanting to check it out should look here

And the facebook group for the new game is here

Please feel free to give feedback on the book, feel free to post the link anywhere you like, but try and link back to this so the other links for the kickstarter and facebook groups are included.

Friday, 19 August 2016

Convention Support Required - Bradford, England, 21-22nd October 2016



Airecon is not one that I've been to before, but it's been running for a while, which is why I'm throwing support behind it now, because I think that it's one of those cons that's nearly at the tipping point, things are going well, but with a little support from the community in general, they'll be going great...

So here it is, full details of the convention behind the cut, but for the purposes of this post, they're looking for volunteers to help out over the weekend,

Rewards package is very substantial, and for those wanting to volunteer, go to 

www.airecon.uk/volunteer

Volunteering is done in 2 hour slots, with the minimum commitment being 2 slots (4-hours), but the more that is done, the more rewards!
The rewards are;
2 slots - Entry to one day and AireCup (gives free refills on hot drinks)
3 slots - Entry to both days, T-shirt and AireCup
4 slots - Entry to both days, Personalised T-shirt, AireCup and 1 meal voucher
5 slots - Entry to both days, Personalised T-shirt, AireCup and 2 meal vouchers
6 slots - Entry to both days, Personalised T-shirt, AireCup and 3 meal vouchers
7+ slots - Entry to both days, Personalised T-shirt, AireCup, 4 meal vouchers and a high five
Meal vouchers can be exchanged for a meal deal at the Panini Bar (which also serves burgers and hot dogs) or for a proper Bradford Curry on Saturday night.


And now the Blurb

AireCon is an open board game event in Yorkshire.

Now in it's second year, AireCon started in Guiseley, Leeds (in the Aire Valley) and has now 

moved to bigger and better premesis in Bradford.______________________

Dates & times 

It's 21-22 October
Friday 11am-midnight
Sat - 10am - 11.30pm
£8.50 for one day
£15 for both
Location

Jubilee Centre, Jermyn St, Bradford BD1 4EJ

Free parking

Disabled access and toilets______________________

Games


Massive Board Game Library - Travelling Man are providing their OPS Board Game library for the event, the games are available to borrow, just leave a £10 returnable deposit and borrow as many games as you like through the weekend.

If you are interested in running an event or a longer game, we may be able to provide a space for that, please contact us on aireconuk@gmail.com______________________

Food and drink

Saturday night curry - Just add the curry ticket on to your purchase to get a curry on 

Saturday night (served 6-8pm), just £8 for a huge portion of veggie/chicken curry with rice, 

naan and a samosa.

Snacks and soft drinks will be available to purchase throughout the event.

There are plenty of food outlets at the nearby Broadway Shopping Centre as well as a 

Sainsbury's.

You can also bring your own food, drink and alcohol.______________________

Accommodation
There are lots of hotels near the venue, here are the closest and cheapest;The Bradford Hotel: http://thebradfordhotel.com/Premier Inn: http://goo.gl/HZV67yHoliday Inn Express: http://www.expressbradford.co.uk/The Midland: http://goo.gl/hLjijJ______________________

Volunteering

If you are interested in voluntering at the event, please contact us with your email and mobile phone number at: aireconuk@gmail.com______________________

Contact

email: aireconuk@gmail.com

FB page: www.facebook.com/aireconuk

Event page: www.facebook.com/events/1764357093783225/

Wednesday, 17 August 2016

So what's going on, several posts a week to almost none for the whole week...?

The problem with having an active life is that sometimes you wish it were less active...

For example, since the 11th, Jude and I went down to the FFG nationals to help Mike Budd and the team with the organisation of the tournament and the operational running of the main desk.  We stayed down there till the middle of the day on saturday when (to be honest) we weren't needed anymore and the FFG guys could more than handle it.

Sunday spent the entire day working on Dragonmeet, Organised Play for Achtung Cthulhu (coming soon, promise), finishing off Drops of Blood (coming by the end of this week if I don't get anyone saying Ye Gods at the content).

Monday and Tuesday at the day job

And today...

Well, Todays been another day I've spent with mum, and while it's good that I get to spend time with her, the reason that I spend time with her every wednesday isn't so very good.

But Chemotherapy never is...

It's not the first time I've been with her to these sessions, and while we hope for the best, sometimes settling for what we have might be all we have.  In this particular case, what started out as Breast cancer has spread to a number of places.

Incurable but not untreatable is how it's been described...

Of course, hope springs eternal, as it should, and indeed as it must, when you sit in a room of people all having chemotherapy, the thought occurs that even though many may have cancers that aren't curable, they're not there to wait for death, they're there because they're intent on living.

Cancer is a terrible thing, but speak to those who've been through Chemotherapy, I'll wager many will tell you that the cure is as bad as the disease itself, which makes it all the more heartening to see how many of them are upbeat in the face of what's going on.  Some people have loved ones with them, some don't, but no one should have to go though that room by themselves, so between mum and me, we end up talking to most of the people in there, and the day goes faster as a result.  Sometimes it's just mum and me, and these days take between four and eight hours depending on how well results go or how well medication is working, but it's no hardship to sit with someone you love.

So if (as some have found today) I'm not available all that much on Wednesdays, there's a real good reason why I'm not available, and I'll get back to you when I get mum home...

Thursday, 11 August 2016

Unofficial SLA book, content and proof readers needed


Finished the basic edit on the book, but it's a lot of content and a lot of it is darker than I remember, so I'm looking for a few people to have a glance through and see if I've gone off the rails and down the side too much, get in touch if you're interested

Stage two of building the Games community: Places and Playing...

A few weeks back I put out a call for all those interested in building the community and helping out in making RPGs a more accessible thing.

I was expecting a few dozen responses...

Not a few hundred...

But a few hundred is what I got...

So now it's not just a project to slightly increase the number of games being played in the world, it's a project to increase games by a great amount around the world, and We need your help again to get the second part in motion.

This time we need places where games can be played, anything from Local Games Stores to Gaming Clubs, to Gaming Cafe's, and we need them to want to have games played there, because we don't have time to go around all the different places confirming that they're up for this.

So, get in touch with the places where you play games, if they've already got enough games, no problem, no need for our help, but if they're after more games and people to run them, get them to throw me a line.  If you're a games shop or cafe that's after more people playing, get in touch and we'll get the rest of it in motion.

Let us be clear, we're not doing this to increase your customer base, if this works well, the number of people in the shop will likely increase, but it's not why this program is being rolled out.

Something that many people have mentioned about is the need for things to be welcoming to all, all games for all people, and there needs to be a welcome for anyone who turns up, so i'm putting this out now.

Any games that are run under this program will need to be accessible for all.

That means no adult themes, no swearing, no gratuitous violence, they need to be games that encourage people to get into the game and get involved.  If you turn up to the table as a newbie and find out that all you're doing is killing things, the next thought you have might well be "Why don't I just play Diablo", and we've lost that player, so there needs to be equal amounts of character and carnage to show everyone what tabletop has to offer.

We've already had a large number of scenarios that work across a variety of systems, all of them suitable for all ages, genders, and experience levels.  These are the beginner games that will see most time at the new player evenings, and there's nothing to stop players from looking for something darker or more adult when they get into games properly and want to play something more involved.

But to begin with, beginners games for beginners.

That brings us to No grief in gaming, which is the initiative that we're putting together now to show how the table should conduct itself when playing games with new players.  When you're an old crew, you know each other well and you know what you can get away with, but when you're new to things, you need a place where you know you won't get shouted down, you won't get rules-lawyered, and you won't get excluded because you're catching up with things.  These rules are going to be clear and we expect that those running games for newbies follow them, most of you already do, in fact, most of you are the ones suggesting the rules, but we need that to be clear.

We're looking for more scenarios, both for people to run and for people to take away to run in their own groups, We'll take any scenarios for any system, just leave a note when you send them as to what audience they're suitable for, We'll read through them anyway, but it helps if we have a jump start on what's going on in there so we know where to file it.

We've had a number of requests for sessions where younger players and women have their own spaces to attend and play games in a safe environment, and that is something we're taking very seriously.  It's certainly something we are able to provide with the people that we've had offering to help, but any such sessions will need to be agreed with the venues ahead of time and so we're not confirming anything till we have tacit approval to do so.

One last thing

This needs a name...

We've had a few suggestions, but we're interested to hear more.

Spread the word, the snowball is on the top of the hill and we've got it rolling, it's only going to get bigger...


Ink Review - Diamine Imperial Purple


And another ink that came with the birthday was Diamine's imperial purple, I only ask for smaller bottles of ink these days, after I made a mistake and ordered a large bottle of Deep Dark Blue that I'm still trying to get through.

This in turn has led to me having a whole bunch of different inks that make me want to change the colour every few days.

and more on that in a few days.

Imperial Purple is a good ink, the colour does vary depending on how fast you write and with how large a nib, but it tends to dry in a brighter purple than it look when you first put it on the page, liking the colour a lot, but there is a cautionary note in this one.

It's very sticky...

Dries fast, and that's not so much of a problem most of the time, but I've just had to dismantle (completely) the TWSBI that I got given a short while ago, the plunger was so stuck I had to needle it out and regrease, so be careful when you're filling a vacuum pen with this one.

Otherwise though, lovely colour, nice flow, like it a lot.

Saturday, 6 August 2016

Ink Review - Diamine Red Dragon


So there's going to be a few posts coming up in the days to come, as it was my birthday, and knowing me as my family do, there were a number of pen related goodies coming out of the birthday box, but because the birthday party was delayed till yesterday, many things arrived then...

One of which was a bottle of Diamine's Red Dragon Ink...

I have, prior to this, been using Deep Dark Red, and it suited my needs for a while, but I've found in recent times that the Deep Dark colours all have a similar shading to them (as might be expected given the range), and that the colours are one step down on the shading to what I'm expecting them to be.  The Deep Dark Blue is very much closer to blue black, the Deep Dark Red much closer to Crimson and Oxblood, and while I like all colours...

Sometimes you want Red, to just be Red...

On the recommendation of my friend Richard Evans, I asked for Red Dragon for my birthday and I have not been disappointed.  Like all Diamine ink that I've tried, it's fast flowing and reasonably fast drying (particularly when writing on good paper), but the colour is everything I look for in a Red, good strong colour without being the shade of dried blood (don't ask how I know that...) when it finally settles, retaining enough colour to be clearly visible whilst still allowing some transparency.

Liking it, it might not be my every day carry (still HOD), but given some of the other presents I got, it will certainly be one of my go to colours when I'm looking for a day of brightness.

Thursday, 4 August 2016

Asmodee Buys Z Man - Or why I don't want all Cars to be VW...


I've known it for a while, but it's just been announced that Asmodee are looking at taking on Z Man, and speaking as an independent buyer of games (not with any of my convention heads on), I have to say that this didn't fill me with a great sense of joy.

Why not...?

Because when you're a larger company, you have to ensure that you can pay all the staff that you have, and that in turn means that you have to (to some extent) ensure that every product you put out there is something that will sell, and that, in turn means that some of the more abstract things tend to go by the wayside.

Now understand me in where I'm coming from, Asmodee have an excellent track record for good games with excellent production values, their acquisition of Fantasy Flight did nothing to diminish that, and certainly in going for Z Man, they are continuing to go for quality products, and nothing in that worries me.

What I don't want to happen is the same thing that happened to the entire VW line of cars when they'd bought out everyone else...

You couldn't tell the difference anymore...

There's nothing wrong with VW cars (alright, emissions, I know...) but when you look at the various stables that have been subsumed into the brand, and what they started off looking like, when you look at them now, you get the impression that they're all the same thing with a different badge.

There are other cars to be sure, faster, more efficient, better engines, better electrics, cheaper..., but when you see most cars these days, they'll come from one of the VW stables, and while it'll have a different badge, slightly different trim, it'll be the same thing under the bonnet...

And that's what I fear most...

Z Man have been one of my favourite publishers for a long time, good production values and interesting ideas, but many of the games that have come out don't have expandable potential, so it's only the base set and that's all you need to play it for ever.  Games that I've had fantastic fun with, like Arabian Nights and Blueprints, that have everything that I want to play in the single box, that don't need expansions, and probably only appeal to a far more limited demographic than games like X wing or Netrunner, but aren't in the cheap and cheerful section like other Asmodee staples such as Dobble...

Time will tell, and I like to think that in wanting to buy out Z Man, Asmodee have recognised the unique way of doing games that makes Z Man special, choosing to buy it to add that distinctiveness to their own (yes, those words were chosen on purpose...) rather than wanting it to remove the element that Z Man bring to the table to lower the number of options that people have to play with.

I could be wrong...

I hope I'm not...

There's space enough in the world for all types of games to be played without competition with each other, and just as there are millions who enjoy the competitive nature of games, so there are those who just enjoy games.  

I fall into the latter category.

I play games because I enjoy the social element of it, I've been in the Magic world championships, I've played Netrunner for years, and while it's still enjoyable, it's not the same game you play against friends around the table, when you'll forgive each other a slight lapse because you're all just enjoying the game.  I have no inclination to go get the latest superships (and having seen all the lists for the recent nationals, I know which ones they are) to play at the top level, and I have no interest in seeing what comes out next to beat the previous combinations.

So it's my hope that Z Man will still be producing the awesome one shots in years to come, whatever name they go by...

But we'll see...

Wednesday, 3 August 2016

And a birthday came around, and with it, the Heart of Darkness...


And so it was my birthday yesterday, and many things did come my way, including a new bottle of Noodlers Heart of Darkness ink, and with it, as seems to be the way with these inks, a new Charlie eyedropper pen...

Cheerful I am...

The ink is one of the best one's I've ever had the joy to work with, fast drying, very black, and bulletproof, so having a spare bottle available means I can now stop rationing my original bottle (bought more than a year back and half empty even when used sparingly), but the interesting thing was the Charlie pen.

As noted earlier in the week, I've had problems with eyedroppers in the past...

No longer it seems


It's a basic pen, light plastic construction with screw top and screw nib (required for this type of pen), the ebonite nib was far more restricted than the previous eyedropper I had from Noodlers (a tinker), and once filled and primed, wrote a lot faster than the previous one.


Broader nib than I'm used to, and with the ink flowing fast, it means that I have to write a lot faster and broader than I normally do to make sure the ink doesn't pool on the page, but it does make for a perfectly good note taker (when I'm not trying to keep things perfect), and I suspect it will continue to be used for some time in just that capacity.


Getting to like using eyedroppers though, any particular recommendations out there that people find effective?  I'm looking for fine nibs (preferably japanese extra fine) and ideally something with a little weight to it.

Monday, 1 August 2016

August call for conventions needing GM's

Decided to start doing this once a month at the beginning of the month, then leave it for the rest of the month, that way the lists don't get spammed with requests for people helping at cons.

In the next few months, the following conventions are needing GMs, I've listed what each is looking for and what each is offering in return in the full description of the con.

Continuum
Strategycon
Wyntercon
Dragonmeet

Continuum is the weekend of the 12th to 14th of August in Leicester, England, they're looking for all different games from tabletop RPGs to LARP and Freeform, they don't provide complimentary entry, but as noted before, they do provide a drink of whatever you like in return for a game run.  Full details at http://continuumconvention.co.uk/

Strategycon is running between the 25th and 28th of August this year in Telford, and is primarily CCG and LCG at the moment, but they are looking to increase the number of other games that they're running.  They will provide free entry in return for a single game run, and accommodation in return for five games run over the weekend, full details and submissions forms can be found at http://strategygamecon.com/

Wyntercon is running on the first and second of October this year in Eastbourne, and is still looking to have more games in the lineup, free entrance for running four hours of games, beginner and child friendly is a must as the crowd there isn't pure RPG and reacts better to shorter games that allow them to play the rest of the con.  Anyone interested should contact games.wyntercon@gmail.com to book their games in, Rachael Hodgson is the Games Tzar there and will be happy to advise on suitability of games.

Dragonmeet is the 3rd of December at the Novotel Hammersmith in London, free entry for four hours of games provided, and we're happy to take all different types of games, as well as suggestions for live games and demonstration games.  We're bigger this year than we have been in previous years and we're looking to increase the number of games on offer.  We're also needing more volunteers for working the floor on the convention.  Full details can be found at http://www.dragonmeet.co.uk/ 

If you need more details on any of these conventions, get in touch and I'll advise where I can.

Sunday, 31 July 2016

Pen Review - Wality Eye Dropper Pen


On recommendation from the fountain pen group on Google Plus, I took the opportunity to look into the nature of eye dropper fountain pens.  For those not familiar, most fountain pens use either a converter or a cartridge to hold the ink, whereas an eye dropper has the ink placed into the body of the pen and feeds directly inwards.

The brand recommended was Wality, available in a spectacular range of different nib sizes, flow rates, and body types, and all being available in dollars with the shipping somehow included in the low price...

Suffice it to say, for the equivalent of less than a tenner, I wasn't expecting much from the pen...

I was pleasantly surprised...

The packaging was one of the surprises, most things from overseas arrive in sealed cardboard, this however came in a pen case with a cloth wrapping that had been sewn shut at the top and sealed with wax...

Curious indeed...


The pen is very light, being made of thin plastic, the nib is equivalent to a european medium nib, but one with a very fast flow.  That said, unlike other eyedropper pens that I've used, this pen doesn't leak all the ink out the second you put it to the paper.  Easy to write with, not at all scratchy on the paper, but it does take a while to start flowing in the first place.


Overall, quite impressed with the pen, may consider getting another at some point.

Friday, 29 July 2016

Thoughts on the best way to teach how to GM...

There's been a lot of interest in the call that I put out last week, and a lot of it from quarters I wouldn't have immediately thought would have responded, such as the indies and a huge number of people wanting specifically to teach women and children, and while unexpected, that's been a great source of joy to me over the last week.

I've had offers of articles, programs, youtube videos and even turning up at conventions to impart knowledge to those who are just learning, and that got me to thinking...

For me, GMing is a skill best taught by another GM who's already done their time in the trenches, you can't teach surprise, and you certainly don't want people looking through the how to guide when they first take the step to running a game, doesn't inspire confidence in them or the game they're running if they're still looking things up.

The format of the program that's been put together has all the different aspects to it, from written word to live display, but I wanted everyone's thoughts on how they think it best to impart the knowledge?

For me, having run a games team for years, it's starting the new GM as a player and working them up from there.

Reason?  Because if they can see how you do it, they'll get the idea of how easy it looks, and it's only afterwards, when you tell them how much was made up on the spot, that they get the idea of what they're getting into.  For me, an adventure is an outline of a story that then develops into something else, I know full well that most players don't follow a set path and that sometimes the adventure you had planned will go the way of all things and be seen never again, and you as a GM have to run with that.

Case in point this wednesday when one of the werewolves in the party had given their word to attack something that was decimating the other wolves in the area (it was a Nexus Crawler...Look it up...) and was walking to their certain doom knowing that it was their certain doom, but their character would not allow them to walk away from their stated word.

What to do?

I could have fudged the rolls to have it knock them out, but they'd have known that I'd done it and I don't believe in having characters saved by me.  The path they were on would have only one outcome, and in this case, I knew that the character in question also had a promise to save its packmates and always act for the greater good of the wolves, I spoke to one of the other characters who pointed out that the wolves needed to retreat and gather the information, thereby giving them a reason by which they could walk away from the fight without losing their honour, because saving a pack mate is more important than fighting a hopeless fight.

But there was a moment when that wolf kept walking forwards and I was actually thinking about getting out a blank character sheet...

Things like that, you don't learn from articles, you learn from seeing them happen and seeing people react to them, from seeing what needs to be done and knowing the characters and the world enough to make that call.

So for me, teaching people directly, face to face, is always the better of the options, but I'm interested in others thoughts...

Thursday, 28 July 2016

Last Minute addition for review in Tabletop Gaming Magazine



As some of you are aware, I write a quarterly column in Tabletop Gaming Magazine that promotes RPG's, and as part of this, I like to make sure that the smaller companies doing games get a mention where possible.  To this end, I've put aside a space in this months column for a release that might not otherwise have got the press...

The problem with this is that because they haven't had the press, I myself may not have heard about them either, so I'm asking for the communities help, nominate a game that's out (or coming out in the next three months) from an independent publisher and I'll promote it in this quarters column.

Don't mention one being brought out by a major publishing house (because I've already got lots of those), and don't mention something that doesn't have a solid release date yet (which includes kickstarters), and I'll need a link to where it will be available to buy so I can put this in the magazine as well.

I may not be able to do this often, but I've got the chance now, so I'm going to make it while I can.

The other thing to mention is that Tabletop Gaming Magazine is going to need a new editor, as Rob Burman has moved on to greater endeavours, if anyone is interested, please check the link at https://www.tabletopgaming.co.uk/board-games/news/could-you-be-the-new-editor-of-tabletop-gaming-magazine.  Excellent opportunity to work with a good group of people.


Tuesday, 26 July 2016

Dragonmeet GM/Event/Seminar submissions are Live


We've opened the website earlier on today, but this is the official announcement, games and events submissions for Dragonmeet are now live, we're running the same three slots we always do, 10:00 till 14:00, 15:00 till 19:00, 20:00 till Midnight, and we're looking for a broad range of games this year, with a view to expanding the selection available as we grow.

The link for the games and events submissions can be found at

http://www.dragonmeet.co.uk/gms.html

We're going to allow prebooking for games, with half the money raised from prebookings going towards charity, there will still be a number of games to sign up to on the day, but we know how much getting a game in means to many of you and how popular games are on the day, so we feel this is the best way around it.

That said, we are also looking for volunteers and events other than RPGs to run at the event

Last year we had a multi room LARP going on that proved very successful, a number of games with massive prop support (you never knew Lego could be so much fun), a large seminar schedule and a number of shorter demonstration games running throughout the hall.  We had full day games of Wings of Glory and Zombicide, the Best of Essen, the Playtest teams, and a slew of new games, many of which are now finished and being sold at Dragonmeet this year.

But this year...

This year we want more games and more variety, if you've got a game you're nearly ready to send to the printers, we want to know about it, we want to see the range of things that everyone is dreaming of, and we want them all there for everyone else to enjoy.  The thing about games is that they're as unlimited as our imagination, this year, and every year after, we have intentions of showing the world just how unlimited we can be in our dreams.

So it doesn't matter how outlandish the idea or how you think its never been tried before, we want to hear about them, so get in touch and lets see if we can work together.

The other thing, of course, is volunteers...

Volunteers get the not so fun jobs, the ones standing by the door or helping with tickets, helping with the bring and buy, and having to make sure that everyone else gets to their games whilst not getting into them yourselves.  I have a great admiration for those who give up their time to work the con like this, and this year, we need more of you than we've ever done before.

Volunteer slots are going to be in four hour segments, 0800 till 1200, 1200 till 1600, 1600 till 2000, and after that time, the only people left in the building will be core staff, but we'll be needing a few people to help on cleanup at midnight.  We're offering free entry to the con for a single shift of volunteering, and we're flexible on timings if there's things at the convention that you want to do.  If you or someone you know want to help out, we're very interested, reply to this post or mail me direct and we'll gladly take your help.

The last thing is Seminars...

We always have a few seminars by the sponsors and guests, but we still have a few spaces for seminars to run, so if you have an idea for something that you think people might like, get in touch and tell us all about it, direct mail to me or PM via facebook/google.

But whatever you can and can't do with us, come and join us for the show, it's going to be awesome...

Sunday, 24 July 2016

Kickstarter Advance Review - Temp Worker Assassins.


I do back a lot of kickstarters, some of them because the concept is awesome, some because the person is awesome, and some...

Some just capture a mood that you can absolutely relate to...

Intriguing from the beginning, it's a little on the meta side of things as you're playing a group of assassins who have been contracted to kill the occupants of an office, but the security in the office has got all your weapons, so you have to make do with the things that you can find in the office...

This game succeeds on several levels, but most of all on humour, if you've ever had a moment of office rage and considered stabbing your co-workers with a pencil (which of course, I never have...), then this is the game for you.

This is Temp Worker Assassins...

I downloaded the print and play files, so I'll apologise in advance for the rushed cutting job on the cards that you see, but the artwork is the same as will be on the main cards.  The idea is simple, each players has a number of assassins to place on each day, you either use them to prepare for the hit by going to one of the rooms in the school, or use them to attempt the kill.

There are a good number of different buildings in the office, and each of them has a different use, from drawing cards from your own deck to acquiring new bits of lethal stationery from around the office.


It has to be said that from a purely combat accountant point of view, it's clear that the designer of the game has had the same thoughts I have on a great deal of things that seem like everyday pieces of equipment.

Each turn starts with a new hand of five cards, at the end of the turn, you discard all your remaining cards and draw a new set of five, recycling the deck each time you come to the end of it.  It's not quite a deckbuilding game, but it's certainly been influenced by a number of them, which is certainly not a bad thing.

Dead by Five pencils, a pair of scissors and a CD shuriken

When the assassination is attempted, the player may use as many cards as they have, adding the total together till they have scored enough damage to kill the target, or they run out of cards.  If they run out of cards, nothing happens except the assassin being held in the security department till the next turn (after all, security offices are incompetent as well) where they get out and are free to try again.


I've only managed to play it with two players, and while the tactical aspect of the game was present, it will be far more present with more players as the rooms that you can visit to prepare for the assassination will be used up more quickly (you can't go into a room that's already occupied) and the hits will become more frenzied as each players builds up a larger stack of cards.


It's a two minute teach for a five to ten minute game, plays well, has sufficient variety to keep playing for some time, and could easily be expanded to fit a number of different genre's, very much looking forwards to seeing this come out.

You can still back it at https://www.kickstarter.com/projects/351875435/temp-worker-assassins

Saturday, 23 July 2016

Gamesmastering....The Next Generation...

No updates from two days this week, and that's because I spent both Thursday and Friday in meetings regarding RPGs that I can't yet talk about (But believe me I'll be yelling when I can), and then travelling back to yorkshire for the day job...

However, one thing that came from both meetings was that in general, the UK doesn't have a large enough pool of GMs, and if we're going to grow the hobby beyond what we have, we need to start building for tomorrow, today...

And that needs the help of those who already run games who want to see the hobby grow the way I do, and who are willing to give some of their time and wisdom to those just starting out on the path...

Would you like to know more...?

I already have a large number of GMs who I go to for the various conventions that I organise, and they cover a lot of the UK, but this particular program goes beyond that, and will be drawing on the knowledge of all those who participate.  I'm not asking for much in the first instance, just input on the process that I'm putting together, but that will build into essays on how to run games, ideas on how to make games better, advice for those new to the craft as to how to get into games and eventually, seminars on how to run games, conventions for gamesmastering (and you know I'm good for conventions), and the wealth of knowledge that most of us had to learn the hard way.

I've no restriction on system or style, the more we can get, the better, and it's all good.

In the first place, I'd like anyone interested to tell me that you're interested, I know everyone has commitments, and I know that none of us have all the time that we'd like, and I need to stress, this is voluntary, the only reward that's coming out of this is helping your fellow gamer, I'm not making any money out of it, and neither will you.

Send me a message at either doddherderofcats @ gmail.com or john_automatic @ yahoo.co.uk registering your interest and how you'd be happy to help.

Wednesday, 20 July 2016

Contingency - A new convention in the south of england


One of the major conventions that I enjoyed attending in recent years was Conception, a residential roleplaying event in January on the south coast held at the Hobourne Naish holiday camp, and this formed the basis for the only conventions I could get to to play games.

Earlier this year, Conception had to be wound up following the site changing a great number of the things that were central to the nature of that convention, and it left a large gap in the playing schedule for those of us who enjoyed it.

Cheerfully, several of the people who enjoyed Conception (myself included) have stepped up to see what can be done to cover for the loss of one of our major playing conventions.  Earlier this week a confirmation was received on one of several of the venues that were being checked, and as of now, it's on...

This is Contingency...

Full details of the dates for the event can be found on the facebook group at

https://www.facebook.com/groups/2017ConTingency/

It's going to be held between 25th January to 30th of January 2017, accommodation, prices for the convention, and more details will be forthcoming soon.  However, Paizocon is this weekend, and several of the organisers for Contingency are already occupied with making sure that runs well.

There's likely to be a few hundred games running over the weekend, and there's a few traders (although it's not a trade-centric convention) going to be there, as well as a variety of open gaming and people organising side events to play in the evening.  The previous convention put all the profits towards charity and raised more than a hundred thousand pounds over the years that it ran, and while it'll take a while to build the new convention to that level, it's off to a good start...