Wednesday, 23 September 2015

Campaigns in Roleplaying. What do people look for?

I'm running these particular questions across a few of the RPG communities, because I'm gathering information for Modiphius and Longcon UK regarding what people are looking for in regards to campaign play.

This leads into the idea of organised play events as well as box sets and other games that have been put together as a series of events.  What I'm interested in is why people want to play longer games, linked games, and whole campaigns.


In the spirit of fair play, I'm including all my answers on the questions as well.


1: Which (if any) was your favourite game.


Jovian Chronicles: The Chaos Principle


2: Why?


Because it was billed as a cinematic adventure, and it lived up to the hype.


3: Did you get to the end of the campaign and if not, what stopped you...?


We did get to the end of the campaign, it took us three months of weekly play, five players in total.


4: If you did get to the end, was the reward commensurate with the effort taken to get there.

Knowing that we'd been part of the events that went on was a huge buzz to the players involved, having their characters involved at that level of operations was a massive step up from where we'd been previously.

5: What do people look for in a multi game session? Does there have to be a link between games...?



I look for progression, things that you don't get in a one shot, chances to make a difference in the game world itself.  I particularly liked the idea of the L5R games where the results of the tournaments were implemented into the game world, I liked that everyone was involved to that level.


And finally, which game would you most like to see a campaign for, and that question doesn't have to be a modiphius game, because I'm interested across the board.

1 comment:

  1. It's hard to pick just one game as a stand out from the last 30+ years of RP, so a couple of my recent favourites below:

    1: Which (if any) was your favourite game.

    a) Deathwatch (W40K)
    b) The One Ring
    c) Achtung! Cthulhu

    2: Why?

    a) So so so so so long in the waiting for it, and it matched expectations. The deep background, the all pervasive religious undertones.

    b) An evocative production of Tolkiens world, with more focus on the small things - like travelling, and how you live in between adventures. The best rendition so far, more so because of the "quieter magic".

    c) World War 2 and Cthulhu, awesome. Sneaking into evil german super HQs and blowing stuff up. Saving The nasty germans from their own stupidity also works well.

    3: Did you get to the end of the campaign and if not, what stopped you...?

    a) Completed a couple of campaigns, as well as off shoot one shot adventures linked to the original characters of the first campaign.

    b) Completed the first campaign presented by Cubicle 7 and underway in the second - on a break at the moment, but looking forward to a return..

    c) Completed the first part of the campaign, but never progressed due to several char death and imprisonment that only left 2 original PCs, some flavour was lost perhaps. I got to use dynamite though as part of my hero's death.

    4: If you did get to the end, was the reward commensurate with the effort taken to get there.

    a) the reward of doing the Emperor's good work and death to the Xenos, no further reward required - For the Emperor.

    b) The game is about little things, not saving the world, feeling you have achieved something (opening a trade route) was enough and fir with the game theme.

    c) never really ended, though we succeeded the mission, more or less.

    5: What do people look for in a multi game session? Does there have to be a link between games...?

    I believe players look for continuity of the theme/game world along with a progression and development of their character. They want to see them getting better over time (via XP or other such mechanics).
    I am not so sure campaigns would be as popular if the character themselves simply did not or could not improve in any way.

    Another factor is investment, when a player puts time and effort in the creation of the character (and some games take some time) then they want it to have more than a 4 hour blast through.

    Pre-genned work fine for one-off tourney style games.

    Players don't just want to interact with the story but more so shape it, and in doing so shape a future, leave a legacy or such like.

    A series on one shot adventures with the same characters can and does work in episodic style games, and fits exceptionally well with Space Opera, Pulp style and detective /investigation games.

    6. Which game would you most like to see a campaign for, and that question doesn't have to be a modiphius game, because I'm interested across the board.

    I can't think of many established games that I play that don't have a campaign of some sort or other. The upcoming Modiphius Conan could do with a strong campaign.

    Maybe it's worth thinking about the type of campaign. Does it have to be world saving, does it need to escalate as you play. Can there be a low key campaign (TOR works)?

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