Because it's a worthwhile consideration to think about what makes a monster a monster, my own thoughts on the matter to come tomorrow when I've had time to knock the essay into something vaguely resembling shape, but in the meantime...
What does make a monster, Monstrous....
Monday, 29 September 2014
Sunday, 28 September 2014
Story September - Lightning fiction tryout - A time to weep
Templeton looked across the battlefield at Jasar atop a mound of the dead, head to the sky as the rain started to fall, washing the bodies clean of the blood clinging to them. Templeton sheathed his sword and looked down at his tabard, once white, now covered in dirt and blood, then up to Jasar as he turned to face Templeton, the last two men upon the field.
"Was it worth it?" Templeton yelled, shielding his eyes from the sun as Jasar made his way down the mound. "What difference did this make...? Are you happy now?"
Jasar reached the bottom of the mound and put his left hand on Templetons shoulder. "They think so," He pointed up towards the peaks in the distance.
"The mountains were there before us and they'll be there long after we're gone," Templeton felt an unbearable weariness in his heart, "Nothing we do will make any difference to them."
"The mountains?" Jasar stood in front of Templeton and raised both his arms high, tilting his head back to feel the rain wash away the markings on his face, "Lift your head up my friend, feel the tears of their gods for what we did to their people today."
"Their gods?" Templeton blinked the rain away as Jasar brought his face back down, "Do you think we made their gods notice today?"
"I know we did..." Jasar grinned, his eyes holding an edge of madness within them, "Come on..."
"They're not far now..."
"Was it worth it?" Templeton yelled, shielding his eyes from the sun as Jasar made his way down the mound. "What difference did this make...? Are you happy now?"
Jasar reached the bottom of the mound and put his left hand on Templetons shoulder. "They think so," He pointed up towards the peaks in the distance.
"The mountains were there before us and they'll be there long after we're gone," Templeton felt an unbearable weariness in his heart, "Nothing we do will make any difference to them."
"The mountains?" Jasar stood in front of Templeton and raised both his arms high, tilting his head back to feel the rain wash away the markings on his face, "Lift your head up my friend, feel the tears of their gods for what we did to their people today."
"Their gods?" Templeton blinked the rain away as Jasar brought his face back down, "Do you think we made their gods notice today?"
"I know we did..." Jasar grinned, his eyes holding an edge of madness within them, "Come on..."
"They're not far now..."
Saturday, 27 September 2014
Story September - The Last Light of Autumn
“There’s only four of them over there,” Mitchell ducks back down below
the level of the roof, “I can drop two if you lot can get the other two.”
“It won’t just be four of them,” I look at Mitchell and load the last
four shells into my rifle, “They wouldn’t leave something like that unguarded.”
“Maybe,” Mitchell shrugs, “Tell you what I do know, I know that they’re warm in there and we’re out here, I’ve
got no intention of spending another night out here when I could be spending it
in there.”
“It’s a couple of hours before the sun goes down,” I look up at the
shining white star in the sky.
“Like It’ll make a difference,” Mitchell looks at me.
“It’ll be dark when the sun goes down,” I glance upwards, “The
temperature won’t change, but it’s easier to sneak up on things when they’ve
all been looking in the light for hours.”
“Good point,” He slumps back against the edge of the roof and sighs,
“Sorry, this close to being warm all night without ten layers of blankets, I
can almost taste it.”
“There’s time,” I nod, “Come on, we wait for everyone else to get here
then we take care of it.”
“Or we take it now and keep it for ourselves,” He grins.
There’s an edge of insanity in
that grin, too many years without hope...
“And that’s exactly what they thought,” I glance over the side again,
“And now the whole area is saturated with the bodies of those they had to kill
to keep it theirs.”
“Yeah, but we know what we’re doing.” He glances over the side again.
“Which is exactly what everyone else down there said when they had a
go,” I nod, “We wait, when everyone’s here, we make a go of it.”
The sun is down when the rest of the gang arrive, Denise, James and
Richard only...
“Where’s Johnny?” I look over at Denise.
“Still running to the south I’d have said,” Denise looks tired, moreso
than usual, her face gaunt with the lack of sleep and food, “He decided that it
wasn’t going to be a good idea to take on the power and made a strike out for
the river.”
“The River?” Mitchell looks incredulous, “That’s over fifty miles from
here.”
“Yeah, but they’re still taking people on and they’ve got a functioning
Hydroelectric there.”
“Suppose,” I nod
“So what’s the plan,” Denise glances over the side, “I mean the place
used to be a bunker didn’t it?”
“Closest thing to it,” I take a look down through the binoculars, “It’s
a nuclear power station and the core went active only a few months ago, there’s
enough power in there to keep us running for centuries if we’re careful.”
“How’d they manage to get an unused core and get it installed, and get it started without any other
power...?” Denise sits against the edge of the roof next to me. “Surely
everyone would have heard about it.”
“We did,” I smile
“Point, Reckon they’d want to share?” Denise raises an eyebrow
“Would you?”
“Point...”
“Time’s wasting,” Mitchell takes his rifle and moves close, “I’ll take
the two on the roof, you just make sure you get the two on the ground.”
“And then what?” I look at him, “The gates still got a few million
volts running through it, how are you planning on getting through that?”
“No guards outside make it a lot easier,” He smiles and lines up on the
first target.
I line up on the guard standing outside the door to the left as Denise
lines up on the right. Mitchell nods and
three rifles spit bullets without noise at the targets, I see Mitchell shift
and fire again. He raises his head from
the scope and then looks back down it again.
“What’s wrong?” I ask
“I definitely hit them,” he doesn’t take his eye from the scope, “But
they’re still standing.”
I sight down the rifle at the one I shot, still standing. I adjust the magnification to see that
there’s a huge ragged hole in the neck where I hit them, but the body is still
standing. Looking to the rear of them,
it looks like there’s a framework of some sort keeping them up.
“Already dead,” I say, “What about yours?”
“Yep,” Denise nods, “Been dead a while from the looks of it.”
“Why would anyone stack cadavers outside the building,” Mitchell brings
his rifle down.
“To make everyone think there were more people in the building than
there are?” I look at each of them in turn, “And if they have to staff the
outside with dead people, there can’t be that many live ones in the building
either.”
“Come to think of it,” Richards looks from one end of the building to
the other, “I can’t see any lights on inside either.”
“Don’t want to advertise they’ve got power?” Denise looks at him, “I
wouldn’t.”
“What if they don’t have power?” I muse, “What if they only said they
did, I mean, all we’ve got to go on was the guy that told us, and he was going
the other way...”
“One way to find out,” Mitchell looks down at the gate, “I’m going to
take a look.”
“We’ll cover you from here,” I lean out over the top of the roof,
“Denise, you take the left side, James the right, Richard cover the main doors,
and I’ll stay focussed on Mitchell.”
It’s ten minutes before I sight Mitchell on the road leading in, he’s
got his rifle slung over his back so as not to get anyone worrying when they
see him.
“Anything?” I don’t take my eyes off Mitchell
“Nothing,” Denise says.
“Nothing,” James and Richard speak at the same time.
Mitchell gets close to the gates and I see him take the tester from his
pocket, pressing it to the fence. He’s
too far away for me to see what he’s doing or the results from the tester, but
he looks back up at me and raises his thumb, then pushes at the gate, sliding
it open without any resistance and walking up to the front door. There’s no
resistance from that door either and he motions for us to come down to
him.
Fastest building descent ever...
We gather at the door and push inwards, the insides of the plant are
dark, no sign of any light anywhere. I
wind up the torch I’m carrying and strap it on to the underside of my rifle,
turning back to the door and pushing the bolt closed on the inside. I advance into the darkness with the others
following, everyone in close formation.
We make our way to the middle of the plant and see the control room high
above. I look all around and then turn
back to the others.
“What’s going on here...?” Denise turns to look at me, her face
underlit by my torch, “This place was supposed to be active...”
“Don’t know,” I nod up, “I think we need to take a look up there before
we write the place off.”
“I...” Denise shakes her head and looks around, “I feel a bit...”
James turns to face me and pitches forwards to land on his face. I look around the room as Richard drops down
to his knees and then falls sideways.
“Gas...” Mitchell looks at them, then up to me before falling
backwards, landing hard on the deck.
I turn as my limbs feel heavier, looking upwards as I see lights from
above, the ground rushes up towards me.
I wake with the others laid next to me, all of us tied down with thick
ropes. I realise with a shock that it’s still dark outside and the light above
us is coming from the overhead sockets.
“Oh yes...” A mans voice from the gantry above the lights, “This place
definitely works.”
The sound of footsteps coming down the stairs and Denise strains to
look at him.
“You...”
The face comes into view above me and I try to angle my head.
The guy fleeing from the station...
“Why are we tied up?” I look up
at him
“Easier to handle people when they don’t get ideas about running
around,” He says, “Besides, you wanted heat and light didn’t you?”
“All we were after,” I nod, “You were the one that told us about this
place.”
“There’s a few of us here,” he says, “We take it in turns to go out
there and tell people about this place, it’s easier than waiting for people to
find out.”
“But why...?”
“Well, we’re not going to run out of power anytime soon,” He nods, “and
most people are put off by the ‘guards’ we leave out there, so we have to get
attention somehow.”
“Looks to me like you don’t really want the attention,” Denise looks
up, “I mean if you wanted people to come here, you wouldn’t be gassing them
when they got here.”
“You misunderstand why we want people here,” The man looks down at her,
“You see, the rest of the world is out of power, so we have what they need. Our
problem...?”
He turns his back to me and picks up something metal from the desk
behind him, turning back, the light reflecting off the blade as he raised it
above Denise...
“We ran out of food...”
A theory on the new Christopher Nolan film, Interstellar...
Because of film that I've been interested to see, Interstellar rates as one of the ones that has the most of my interest. Not because of it's director (although that helps), but because the initial trailer had me actually thinking, indeed the concept that a man could give up his family to go and save the universe is one that's fairly close to me.
But I've been thinking that if the film is in fact going to be that he leaves his kids behind and does not get to return to them, then that can only be seen as not a good thing, not from the point of view that saving the world being a bad thing, but that it came at the cost of your childrens happiness.
So I've been thinking...
Because like many I've been watching avidly as the various teaser trailers have come out and while I know that Christopher Nolan as a director doesn't shy away from endings that aren't traditional hollywood happy happy endings, but I have to consider that if, as is seen in the various trailers, there's transmissions from his children, then his children in middle age, and then his children when they are older than him.
And there's a whole lot of crying in those trailers...
However, the premise is about using wormholes to travel vast distances, and there's something in the trailer where Michael Caine's character asks for trust, thereby possibly implying that he knows something about the wormholes that the other characters do not...
What if the wormhole's passage through space and time is a two way point, after all, if you looked at things from the point of view of science fiction, then it has to be reasonably confirmed that such things are possible, and last I checked, they haven't proven the nature or details of wormholes, only the theories...
So what if the wormholes are passages through time and space to another time, another space, but like any two way street, you can go both ways... So the transmission sent by his children when they're older are sent because Matthew McConaugheys character moved out of time and then moved further out of time, and each time his children were still back on earth, decades having passed in their time, but only the blink of an eye to the man travelling instantly to that other time, that other place...
My theory then, is that he goes out into the black, there finding things well beyond the realms of our understanding, but when he finds a world that they can stay upon, he can then travel back through time and space to return to the world that he left behind, with only the time he's actually been away having elapsed...
Well, it's either that or it'll be a one watch film for me, not that I consider this concerns our man Nolan, but I might not be alone in that prognosis...
Friday, 26 September 2014
Running out of new things to review, suggestions?
Loads of old stuff in the catalogue, but a lot of it is beyond the point of being available and has little to no relevance to the gamers of today. I'm also short on books and other interesting things and while there's things I can write about, most of them are long term books and things that I'm doing for other side projects...
I'm keeping up with Story September, but there's about six on the go at once, spent a good part of the day today with my family, because I haven't done enough of that recently. Took mum to Reds Barbecue up in Leeds today, she agrees that the meat there is some of the best she's ever had. There's also a few other things I'm putting together, but none of them are seeing the light of day anytime soon and I have a little posting guilt because I'm not putting things of interest up on the blog.
That said, tomorrow things may be better.
I'm keeping up with Story September, but there's about six on the go at once, spent a good part of the day today with my family, because I haven't done enough of that recently. Took mum to Reds Barbecue up in Leeds today, she agrees that the meat there is some of the best she's ever had. There's also a few other things I'm putting together, but none of them are seeing the light of day anytime soon and I have a little posting guilt because I'm not putting things of interest up on the blog.
That said, tomorrow things may be better.
Thursday, 25 September 2014
So who else is going to Essen?
Because finally starting to come out of the flat on my back stage of life, I can start to look forwards to things that I should have been looking forwards to for the whole of last month, one of which is going to Essen for the Spiel games convention...
Biggest games show on earth by all accounts, but almost all of it board games rather than RPG's, which begs the question of whether or not anyone else has been to it and if so, what their opinions of it have been?
Wednesday, 24 September 2014
So there's been no wordcount recently, and there's a good reason for that - Required 734250, Achieved 757386
Because you realise sometimes...
It’s a funny thing, but I’ve only just realised that I’ve not updated
the wordcount in ten days, and more importantly, I haven’t been aware that I
haven’t been updating the wordcount....
That stops today, I know everyone’s not been keeping up on it, and there’s
probably good reasoning to just keep it to a once a week update, but the reason
why I’ve not been keeping up with it is because I’ve been in Pain...
Capital P there...
Pain the likes of which I didn’t imagine could exist, Pain unlike
anything I’ve ever known before, to the level that it actually managed to put
me down, something which before now I hadn’t considered even vaguely possible,
I’ve had issues before, I’ve had muscle pains, and I can usually get through
them because I’m used to how to deal with them.
This was nerve pain, and for those who’ve never had it, good, because I
wouldn’t wish it on anyone. For those
thinking they may know what I’m on
about, chances are that you’ve had bad muscle pain, because when it’s your nerves,
you know, because you can’t stop it, and unlike anything else you’ve had, it’s
either on, or it’s not, but the muscles around the nerve carry the back end of
the pain, so while you’re writhing around trying to get the pain to stop, you’re
only aggravating it more and then setting it off again.
So, I’ve spent two weeks in a more or less horizontal position actually
fearing that it might not get any better, that this is it, this is how my life would
close up, reduced from something that can lift any two people he knows and walk
with them without missing a beat to something that can’t even stand in front of
the sink long enough to get shaved because the pain caused too much trembling
to risk razors.
And in that time, I went from ten thousand ahead on the count to twenty
five thousand ahead on the count, and while it does feel like a bit of a cheat
because I’ve had the time away from the day job to catch up on it, I’ve taken
everything else the worlds thrown at me and said “Fair enough,” so why not
this. I had to do something to remind
myself that there was more to me than the pain and that brought me back to
thinking about my most prolific times of writing, the times when things were
darkest, where it was a choice of write or fail, and I wasn’t willing to fail,
and that brought me back to the realisation that I work my very best when
things are hardest for me, and things have been hard these last three
weeks.
I have the very best family, who have shown me every understanding,
every care, and that has been the hardest thing of all for me, because I’ve
always felt that it should be me doing the caring, that’s ever been my role in
life, the thing that I was most proud of, and to be struck low like this and no
longer be able to do even the most basic thing without weapons grade
painkillers, well, it’s not just a wakeup call, it’s a call to arms.
For all those who’ve been volunteering to help with things over the
various games and books and things, there’s going to be a whole load more
things coming out soon and by the end of the year, I want to be ready to put
out both games and finish the million words with days to spare, and while I
know that no one but me will ever know that the million words were all new this
year, I’ll know, and that will be enough...
So, nearly three quarters through the year and already above three
quarters on the count, the pain won’t win (and it’s still there even now), because
I have around me the same support network that I’ve always given to other
people, and my heart soars in ways that I cannot describe that I have people of
such character as my friends and loved ones.
This is John Dodd, Once the Pagan in the Darkness, writing still, and Goodnight
England, Wherever you are...
Tuesday, 23 September 2014
Building a Great Convention Part Three
Building a Great Convention Part 3
So in parts one and two I talked about the need for the absolute basics
of any convention, the people who are going to run it with you and the data
with which to ensure that going forwards you’re working on fact, not
supposition. Now comes the point where
you need to look at what will get the rest of the world to the convention and
get them there every year...
This is where it becomes necessary to consider the reason why people go
to conventions in the first place.
People go to conventions to find things they can’t find at home, to
find things that they can’t find at their local games store. People won’t make the additional journey to
get to the convention if you’re only offering them things they can already do
within a short hop of where they are.
At Expo we consider this every year, as strange as it sounds, it’s not
enough to simply be the biggest games show in England, that’ll get some, but
not all, not even most... Last year we ran a Laser Tag event, the year before
that we were so preoccupied with making the move to the new, larger premises,
that we didn’t have time to do anything else (but we moved the convention to
the biggest hotel in the area, only a stones throw from the NEC), and the years
previous to those, we’ve run Living Munchkin and had live action groups running
demonstrations for people. Before then, before
we knew about having to do new things, we just provided loads of games for
people to play.
And here’s the other problem with making conventions better...
Once you’ve started doing it, you can’t stop, not even if you wanted
to, you’ve set a precedent and that precedent is now what leads you forwards,
your public will demand nothing less...
Cheerfully we have no issue with any of this, we just get on with it
and keep finding new things, but there’s something that works in our favour
when it comes to these things. When a
lot of people say they’re going to do something, they talk, but they never do.
We Do...
And because We Do, others will take our lead on this, when we ask for people
to do things, we ask because we know it’s going to be something good and they
know that we’re good for our end of things.
For any convention to succeed, that’s where the work has to go in, when
you say you’re going to do something, you have to deliver it, so it’s doubly
important to make sure that no one says anything till the deal is already done,
I can tell you about a million things that we’re planning to do at Expo, but
until we’ve actually got them secured, sealed and delivered, I won’t be saying
a thing because that would get peoples hopes up, and while we’re probably going to deliver on the
promise, we’ve built this on being sure that the promise has already been
delivered when we tell people.
So what does that have to do with coming up with new things...?
It’s difficult to keep coming up with new things, so when you ask
people what they want, listen to every suggestion, no matter how far out of the
park it is, no matter how unlikely it is that you’re going to do it, listen to
it because it might give you an idea for something that works...
Three years ago, a good friend of mine won the Cthulhu Masters
Tournament over at Gencon and when he came home, he asked me why we don’t do
something similar. I had to agree, and
on the first year that we went to the Hilton, we held the first UK Cthulhu
Masters tournament. In the aftermath, a
lot of other people interested in cthulhu took note and the following year we
had everyone from long term GM’s to line developers from the Cthulhu lines
asking to be involved. We improved the prizes, got things that most people didn’t
think we could, and we held it again, and this year, I handed the final over to
someone else, because no matter how much I wanted to do it myself, I know that
there’s a million things that I need to be doing, and so I gave it to someone else,
and the trust I showed there paid dividends when they came up with scenarios,
plans, props (full and accurate replica of the Indiana Jones Grail Diary
anyone...?) and a game that was just as good if not better than the one I would
have run...
Last year we ran the first D&D Battle Royale that has ever been run
outside of the US, we had the people in place, they got the support, and we got
the event...
Next year...?
Well, I haven’t got the promise yet, so I can’t say, but it’s going to
get bigger and better, there’s going to be other tournaments and games that you
can’t play anywhere else, and we’re going to keep finding ways to improve
things, to making Expo a place that you can do the things you can’t do anywhere
else, and we’re still listening...
So keep talking...
Monday, 22 September 2014
Building a Great Convention Part 2
In part one I talked about the need for data, not guesses, with which
to build the future. In part two comes
the more important part of the plan.
The Team...
And I say team, even if it’s one person at the top organising everything,
they still need a team around them to make sure that everything comes to
pass. At Expo we’ve got to the stage now
where we need a number of levels to the team to make sure everything works
properly. Starting at the top where we
have a set of jobs that are allocated to all of us at that level. We have the
greatest autonomy in our roles, but that comes with the price of having to
ensure that whatever we do delivers what we need to.
From there we go to the volunteer captains, and we’ve got a bunch of
them, from the three volunteer captains who make sure that all the other volunteers
know where they need to be, to the desk captains, responsible for making sure
that the million questions that are asked of the front desk are always answered
and answered right.
Then we’re down to the most vital of the volunteers, and those are the
people that run the errands, move the tables, show people where things are,
even just stand on guard against those that want to sneak in and get the shiny
first, and they’re most vital because of all of us, they get the least reward
from the event, usually the day pass to come in and look around when they’re
not on duty.
But the most important thing for all these people, the single defining
characteristic of someone who wants to be part of the team that runs a
convention...?
They have to love it...
And I don’t mean the rewards, because to be fair, for the rewards any
of us get from running a convention (including the people on the top layer), we’d
earn more working mcdonalds for the time we put in. I mean that they have to love it, they have
to want to be there, not just turn up
for the free entry and the can of coke and chocolate bar. It’s what makes a convention into a great
convention, all those who work there being delighted that they’re part of this,
knowing that everyone’s having a good time because of something they’re doing
and getting a kick out of that.
And that’s where a lot of places fall down, when it gets to a certain
size, it’s difficult to keep a track on everyone, it’s difficult to make sure
that you’ve got the right people doing the right things, and it’s only by
continuing to take an interest from the top down that we manage this year in,
year out. We watch our people more
closely than anyone else does, and we do that because if they’re not enjoying
what they’re doing, if they don’t want
to be there, then we need to do something with that.
Which is not to say bring them in like Alan Sugar and start pointing
fingers, but instead to find out why they’re volunteering for something that
they don’t want to do, when they could be doing so many other things.
For myself, it’s a matter of finding GM’s that actually want to be GM’s,
not because they think it’s the easiest way to get room and board at the convention. Over the last couple of years, I’ve built up
a list of go to people that I know I can rely on, that I know love running
games and even more so, love running games well, and it’s that spirit that
makes the best conventions, people who want everyone else to have a good time.
The management team had a meeting today that lasted a few hours, we had
to cover a number of things in that meeting, and while I can’t give you the
full details of the things that we covered, one of them was the allocation of the
jobs that we take on ourselves, and the need to make sure that we don’t overreach
ourselves in our need to make things excellent, because it’s so very easily
done. It’s difficult sometimes to trust
things to others, knowing that they might not care for it in the way you do,
but as the conventions gets larger, so the trust must grow with it, and the
trust you place in people is often repaid because they can see that it’s all
part of a greater endeavour, and those that want to make it better will work
with you to make that so.
But everything starts with a first step...
Sunday, 21 September 2014
Building a great convention - Part one
We’ve been running Expo for some years now, and every year we get the
same questions.
“What’s going on next year/How are you going to make it better?”
The problem here is that a lot of people think that building a better convention
is very much like Kevin Costner sitting there in Field of Dreams, with the
forever misquoted line of “If you build it they will come”.
The actual line is “If you build it, he will come”.
He, singular...
And that’s why building it isn’t enough, you need to know what worked,
what didn’t, what people said they wanted, and what they actually wanted when they said that. I get people all the way through the year
asking me for more of one game, less of another, why didn’t I do this, why did
I do that, why can’t I just put on more GM’s and give everyone the game they
wanted...
There are times when it gets a little much, times when you sit down and
you think to yourself (because no one else is listening), “Is it worth all this
hassle...?”
I spoke to Simon Powell, organiser of DragonDaze, a new convention down
in Newport, England, a short while ago. He
hadn’t managed to see a single thing of his convention, he’d been too busy
dealing with things on the day to try and enjoy any of it himself. The thanks he’d got were from people who were
leaving, having had a great time.
And you know what?
That was enough for him, as it is for me every year...
For a first year convention they did very well, best part of 750
attendee’s and everyone from traders to the public were happy with the event,
so there’ll be a second year and he’ll be doing some things the same and some
things differently. The problem with
forward planning anything is making sure that you don’t put too much in and end
up bankrupting yourself, so you’ve got to know your audience and you’ve got to
know what they’re going to go for and what they’re not.
So how to do this?
Data...
It would be nice to say that you could just look at it and get the feel
for what’s going on and what’s not, to think that your gut instinct has the
idea of what your convention needs,
but it’s simply not the case. You need
Data, pure and simple, to make things better.
In the various conventions I organise, I’m responsible for the
organised play. In a few of them I’m
responsible for more than that, but for the most part it’s figuring out what
people want to play and then making sure that someone is going to run it for
them. Between the RPG’s, the boardgames,
and the other games too numerous to mention, from the card games (who always
want to stage tournaments because that’s how they sell more cards), to the more
abstract games that everyone plays once,
loves to bits, and then never plays again, that’s what I do.
In a lot of ways, the first year of a convention is easier, you don’t
really know the audience you’re going to get or the numbers that will be coming
along, so you put a little of everything on and then plan for the year following.
At Expo though, we’ve had a number of years, and because we run it like
a business, I need to justify what we’re doing for the following years, so to
give everyone some idea of what we do to get that data, here it is.
We have a front desk that gets split into two sections, the games
section and the sales section. If you’re
looking to get in or buy an entrance ticket to the event, it’s the first desk,
if you’re looking for a game to play or something else, it’s the desk I run. That desk has a number of people who man it
constantly through the entire event, there’s never a time when there aren’t at
least two or three people there to make sure questions can’t be answered, but
the desk has a secondary purpose, and that’s to collect the tickets from the GM’s
and with those tickets, prove how many games ran, how many players were in each
game, and how popular each event was.
Then we have to get all that data, collate it all, put it in a
spreadsheet, analyse the trends, and see where things went. It’s not as easy as you might think it is,
for every event we’ve got to get the tickets in and you’d be amazed how many GM’s
can’t be bothered filling in a slip and handing in the form at the desk, or
when they haven’t collected the tickets, getting a slip in and putting “Sorry”
on the front.
When you’ve got all the data, you need to then go through all the GM’s
and make sure that the front desk team didn’t have any feedback from anyone
else, because it’s all well and good for GM’s to put in a form saying they had
six players for a game, but if that game was no good, then what’s the
difference....?
And here’s where there’s an unexpected bonus that comes from the
customer service that we provide. When
people come to us to ask for game recommendations, we tell them to come back to
us with feedback, we want them to tell us their honest opinions of what’s going
on and if they liked or didn’t like the game.
When players come to us asking where they’re supposed to be, we always
ask them to come back to us and let us know how things went.
And most of them do...
Some of the feedback is amusing (Best GM in heels and Lipstick), some
of it from the GM’s themselves (One handed their forms in all at once, the
first one had “Exhilarated” on it, the second, “Tired”, the third, “Exhausted”,
the fourth “Hoarse” and the fifth “Zombied” on it.), but the key thing here is
that we’re very serious about wanting people to have a good time, so when the
GM doesn’t turn up or runs a bad game, they know to come back to us and tell us
because we will refund them every
time and we’ll task other GM’s to provide them with something to do in that
slot.
And that makes for interesting data, because this year, I found out
that one GM at Expo this year offered five games, got two with no players, one
with two players, one with five players, and one game where we’d sold five
tickets to, he didn’t turn up for the game...
So we spoke to that GM separately, and found that they were delayed
somewhere else so couldn’t get to their game on time...
Really...?
Every GM at Expo has my personal number, it’s there for that very
reason, if you have a problem, I understand, just tell me so I know that it’s
coming and I can do something with it.
But apparently as well as not being able to get to the game in time,
they also didn’t manage to send me a text to let me know that they couldn’t
make it.
Well, he was upset that he’d not managed to make his game and we’d had
to give out refunds, but not so upset that he didn’t immediately run to another
game to make sure he could do what he wanted to. Except interestingly enough, the GM’s for the
game he was in let us know that the absentee GM had asked them to save him a
place...
So he’ll not be back this year, or indeed any year after that...
But every year, the data we have grows, we learn that beginners love
shorter games, and that there’s very little interest in events that are chained
together across the course of the day unless it’s by special arrangement with
whole massive groups of players in advance.
I’m at another set of meetings tomorrow regarding Expo, at which I’ll
be presenting the data that we’ve gathered from this year and my
recommendations for next year. When Expo
began, there were less than ten tables of RPG’s across the convention, this
last year there were more than three hundred and fifty.
The last thing you need for building a convention is the dream of where
you want to be in five years time and ten years time.
Me?
I want the whole NEC...
I want every hotel in Birmingham sold out with Gamers, just like
Gencon...
I want not to sleep the whole time, and I want others to be standing
that watch with me because they don’t
want to miss a thing...
And it’s a dream to be sure, but it’s a dream worth working towards, so
count those years with me and see where we get to...
T Minus Ten...
Saturday, 20 September 2014
Story September - The Bottom Drawer... #amwriting #amwritingsf
“You can’t be serious...” Miles looked down at the map as General
Arrett moved the figures across to the front line. “You think you've got nothing
left to lose at this point.”
“Remind me if the unit I’m asking for has ever lost a battle.”
“Lost is a loose term,” Miles looked down at the line, “The Bottom
Drawer aren’t a regular unit of soldiers, that’s why they’re not enlisted military.”
“I know, and that’s the only reason I’m stood here and not just
ordering them straight in.”
“If you want the Bottom Drawer, I’ll put the offer to them, you’ll need
to sign the waivers and the pardons in advance.”
“Pardons...?”
“For whatever it is that they do while they’re out there.”
“Is what they do that bad?” Arrett leans back from the table.
“They didn’t get the name ‘The Bottom Drawer’ by accident if that’s
what you’re thinking...”
“How bad could it be?”
“If you have to ask, you haven’t thought enough about it...They’re not
a scalpel, General, you don’t ask for that unit if you want to keep something
neat.”
“Alright, I’ll come back to you by tomorrow morning, can you have them
ready to move?”
“I’ll keep them on standby,” Miles nodded, “Leave the deposit with me,
if you don’t need them, we keep the deposit.”
“Acceptable...”
Miles woke early in the morning to the sound of the phone from the
operations office. He paced out of the
bunk and into the office.
He picked up the phone, “PB solutions, Miles”
“I need them on the border in
four hours,” Arrett sounded like he hadn’t slept the entire evening.
“Are you nearby?” Miles opened his desk and picked out the contracts,
leaving them on the top.
“I’m near the border myself,” Arrett said.
“I need you back here to sign for them,” Miles frowned, “I won’t
release them until you do that.”
“I don’t have time to do that,” It was all but a growl, “Just get them
here...”
“No...” Miles shook his head, “That won’t happen General, you sign or
they stay here...”
“I don’t have time to get over there and sign for them.”
“Send someone with authority,” Miles shrugged, “They’re not leaving
till they’re signed for.”
“I don’t think I’ve got anyone close enough.”
“Not my problem General,”
Why is it military types always
try and get away with the responsibility side of things?
The phone went silent for a second and then there was a click as the
phone was transferred again.
“Brigadier Graf here,” The voice was deep and calm, not a voice used to
being refused, “I want those men here now and I don’t have time to mess about
with paperwork.”
“Brigadier...” Miles sighed, “Perhaps I didn’t make myself clear enough
to the General, no paperwork, no men, simple as that...”
“Do you realise who you’re talking to?” Graf’s voice got quiet
“Do you realise you’re being recorded?” Miles grinned, “And don’t
bother with the threats General, you know what happens if something happens to
me.”
A pause on the line
“Yes...” Another pause and then a sigh, “General Arrett will be with
you in two hours.”
The line went dead...
Two hours later, General Arrett finished the paperwork and handed the
originals to Miles, along with a set of co-ordinates for the drop point. Miles
looked at the paperwork and checked over the request.
“Hold Perimeter one, collateral approved, no friendlies in the area.”
Miles checked down the paperwork, “Why do you need us for this? You could use the regular army...”
“They outnumber us sixty to one,” Arrett looked down, “We just need
something to hold the line while we get our people out of there.”
“We’re not a defensive unit,” Miles folded the paperwork and put it in
the safe, “You know that.”
“We know,” Arrett nodded, “Are your people ready to move?”
“Stood outside,” Miles glanced to the window.
Arrett walked over to the window to look down at the courtyard where
some twenty men and women were milling around in casual clothing.
“That...?” He looked back at Miles, “Is that what a hundred million
dollars is paying for?”
“You’re not paying for how they look,” Miles shrugged, “You’re paying
for what they can deliver.”
“And those...” Arrett looked back with a scowl, “Those will deliver
what I asked for?”
“You wanted a forty mile line holding,” Miles made a show of looking at
the paperwork, “They’ll hold it, you’ve specified that collateral is approved
and there’s no friendlies, so if you have no other questions...?”
“No, that was it, let me know when they’re finished.”
Arrett left without another word and Miles looked out of the window.
“I won’t need to.” His mouth quirked in a half smile.
The General was back on the line within the hour.
“I don’t remember authorising tactical nuclear weapons.” His voice was
barely a whisper.
“I don’t remember you excluding their use,” Miles leaned back in his
chair, “I’ve got here that you had no problem with collateral and there were no
friendlies.”
“How can you be sure you didn’t get any friendlies with those nukes?”
“Well, two things to consider,” Miles pulled up the report from the
first plane, “They didn’t hit anything on your side of the line, and they’re not
using nukes, so you don’t have to worry about the fallout problem.”
“Not Nukes? How do you explain
the amount of damage that got caused, I felt the impact from here...”
“I told you they weren’t a scalpel,” Miles shrugged again
“And I was expecting a bit of a ragged slice, not something to take a
scoop out of the earth, if they weren’t using nukes, what were they using?”
“That’s Classified,” Miles smiled, knowing the response that was going
to be forthcoming.
“CLASSIFIED?” Arrett spluttered down the line, “There’s nothing you’ve
got clearance for that I haven’t.”
“Well then, you shouldn’t have any problem in finding out what they
were using.”
“I’ve got satellite imagery of the areas coming up in the next hour, I’ll
be able to find out.”
“Well, good luck with that General,” Miles nodded, “If I were you, I’d
be spending the next few hours making the best of the free space you’ve got.”
“We’ll be doing that...”
The Line went dead.
Miles stepped out onto the balcony and looked down towards the concrete
strip outside as the figure in the air circled and dropped down, landing
lightly on her feet and slowing to a halt.
She looked up, zipping her flightsuit up as she trotted up the stairs,
the name “Meteor” emblazoned on her shoulders.
“Are they happy?” Meteor looked up at him, “We’ve made a line of holes
down the whole forty mile stretch.”
“Think we’ll need to keep it patrolled for the rest of the night,”
Miles looked down at her, “I think the general’s got a little curiosity going.”
“Anything we need to stop?”
“Ask Copernicus to keep his eyes skywards,” Miles nodded, “If he so
much as feels something looking at any of you, tell Gravity to bring it down.”
“You know Gravity isn't that accurate,” Meteor grinned at him, “Might
get a bit messy if he picks too much out of the sky...”
“So get Flightpath to bring it down where we’re being paid to keep
things clear,” Miles nodded and turned back to Meteor with a grin, “Do I have
to think of everything?”
“Not at all Boss, just like to keep you involved with these things.”
“What makes you think I haven’t been?” Miles looked at her
Meteor rolled her eyes and floated upwards under her own power, “No
worries Boss, we’ll keep things clear.”
It was five hours before the next call came in.
“You’ve got Prometheans on the ground,” Arrett’s voice was quiet.
“I’ve got what on the ground?” Miles kept his voice level
“Prometheans,” Arrett over pronounced the name, “Rogue leftovers from
the Eugenics wars, you know what I’m saying...”
“Oh I know what you’re saying,” Miles smiled, “But if I had a team of
Prometheans on the hook, the price you’d be paying would be fifty times what I
just got from you.”
“And maybe that’s why you’re keeping the price as low as you are doing,
to make sure that no one suspects what you’ve got.”
“Tell you what,” Miles leaned back in his chair, “You come to me with
some proof that I’ve got rogue superhumans on the leash and I’ll be happy to
talk to you, as it is, all I’ve got is some well targeted rocks and a very
expensive satellite relay system with which to throw them by.”
“Yeah...” Arrett’s tone turned sharp, “I’m sure, I’ll be in touch...”
Miles leaned back as the line went dead, then brought down the
microphone on his headset.
“Line, Did you get all that?” He kept his voice low.
“Yeah,” a quiet womans voice answered, “What do you want me to do about
it?”
“Send Glass,” Miles nodded to himself
“Glass?” The woman’s voice rose, “Are you sure?”
“I’m sure,” Miles said, “Message only, wait for my call.”
Another two hours went by, the call came in again, this time from a
different line. Miles flicked his microphone down.
“Be ready,” He picked up the phone, “PB Solutions, Miles...”
“We’ve got footage of people walking around in those craters,” Arrett
sounded smug, “Seconds after the explosions went off...”
“Yeah, you do,” Miles nodded, “And that’s why you moved to another
location before calling me, let me guess, nice shielded bunker to stop me doing
anything to stop you?”
“That’s right...”
“Alright, what’s your play then General?”
“Well, we’re going to start with names.”
“Thought you had one.” Miles rubbed his forehead with his other hand, “I
can think another one up for you if you like...”
“Cute,” Arrett’s voice turned smug again, “We’ll start with the names
of all those you’ve got working for you, and when we’ve got those, we’ll keep
going to all the people who’ve used them before.”
“Now...” Miles said, then paused a second, “General , you need to
consider what you’re threatening here, and ideally before you really start threatening...”
“You can’t get to me here...”
“Me?” Miles mused, “No, I can’t...”
The sound of something scratching in the room down the phone echoed and
the line was silent for a second.
“Glass, on the other hand,” Miles nodded, “Glass can get anywhere he
likes, and he’s not the most sensible of people in the first place.”
“The Glass...” Arrett’s voice has lost all it’s smugness, “It’s making
words on it...”
“I’d read them if I were you...” Miles flipped the phone on to
loudspeaker as the sound of scratching glass continued.
“We....Can....See....You...” Arrett’s voice read the words as they
appeared on the screen in front of him, “We....Do....Not....Get....Paid....To....Be....Threatened....”
There was a commotion of people in the room on the other end of the
phone.
“Oh General,” Miles called, “General?”
“I’m here.” Arrett’s voice had a tremble to it now.
“If you go outside, you’re dealing with the one called Meteor, not the
one called Glass...”
“You can’t get away with this,” For a second, Arrett recovered some of
his composure, “We know where you work from.”
“And we know where you are now and where you live...” Miles said, “General,
you wouldn’t believe how many times I’ve had this conversation and with how
many leaders of nations. We’re not loose
cannons, you’re dealing with professionals that just happen to be able to break
the world if the mood took them...”
“You understand that we can’t allow that sort of threat to exist,” The
sound of glass being scratched echoed down the line again.
“And you understand that if I’ve had this conversation with the
President of the United States and he backed down, I’m not likely to be cowed
by you, am I?”
“Back....Off....Or....We....Get....Creative....” Arrett read the words
on the glass.
“He’s just saying what I was thinking,” Miles rocked back and forth on
his chair, “Do we have an accord General?
I’d like to recall my people before you end up paying them overtime.”
“Overtime?” Arrett’s shock was apparent down the line.
“You hired us for an Eight hour window, we’re on seven and a half hours
now, much more and you’re paying overtime for us.”
“I...” There was the sound of angry and scared voices in the
background, “No...No, we’ve got all we needed from this. I...Thank you for help
in this matter.”
Sounded like he nearly choked on
those words...
“You’re welcome General,” Miles kept his voice light, “Glass,Call, come
on home, and General, I trust we won’t be getting any more nasty phone calls in
the night?”
“No...” the voice was Brigadier Graf’s, “You won’t...”
The phone went down and Miles listened through the down receiver as
Call kept the line open a short while longer to hear the Generals Rebuke.
“I don’t think we’ll be getting any problems from them,” Call said, “But
we’re going to run out of clients if we keep upsetting them like this.”
“We’ll never run out of clients,” Miles said, “Simple rule of
gardening, when you’ve got a big problem, you don’t use a small tool, and when
you haven’t got the strength to do it yourself, you send for those who can.”
“Reckon?”
Miles sat up on his chair and looked at the in tray overflowing with
requests for work to be carried out.
“Well, I don’t think we’re going to be short of landscaping work for a
while...”
Friday, 19 September 2014
Dominion - Game Review
So last night we had two different games to try out, the first being
Elder Sign, which set us up for bad moods all over, which meant that Dominion
had a whole of bad blood to get over to win us for the night.
Billed as a Deck building game, we were a little curious at the rules
as they were presented as most of us are Magic the Gathering Veterans of some
years experience, so to us, a Deck Building game is one where you build a deck
and then go out there and beat people with it.
There were certainly enough cards in the set to enable us to go out
there and build decks, but then we read the rules and a little confusion set
in.
“So you throw your whole hand away every turn...?”
Was the thing we didn’t get around immediately, the whole point behind
most card games is to have a hand full of cards that will prove useful and then
hold on to those till you can make use of them, how are you supposed to do that
when the game has you throwing the cards away every turn.
So we started playing to see if it made more sense when you were
looking at it in real time...
Curiously enough, it did...
The premise behind Dominion is that there are several piles of supply
in the middle of the table, you start with a few coppers and you buy cards from
the table that are then put in your discard pile, when you get to the bottom of
your deck, you reshuffle the discard pile and start again, at which point the
cards that you bought on your way through the deck the first time will then be
available for you to use.
The game gives a suggestion on the cards to play the first game with
and there’s a number of other cards in the deck that can be used to allow
permutations of play and different strategies to be put down to make for more interesting
games depending on the types of players you’ve got around the table. Once we’d got the idea that you were buying
cards to be used at a later point and that’s how it’s a deck building game, things became significantly
easier to work with.
The turn sequence is simple, A, B, C.
A for Action, you play an action card from your hand, depending on
which action card you play, this can set you up to play more action cards, get
gold, get more buy actions, and a number of other things. You get to play one
action card each turn unless you can get more actions by playing that one card,
we had combinations late in the game where we were playing seven and eight
action cards in a turn because of the combinations of cards that were coming
up.
Once the Action has been played
B for Buy, you get to buy one card from the table if you have the
appropriate funds in your hand. If you’ve
played action cards that allow you to buy more things, then you do that in this
phase also. This is also the phase where
you can buy victory points the same as everything else, but beware buying too
many victory points earlier on as the victory point cards go in your deck like
everything else and drawing a handful of victory point cards can severely
curtail what use you can do on your turn...
C is for Cleanup, all the cards you’ve played, bought, used, and spent
go in your discard pile and you draw another five cards, if your deck is used
up, you reshuffle your discard pile and form the deck again.
Play continues till you’ve got to the bottom of the province cards pile
(high scoring cards) or you’ve exhausted three supply piles on the table, at
which point all players count up the score they’ve got from their decks and the
highest point score wins.
It’s a deceptively simple game, plays very well (you can see why it got
game of the year), and can be learned in very little time (less if you’re not
used to other card games), we liked it a lot and will be playing it again a few
times before deciding whether or not it’s worth putting out the extra money for
the large number of expansions that are available for the game.
Elder Sign – Or What chance do we have anyway...?
Having played Arkham Horror once and found that the real horror of it
was that when they said ninety minutes on the side of the box, what they forgot
to put down there was that that was the set up time for the game, not the
playing time, it was with some trepidation that I took a look at Elder Sign.
Fantasy Flight, so as always, the production values are godlike, all
the counters in the world, full colour, specialist dice, nothing less than what
you’d expect from them. But increasingly I’m asking the question that while
it’s nice to have excellent production values, if the game itself cannot be
played, what’s the point of all the shiny...
So this was to be the test of it...
Set up is easy enough, you set aside a number of missions, choose which
elder god you’re trying to prevent waking up, choose your investigators for the
task, and then start to solve the missions.
Each mission takes three hours on the clock, with other effects taking
place at certain times on the clock.
Solving missions is done by matching the symbols on the missions cards
to the symbols that have been rolled on the dice. With equipment, spells, and unique items that
you start with and can earn from completing missions, you can get extra dice to
help with getting the symbols you need.
It’s not easy...
I’ll make that point as a side thought, because when I say it’s not
easy, I mean to say that it’s very bloody hard.
If you fail at a roll on the things you need for a mission, you make
another roll with one less die, and then one less, till you have no dice left
to roll or you can’t complete the mission.
In this particular game, we were nearly knocked out a number of times on
the first missions that we attempted, and while I’m assured that the missions
that we got were difficult, a check through the deck at the end of the game
suggests otherwise.
Results on the missions can generate monsters that are placed on the
missions to make things more difficult, and there are doom cards that are
played every time the clock goes around once that make things...
You guessed it...Even more difficult.
We managed a few missions before one of us went insane, and then
something happened that put me off the game for good. From the Doom cards, we had one that was
already existent that cost everyone two sanity points, and then a second card
cost everyone else another two sanity points.
Given that most characters start out with five at most and we’d been
playing the game for a full turn of the clock, the sudden and unpreventable
loss of four sanity points from all players on the table represented a total
party kill with nothing that anyone could have done to make any difference.
This for me constitutes a fairly basic breach of game playing
protocol. If you’ve got something that
can wipe out the party in a single hit, you give them plenty of chance to do
something about it, you let them know it’s coming, and you make sure that it
doesn’t just spring on them from the middle of the deck. Any game that has within it the mechanics to
wipe out a party, no matter how large or well equipped, with two random cards,
is not a game that I’ll be playing.
I understand that the fight against the creatures of the mythos is a
hopeless thing, I get that there’s no way to stop the dark gods, and I
understand the hopelessness of the whole fight against them...
This is not something that any sensible person would want to get
involved in and I understand completely that investigators have a short
lifespan...
However...
This is a game, or at least it’s supposed to be, games are supposed to
have some element of fun to them and spending an hour failing very difficult
tasks, only to be annihilated out of hand by a random card draw, was not fun...
It might be that others have had more success with this, perhaps a
greater number of players would help (we had three), and different combinations
of cards and equipment might have yielded fun for us, but as it is...
There’s easier ways to go insane...
Thursday, 18 September 2014
A new RPG - Quest
The problem with being a convention organiser is that you spend so much
of your time organising the conventions so that everyone else has places to go
and things to do that your own projects invariably slip to the side.
In my case, I’ve been putting together an RPG and a card game for the
last year or so, the card game is called Flatpack Vampires, and the RPG is
called Quest.
Today it’s Quest that I’m talking about.
When I started making Quest, I didn’t look at what was popular or what’s
selling or anything like that, I looked at what I’d want in a game if I was
playing it and started there. The first
thing was system, because it’s too easy to just make a world and then tag
someone else’s system on to it so that people don’t have to learn something new
and you get access to all those players without having to do any work at all.
That was not for me...
So the system is D6 based, I’ve run it through a few maths masters to
make sure that the numbers actually add up (because on the first run, they
really didn’t, but not being a maths man, I didn’t know that.), and that you
get to roll dice when you want to, but you also get to avoid using dice if you
want to. Not easy to do, but with the
time I’ve spent on it, I think we’re getting somewhere.
The next thing was the world itself, I didn’t want everything to be in
full colour with all the options already laid out, everything on maps, no place
to go and find things, no place to go to places where the world had not already
had footprints on it. What interests me
most about the worlds I go adventuring in is that I’m adventuring, if I’ve already got a map, someone else has already
been there, and as I’ve got the map, they got back out and they probably had
all the good stuff to begin with...
So there’s an A1 world Map on my wall next to me that has all the basic
parts of the world and all the other parts that I’ve been adding in every time
I’ve had an idea on things. Presently it
looks like this...
The mountains now all have names, the lakes have names, there’s places
where the tribes are and the places where I haven’t yet put things. I’ve been adding to it for some time, so
there’s enough to go on for quite some time without having to come up with
something new...
Which brings me to what I’m putting in the world...
People to be sure, plenty of them, but also monsters, and if the world
hadn’t been explored completely, there’d be things out there that people hadn’t
seen before, and they wouldn’t be in full colour single shot posed positions,
they’d be things that people had seen out in the wild and sketched what they
could, when they could. For this I
sought a particular type of artist, one who could do sketches of parts of a
creature but make them look like they were real and all belonged to the same
creature. The basic bestiary ran to the
following creatures...
Which when viewed up close look like this...
Then there was the question of how the world would look when you
started seeing the cities, especially when you have to look at it through the
eyes of the people who’ve only seen the parts of it and had time to sketch
them. On the one hand, full colour
drawings with all the details in the world are lovely, but there’s nothing left
to imagine, so I had images of the whole
of the city done, rather than every single bit of it, and they started looking like
this...
And then other locations that defied description, like the Titan's Causeway, a bridge that stretches between continents...
That brought me to the characters that would be a part of this world
and adventure in it, and that brought me to the character sheet...
It needed to be something that had a system that would not only use the
character sheet, but would work with it and make things intuitive when you were
making your character sheet. In the
beginning, the sheet looked like this,
and then we went through playtesting and
had a few comments made, and that changed things a little, ending up looking
like this...
So with a system, creatures, people, and a world, what was left...?
Adventures...
And therein lies the question over things, to keep the sense of mystery
to the world, you can’t have everything laid out in front of you, you can’t
include the monster on the front cover and the map of the dungeon in the back
cover. It has to be something that gets
the players engaged, they have to be thinking the whole time and that’s not
easy to do with a published adventure because you have to make it interesting
enough to get them attached to it, and when you’ve made it interesting, you’ve
got to make it easy enough to run without having the scenario creator sitting
at the table advising...
Adventures in Quest are made up of hints and clues that evolve into
adventures. There’s never going to be a
map that you find that leads you to treasure, you may find a body in the
dungeon that you’ve just gone into with the details of the things you’ve
already been through and some idea of what got that person as they were coming through,
but it’s never going to be laid out 10x10, not even for the GM.
An example of this is one of the introductory adventures, called Death
in the Long Grass, from the book of the same name, wherein the players are
asked by the Explorators Guild to investigate a new type of creature out in the
Tyravig plains. When they get there,
they learn that it’s not something from the creature guide, it’s something else,
and it’s not just the dumb animal that they thought it was. This leads on to other encounters with the
creature and the complications that they bring, giving all different types of characters
chance to do something of benefit.
And that brings me finally, to the plans for the world and the campaign
that goes with it, and I’ve been coming up with ideas for that for the last
twenty years, most of them now semi fleshed out in handwritten notes, but more
than a hundred different adventures that could be played before the world got
into the really serious stuff.
The problem is that I’ve been organising three of the largest conventions
in England this year, helping out at four more, and the work I needed to do for
these things could not be done while I was working on Quest, so Quest took a
back seat till I had those things done...
And they’re mostly done now, I’m releasing the starter edition of the
game when the formatting has been done to gauge interest in it, after all, if people
just look at it and go “Meh...”, then there’s no point in doing the rest of it
in time to release it at the big convention that I organise, UK Games Expo, but
I wanted to see from the rest of the world if my vision is something that gets
people interested...
So there’s the question, there’s still playtesting required before the
release of the starter set at the end of the year and I’m looking for as many
opinions as I can get, pay’s not much, you get your name in the book and you
get a copy of the full version PDF when I finish it, but you also get to make a
change on something that’s going to be new and different to anything else you’ve
seen before.
Interested?
Get in touch...