Sunday, 13 July 2014

Adventures in Pogonotomy – Gillette 7 O’Clock Sharpedge blade

So, following the trial of the Wilkinson blade last week, and not changing anything about the other parts of the test (Same razor, same shave cream, brush and so on), I set about trying out the Gillette 7 o’clock Sharpedge blade.

I got a good price on these, as part of a bundle of blades when I went for the monthly stock up, in with a variety of others, meaning that they came out to around a pound per pack of blades.  Only five in this one compared to ten in the other packs, so perhaps they’re considered to be a little better than the others in the bundle...

So, four days growth on the stubble (working on the premise that if I try one blade with a single day growth and then a different one with more, it’s not a real test of the blade), lathered up and proceeded to shave

Initial impressions were that it was a very forgiving razor in the 34c

Perhaps a little too forgiving...

It’s not that the blade won’t cut, it will, but it won’t remove everything on the first pass, leaving things smooth for an upwards clean up stroke.  In a number of cases, I had to make a second and even a third pass.  The blade itself was comfortable against the skin, no nicks or scrapes and overall, very mild indeed, which would make it ideal for someone just starting out as it was significantly more forgiving than the Merkur or Wilkinson and an order of Magnitude more forgiving than the Feather.

However, as I’ve been doing this a while and I’ve now got my technique reasonably down, I have to wonder if the forgiving nature of the blade is what earns it my unforgiving review.  In all, reasonably priced and excellent for those just starting out, but for those who’ve had a few times around the block...

You might be looking for something with a little more edge and a little less ease...


Saturday, 12 July 2014

Day 193 - Long weekends - Required 530750, Achieved 501029

Over half way, twelve days behind, but over half way...

It's the small victories you count :)

Thanks to everyone who's made comment on things for me so far, it's been really useful to get that sort of feedback and it will certainly be put to good use.

But it's late, and shaving beckons...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

Friday, 11 July 2014

Day 192 - And so the news is here - Required 528000, Achieved 499401

Day 192 - And so the news is here - Required 528000, Achieved 499401

I wanted to make sure the initial announcement had gone out first before I posted about it, but I'm going to be running the organised play down at Dragonmeet this year, had a long conversation with Chris Birch about it, where he see's it going and what he wants from it, it's good to see that he's intending on taking it back to where it started, when it was a convention for gamers and games of all sorts.

So, starting tomorrow, I'm putting out a number of emails to particular people about their groups and if they're going to be interested, because I was there when Dragonmeet started all those years ago and the only games running that year were the ones that attendee's organised, and I saw it grow, then stagnate, then start to slump, so to be honest, I'm really quite happy that it's got a new lease of life and I'm extremely happy to be in and helping when it kicks off again.

Anyone who knows me and is interested in doing something, don't wait for me to get in touch, get in touch with me :)  There's a lot of big ideas running around and I want to make sure we don't miss any this year so we can build on it for next year.

But interesting times ahead...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are....

A note under the table - A Question of Epicness...

Who here plays Epic Games?

I don’t, not anymore, I haven’t got the time to play them, but I’m sure we all remember the times of massive adventures with huge purpose, intrigue, millions of b’stards to bash, and the grand prize at the end of them.

But the thing that struck me today was that the Epic Scenarios never really had Epic titles to them, they tended to be the name of the place or the name of the item that the players were after, such things as the Temple of Elemental Evil or the Rod of Seven Parts, things that are now classic because everyone played them at the times, but now seem a little...tame?

I ask because I’m currently doing some more of the scenarios for Quest and in amongst them, I’m finding that the original title for the scenario seems a little flat, a little lacking in the “Inspire people to play things” category, and then I considered, if you’ve got an epic title, surely you need an epic story to go with it.  You can call a scenario “The Fall of Tiamat”, but if the scenario only has an encounter with a bunch of Tiamat cultists, people are going to be feeling a little cheated by the whole thing I would have thought. 

That said, I look at a lot of published material out there at the moment, and a lot of it is reasonably simple stuff to get through, there’s very little in the way of strong puzzles, investigations to be carried out, people to hunt, clues to find and so on. 

And then the other thought occurred...

What if no one plays those sorts of things anymore?

So I’m curious to what other people think on the matter, are huge arcs of story a good thing in RPG’s, or does everyone prefer the “Today’s scenario will be...” sort of thing.  Are campaigns (real campaigns, huge detailed tomes of data) a thing of the past, do people still want to put in the time to do these things (particularly at my age when we’ve got so much else to do.), or is it just a dream of my yesterdays?

I’ve got some of the Quest module titles here and I’m going to put them up here to see if any of them, just by the title, are interesting, and if so, why?

One of Us
A Million Hungry Strands
The Island of Wood and Rope
Seven heads, One Soul
Teeth in the Darkness
A Hole in the World
Bright lights, Darker Shadows

But I am interested in peoples thoughts on campaigns in general...


Thursday, 10 July 2014

Day 191 - So tomorrow the game begins in earnest - Required 525250, Achieved 496670

Day 191 - So tomorrow the game begins in earnest - Required 525250, Achieved 496670 

Because in the quiet words of Holmes, the game is very much afoot...

And still I can't say anything about it....

Damnit....

More tomorrow hopefully...

Interestingly, the post on why we should aim higher in games got less interest than expectations of GM's at conventions (which remains the most watched post of all time so far), and I wonder if that's because people are less interested in thoughts on games or because of what my not day job is...

Not that it's a concern, just a curiosity :)

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

A note under the table - On why we should aim higher with our games than MurderHobo and Monty Haul

Why we should aim higher in our games...

There’s call for a number of different games at Expo, from the dark corporate nihilism of SLA Industries to the Honour and duty of Legend of the Five Rings, but all of them have one thing in common.

They’re something we can’t do at home...

I get asked the question of why we do what we do quite a lot, and it’s mainly because most people can’t understand the idea of doing things in a world that’s not the real world (even though these people may spend hours and hours watching TV programs such as Coronation Street and Eastenders), so I try to explain that it’s not about playing make believe, it’s about the time you spend around the table with other people, it’s about the stories you build with them. Most people who’ve played will remember something that happened, whether it was comedic or serious, whether it was an instant or it took all night.  Whether six people spent hours in near darkness to better capture the atmosphere, or two people after the game had officially finished, sat in a room alone as their characters trying to find a way that they didn’t have to kill each other after the events of that day...

These are the things that make the games that we play interesting, these are the points at which we are completely in that world, and who is to say that these worlds are any less real than the ones that we live in every day.  There is no way for us to do the things that we do in these worlds, we’re not spellcasters or knights, and whatever we do in our day jobs, it’s not likely to be as much fun as what we do every time we play, and therein perhaps lies the point.

Not all of us get to be the people we were meant to be...

It starts out well, and then life invariably finds a way to get in the way, whether it’s the day job, illness, having to look after your kids, or the pressures of the real world to conform to what it needs us to be, very few of us get to live the life we dreamed of.  There’ll always need to be people to take out the trash, and people to work the fields so that everyone else can eat.  In very few cases are those jobs the ones that those people wanted when they were young. Some choose to dull the pain of the world with drink or drugs, some go walking amongst nature, some swim...

We play...

And that brings the question of what we play, there are games to cover everything, from storming the pillars of heaven to having an argument around the family table.  I personally prefer Epic over Everyday, if I can do it in the real world, I’ll just go do it in the real world.  When I take the time out of life to go adventuring, I want it to be something that I’m not going to find in the centre of Barnsley, and don’t get me wrong, there’s plenty of monsters and mayhem in the centre of Barnsley, but it’s nowhere near as interesting as the things I find around the table, even if the denizens of Barnsley are scarier than anything found in a monster manual.

There’s an innate need in people to be more than they are, to live a better life than the one they were given, to strive and seek for something more, the games we play allow us to do that and more, they allow us to imagine a world where we are what we were supposed to be, and given the successes that we have in those worlds, we can redouble our efforts to be better every day when we get up in the morning.

And that’s why I don’t like so called Murderhobo scenarios, when the players turn up, kill everything, and then take its gold and consider that to be a victory. 

Just go play Diablo instead, play Torchlight, play any one of a number of games where violence and valuables are the currency of victory, don’t go to a table with other people and spend the time rolling dice to kill things, then try to justify it as roleplaying.  If you’re going to do that, you’re not roleplaying, you’re wargaming, and there’s a big difference.

To be sure, some of the bigger scenarios do require that something (usually the big bad) gets beaten down, but the best games I’ve ever played have been the ones where not a single die was picked up, not a roll was made, the whole thing was driven by the players and I as GM got to sit back and watch the game unfold, only giving them the briefest points when they needed to know what the world was doing.

And that brings me to the other side of wanting a better world, there’s a lot of discussion going on in the industry at the moment about the greater inclusion of women (in roles other than eyecandy) and minorities (in roles other than expendable) in roleplaying games, both in the artwork presented and in the nature of games that are being run and the scenarios that are offered for people to play.  Many of the larger gaming companies are making active efforts towards Inclusivity, with the gender, ethnicity, and orientation of the characters being made apparent within the scenarios, where previously all there was in the character profile was

Male, Human, Fighter 12

Now there’s two sides to every story, and quite a few are in the position that I’m in, being White (well, sort of pale blue, this is England), Hetero, middle aged (I’m really not in my head...), and married with kid, and having played the game forever, the question being asked is...

What’s the fuss about...?

Why do we need to include things that were never in there before, why do we need to have Lesbian Barbarians (beyond the exploitation films of the seventies), why are ethnicities and orientation so important?  In with the question is the answer, and that is that for them...

It isn’t...

And for a hobby that gets its fun by playing something that we’re really not, by being something that we’re never going to be, there’s a whole lot of disharmony regarding this, and when I look at the arguments being posted, the straw men that are dragged out to support points of view (on both sides I might add), and on the whole, general lack of listening from the rabid proponents on either side, it just suggests that we’ve forgot why the war started, but by golly, we’re determined to see the end of it...

Here’s how I see it...

The inclusion of characters of different gender or sexual bias makes no difference to me, but that’s because I’m in the most populous of the demographics, so funny thing, I already see me everywhere and that’s why I’m not asking for me to be more represented in roleplaying products and shows everywhere.

However...

I’ve also been in the minority on things, I’ve lived in places where I was one of only a few white guys in the area, I got the stares every morning, I got people looking surprised that someone like me was walking around there. The primary thing I took away from that is that while I was feeling isolated and marginalised, everyone else who lived there was having a fine time, and they weren’t being deliberately nasty towards me, I was just different and humanity in general has a problem with different.  All I wanted to see were more people like me every day...

And that’s all this is...

I have no problem with all races, genders, and orientations being accounted for in games, in fact, I think it’d go a long way towards making things better for humanity in general to remember that it’s not the game of any one of us, it’s the game of all of us, and we need to remember that.

So here’s my word on the matter and here’s where I’m resting it...

To all the dudes like me, Friar Tuck (with Dice), Hetero (on the occasions we actually get laid), and as pale as Crown Mill writing paper (Yes, the blue one), who don’t understand what all the fuss is about and are shouting about why can’t things be the way they used to be, consider this...

When First edition came out, everything was literally black and white because those were the only two colours that they had for any internal artwork, Thirty years later, everything’s full colour and most people look down on the old fashioned line art of years ago...

When First edition came out, there were seven character classes, and two of those were different races, Thirty years later, there’s hundreds of classes and every one of them requires that you have a race as well as a class...                                                                                                      

When First edition came out, it was the only thing to be played, so everyone played it, Thirty years later, there’s hundreds of system and the one that gets to call itself D&D isn’t the D&D that was...

But at least we can see it for what it is now...

The inclusion of LGBT characters, of real ethnicities, not just the token characters, and of women being strong role models rather than just strong playboy models, of complex storylines that mirror real world issues rather than wandering down a dark hole looking for treasure (wonder if there wasn’t a hidden metaphor in there somewhere...) will happen.  No matter how much people try to stop these things, to maintain the status quo, there’s one simple truth, and here’s the cheerful thing.

It can’t be stopped...

Because the world isn’t the same as it was thirty years ago, we all grew up, the world grew with us, and look at all the toys we have to play with now. Change is inevitable, and as I had the choice all those years back, we either embrace the change or we run from it, because nothing you or I or anybody else does will stop it.

And to everyone else who’s not Friar Tuck with dice, I ask this...

Give us a hand...

Most gamers I know don’t have any particular aversion to any type of character in a game, most of us have played the other gender at one point or another, we probably got it wrong, but roleplaying is all about trying out new things and that’s a part of it.  If we get it wrong, don’t shout at us, point out that there’s other things out there, show us the brighter world that’s waiting, because there’s a whole bunch of people out there who don’t see that they’ve got it wrong and telling them they’re wrong or shouting at them won’t convince them of anything except that they were right...

 Everyone can see the world is changing, so when you see someone saying that there shouldn’t be LGBT characters in something, that women should only be eyecandy, what do they know of anything?  Are they still sitting there wishing for the glory days when Thatcher was in power and Reagan was steering the herd of America on to its righteous future? 

My thought?

Let them...


Wednesday, 9 July 2014

Day 190 - Things are really going better now - Required 522500, Achieved 494096

And other things have been done today, it's been busy, but it's been good, more on this tomorrow (possibly Friday) when I can talk about it, but in the meantime, a question on the use of epic titles in RPG scenarios...

Do Epic sounding titles mean that the scenario has to live up to the promise engendered by the name?  I have my own thoughts on the matter and I'm posting more on this tomorrow when I'm going in depth on a few things that I've been considering in recent times.

So with no further ado...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

Adventures in Pogonotomy - Part 1

Two months ago, I started shaving using an old fashioned double edged Razor, I have to admit that I had my reservations regarding this, but all the indications from those who do it on a daily basis were that it was a better way of getting rid of the day to day fuzz and (When you’ve got over the initial hit for getting the equipment) far cheaper than going with conventional cartridge razors (You know, the ones that look like they’re sponsoring the latest wolverine film...), so with that in mind, I started using them.

I haven’t stopped using them yet...

However, the interesting thing that I’ve noted is that there’s a whole community out there of people who have it down as all manner of different things, there’s hundreds of groups for traditional shaving, forums, all the products in the world for every type of shaving you can imagine 



(First person not from one of the forums who can tell me what this is without googling it gets a pint), and then some, but the one thing I’ve noticed above all else is that for some, it’s just a matter of replacing the cartridge with something a little more traditional, for others...

It’s a Religion!

Given that using said razors is far easier once you’ve got used to the technique of going slow and not making multiple scraping passes over your beard because the cartridge can’t handle any sort of beard growth, it then becomes a search for the right combination of things to use to get the perfect shave.  I started off with a Merkur 34c 


and Merkur Blades, recommended for all beginners, and to be honest, even with those, I ended up looking like the Red Skull (see http://millionwordman.blogspot.co.uk/2014/05/and-so-i-have-face-that-looks-like-ive.html) for the full story, and from then I’ve been experimenting these last few months with a few other things.  The first thing I’ve done is get a variety of new razor blades to test things with, as evidenced below.



So clockwise from the top left we’ve got Treet, Gillette, Wilkinson, Shark, Derby, Merkur (which the flash obscured sadly), and then Feather.  There’s a shaving shop in leeds (http://www.traditionalshaving.co.uk) that does all the things that you need for a good shave, and particularly when you’re going to get something like this, it does good to be able to smell the product first hand or in the case of a new shaving tool, handle it yourself to see if you like the feel of it.

I’ve already tried the Merkur and found it to be an excellent blade once you got the technique down, but they are rather expensive (more than all the other blades shown put together), so I’ve also tried the Treet Blade, which was reasonable, but seemed to nick more than the Merkur, and the Feather...

Feather blades, for those who don’t shave, can only be described as hungry, Japanese made, and like the Katana’s of old, sharp enough to cut leaves floating downstream.  The spirit invoked however, must surely be that of Muramasa, not Masamune, because while they do give an excellent shave, close to the face and with no resistance from the hair at all, once slip and they’ll slash through anything they contact (as my work will attest when I turned up with a plaster on the side of my head because not even the Alun block would stop the bleeding), which makes them a good choice for removing recalcitrant fuzz or if you think you need a few more manly duelling scars without actually getting into a fight for them.

This mornings shave was the Wilkinson blade, similar in nature to the Merkur, but it glides more easily on the skin (or I’m getting better at this) and almost no razor burn at all, which is a particular hazard when it comes to shaving with traditional razors.

The other thing I’ve varied is the choice of shaving soaps, I haven’t got as far as using preshave creams and balms and all such other things yet (wait for it...), but I started out with the same shaving foam I used to use when using cartridge razors, which was the spray stuff which foams up and you can’t see your face under it (Lethal when shaving this way), then a regular high street product, which was Groomed shave cream, better and allows you to spread it thinly and see your face beneath the coverings (and thus avoid battle scars...)
 
I’ve since switched to Taylor of Old Bond Street Lemon and Lime shave cream


and the difference is remarkable, it’s lighter and whips up better when using a brush, and it also doesn’t dry my skin out (and that’s probably the most metrosexual thing you’re ever going to hear me say), which makes it easier to go for a second pass.  I haven’t started using the more expensive aftershaves and post shave creams yet, but I do suspect that it’s coming.

The thing here is that when I was shaving with cartridges, much like a number of other men I know, I would use the cartridge till it was well past it’s useful range, just hacking away till the cartridge had no effect beyond annoying me, simply because of the cost of the things.  Shaving wasn’t a pleasure, it was something you did when your face started itching, and only then, which made it harder to get all the hair off and onwards in a vicious circle.  Worse yet, it was a chore, and a bore, because you scraped your face once, then tried to wash all the hair out of the cartridge, then single scrape again and on and on.  With a Safety razor, you just flick it in the water and the hair is gone, if you need to clean the razor properly, you can just unscrew it and clean it up before using it again.


So, as time goes on, my adventures in Pogonomoty will continue, and I’ll let you all know how they go...

Tuesday, 8 July 2014

Day 189 - And back to how things were before all the bad kicked off - Required 519750, Achieved 490136

Got the new Shiny put on LPG today, so lost some of the boot space, but not enough to make any real difference, and I'm back on 65p per litre again, so my wallet breathes significantly easier...

The new story is going well, I'll have enough of a backlog by the weekend to start posting it out, but that's a question for the story group to consider, would they prefer to see the end of Ocean of Stars before they start on anything new?  Answers on a comment :)

One of my excellent friends came up with the idea of doing review points between games that were and games that are, particularly the different versions of them through the years, and not just RPG's, but boardgames (such as OGRE) and other such.  While there's not much to be gained by reviewing such games because everyone's had them for years, there may be something to be learned from studying what was so good about each one and why it went as well as it did...

So one more thing to write about.

And that's always good.

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

Monday, 7 July 2014

Day 188 - Getting back in to it now - Required 517000, Achieved 487585

And it's all because I'm now writing a story I want to write, so the story group are going to be getting something new starting very soon, I'll finish Ocean of Stars, but I suspect I'll have to change a few things when it comes to the order in which I've done it, too much exposition I suspect...

Still, getting the new Shiny put on LPG tomorrow, it actually does reasonable mileage on motorways, it's just when you get situations (like today) when you're stuck on the motorway and can't get off that you just get the sensation that the fuel tank extends into your pocket...

Other than that it's been brilliant and I can't fault the conversion on the previous car, didn't cause me any problems in the time I had it, and the savings were instantly present, which is a good thing with the fifth bandage changing for the cat coming up...

Things will improve soon though, and I'm now back to the state of enjoying driving, although those zooming up behind me still receive short shrift, at least I'm now in a car where there'd be a chance of outrunning them if I saw them in time :)

With regards to the rest, there are a number of new reviews coming up shortly and I'm going to be running a few articles on how things have changed in the games world in the last few years.

So...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

Sunday, 6 July 2014

Day 187 - Sleep is sometimes not a luxury, it is a necessity - Required 514250, Achieved 485227

Day 187 - Sleep is sometimes not a luxury, it is a necessity - Required 514250, Achieved 485227

I suspect that Arianna Huffington may be on to something...

And for today, that is all, more tomorrow...

Saturday, 5 July 2014

Day 186 - Long Weekends - Required 511500, Achieved 482231

Damn shame about Cavendish in the tour today, that should have been his, especially given the town...

Fate is fickle, but still, that much have been such a disappointment

Got a lot of writing done today in the books which hasn't been counted yet, but there was a lot of other things that needed my attention today.

And I'm still waiting on suggestions for things to review...

This is John Dodd in the socialist republic of south yorkshire, and Goodnight England, wherever you are...

Friday, 4 July 2014

Day 185 - Good reason for not catching up words for the last two days - Required 508750, Achieved 481153

But I did get a lot of writing done in books that now needs to be counted...

If anyone can think of a way to rapidly count words when they're written as small as I write, I'm all ears.  As it is, I've taken to writing the wordcount at the bottom of the page and then the ongoing total on the top of the page, that way if I ever lose track, I have some idea of where I'm at just by glancing at the top and if I'm ever unsure on where I am, there's a spare count going on as well as the (Very) busy excel spreadsheet keeping track of everything I'm writing.

Following is an example from the history/background of Roaring Yorkshire (I know it says Rolling, working title...), a steampunk adventure set in the 1920's in a world where the British Empire had not faded into obscurity, as you can see, there's a lot of words to count on every day, and it's not easy at that sort of size, because your eyes are all over the place by halfway down the page.



Still, at least there's words...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, Wherever you are...

On Anniversaries Parts Two



So on to the castle...

The problem with any holiday destination such as this is you never know if what you’ve found is something really good or just something cynically put together to please the imperialist aspirations of Middle England...

Never confuse Middle England with Middle Earth, the denizens of Middle England are far scarier and infinitely more numerous...

Cheerfully, there’s always Tripadvisor, and a whole bunch of people who are perfectly happy under the guise of internet anonymity to say what they actually think or what they want everyone to think about the place.  The key is to take a look at the photos being taken by the visitors and not the professional photos, you’re always going to get one or two people trying to troll for freebies from the place, but for the most part, the amount of good reviews give you the general idea, the amount of bad reviews get you the better idea...



In this place, I’ve had my eye on one of the rooms (the Radcliffe) for a couple of years, because we’re back to Jude liking water and awesome looking places, architecture is amongst those things, and so something where you can sit in the window and write notes can’t be a bad thing...


And yes, that's the stairs leading to the window that you can sit in... Four poster bed, big enough for any ten people you care to mention, and that includes people my size...



And then of course, the main reason for the room, the bathroom...
Bath big enough for me to go swimming in, Sauna, and shower, then on the other side...
Plenty of history in Langley Castle, got burned to the shell and was rebuilt at the beginning of last century and (for those with childish interests like me) presents the best example of medieval toiletry in Europe (Apparently)...

There are some who ask what’s the difference, why don’t you just stay in a travellodge? The reason is simple, I’m not just taking Jude out for one day, I’m making memories of things that we got up to, places we went to, and things we did.


Of the times when we were happiest...

One day there may come the time that we can’t do these things any more, either through lack of money or increasing age, none of us know what’s going to happen in the future and it’s essential to do things while you can, because sometimes life just snaps (plenty of evidence of that this year), and things change in ways you can’t imagine.




So build memories while you can, take the time while it’s there, make the effort, because these are the times that you get to live again and again, and the road isn't always before you...



Oh, and Gents? 


If the Sky channel has Pacific Rim on and you proceed to stomp around the room making Kaiju noises loud enough to be heard in the rooms above and below, your lady may find it amusing...


and those memories are worth keeping as well...

On Anniversaries Part One




I’m a little old fashioned when it comes to anniversaries and valentines day, I’ve known one or two ladies in my time, and I always got something wrong, whether it was not paying enough attention, paying too much attention, not doing enough, doing too much.  In the end I figured out that the fault may not have been entirely down to me, and that equal shares were required to make anything work. Didn’t matter how much I did, if the other side wasn’t interested, something was going to fail.

But that didn’t stop me trying, and now I’m married to someone who does make the effort every day, she puts up with all my gigantic melancholies, helps me when I need help, and stays out of the way when the mere suggestion of help causes green skin and smashing...

Yesterday was my sixth wedding anniversary, and I make a point every year of trying to find somewhere nice to stay and something interesting to do on the way.  It takes time (I’ll never tell how much) to find these places, but when you’ve got a wife like mine (and I know that most people don’t) who loves all manner things and gets all gleeful when you find things that she likes, it brightens my day when I see her happy, and so on anniversaries, I go that extra mile to let her know how much she means to me.

So this year, the trip was to Langley castle, but I’d found something else along the way, and that requires a little explaining as well.

When I say jude loves all manner of things, she really does, but the things she likes most of all?

Water and Awesome places.

So on the way to Langley Castle, there’s a place called High Force Waterfall, amusingly enough on the same road, and not a million miles further down the road.



Sometimes fate deals you a winner...

So, having told everyone except Jude where she was going, we set off in the new shiny and got there in comparatively little time.  Having planned ahead, I’d pointed out that she’d probably be happier if she’d brought something to paddle in, but when we got there, there was a problem that all swimming is out of bounds there, and you can’t get into the top end of the waterfall because some numpty managed to do themselves in there at some point...

Health and Safety is something that should only practised on those who need it, not inflicted on the rest of us...



Still, as you can see, someone got to the waterfront and was in the water in a few seconds. 



Ninja:Turtle

And then we went on to the castle, which I’ll cover in more detail in the next post, because I’d already figured that eating at the castle would be a no-no (having to pay immense amounts of money for food always sits badly with both of us, having lived through times where we had comparatively little and had to make every penny count), so I’d already searched out a place down the road called the Carts Bog Inn (www.cartsbog.co.uk)

Not the most auspicious of names I admit, but it looked like there would be reasonable sized portions for reasonable sized prices.

The view was excellent, and the weather warm enough to sit outside, so that was the way forwards.



And I was wrong about the size of the portions, reasonable prices to be sure...

Collossal portions of something with the suitably non-epic title of Bog Pie...



Delicious, then dessert, and something that looked suitably unsavoury...




But turned out to be orange barley bitter that was actually delicious, and all for less than the price of a single course at the castle, which will be the subject of the next post...

Thursday, 3 July 2014

Day 184 - Setting off now, no change in wordcount...

And unlikely to be till tomorrow :)

A note around the table: On being a player at a convention

The second article covers something that few people engaged in the convention building scene actually get to do.

Be a player...

It doesn’t sound too hard, after all, wasn’t it playing that got us here in the first place, isn’t playing what we do all the time?

Actually...?

No it isn’t...

Not convention playing, there’s about as much similarity between playing a game at a convention and playing at home as there is between driving a prototype le mans car around Laguna Seca because you managed it on the playstation...

This is where there is a particular divide between what those who run conventions and those who go to conventions think makes for a good time. 

I’ll put a little background in on this set of thoughts, last year I decided to go around every convention that I could make to see what made them different to Expo (beyond size), and given that I work weekends, I put a good chunk (read:All) of my holiday entitlement into going to the different conventions, ran a convention in the middle of the family holiday, and got as much feedback as I possibly could on what it’s like to be a player, what it’s like to go to a convention rather than run one.

I have to say it was a bit of an eye opener...

I went to a few of the English RPG only conventions, some of the multi-genre English Conventions, and then to Gencon Indy to round it all off to see how they do things on the other side of the water. At the RPG only events, it was very apparent that they were as much a social event as anything else, with many of the people there already knowing everyone else.  Not so much of a problem for the most part, but something to consider if you’re one of the ones going to the convention for the first time and you actually don’t know anyone there.

I went to one of the conventions with Tony Hyams, one of the directors at Expo, who knows everyone to do with the organisation of conventions, and actually no one from the GM and social scenes.  As it turns out, the insight that he had was one of the thing that made me change how we do things at Expo.

He didn’t know everyone, and the only reason he was included in many of the things was because he was with me and I know everyone.  The problem here was that even though he’s an evangelist by trade and not shy in any way, he found it a problem to be the only person who doesn’t know everyone in the room, and that brings into play the first rule of being a convention player...

Be Forwards...

I’m not saying push in on things or be an overloud, overbearing idiot, but if you’re someone who keeps to themselves and doesn’t say much, you may find that in convention games, you’ll find yourself at the back of the table and not saying much.  This may be to your liking, but if you’re one of the people who likes to be involved in the game, you’ll have to find a voice and not be afraid about using it.  The point of roleplaying games in general is to be someone other than you normally are, and this can be used when first attending a convention.  You’re one sort of person at home, there are expectations for what you do and those who’ve played with you for years may have every move you make before you make it, but when you’re in new ground, you can be anything at all, so try new games, new styles, and don’t worry about what the world thinks.

At the English conventions, a lot of the veterans had already staked out what they wanted to play in advance, a lot of the games are discussed on various forums and a great number of games were already booked out before the sign up sheet even went up.  From the point of view of a person who’d not been to too many conventions, this was a bit of a problem.  I knew the people there and knew whose game I wanted to play in, but because I wasn’t familiar with all the pre-con activity, all the game that I’d wanted to play were already out and I was left going after any game that was present, just so the holidays I’d taken hadn’t been wasted.  This brings me to the second rules of being a player at a convention...

Do your Homework...

Check the forums about that convention, see what games are on offer, find out which GM is running what, get in touch with them, get a place put aside.  Don’t hope that you’ll get what you want on the day, because even at a convention the size of Gencon, most if not all of the good games have already been taken before the convention doors even open.  For players, a convention isn’t something you should turn up to and hope that they’ve got the game you wanted.  If you can prebook, prebook, if you can reserve yourself a seat at the tables you want, do it, because if you don’t, you’ll be taking what you can where you can from who you can, and while variety is the spice of life, we all know what too many spices do...

Of course, all this presumes that you’re the sort of gamer who already has a list of games that they want to play and they don’t want to play anything else. In the case of the more popular games, there are whole conventions booked out with nothing but that game available for the people to play to their hearts content.  At Gencon Indy, I saw the Pathfinder room, large enough to fit almost all the expo games in at the same time, and so full of people that some tables had mobile PA systems on the table so that everyone could hear each other over the roar of the rest of the hall. While I understand devotion to a single system and all the things that come out for it, having had time to see the myriad of thing out there, it’s at conventions where you can see these things going on without ever having to think about whether or not you’d actually like the game and want to buy it. 

So for all those who want to see if something plays well, the best place to check it out is at a convention when you don’t know any of the people there, and no one knows anything of anyone, if there’s ever going to be a better way to pressure test a game, I’ve not yet seen it...

And that brings me to another thing about conventions, GM’s aren’t the only ones who have to do prep for them, Players aren’t exempt from having to make sure they’ve got everything as well.

I already have a convention kit, pens, paper, dice, spare dice, backup dice, and a pack to hold them all in (see the All Rolled Up Review for my usual convention kit now), but as I sat to the table at some of the conventions, I saw that some people had turned up with no dice, no paper, no prep at all, and were completely relying on the GM to provide everything.  Now while my own proclivities regarding what GM’s should have at conventions are well documented (http://millionwordman.blogspot.co.uk/2014/06/a-note-around-table-running-games-at.html) to be precise, it remains a fact that many GM’s don’t follow those rules and you don’t want to be the person at the table who’s constantly borrowing other peoples things.  Most gamers at conventions are veterans and have a kit, but at one of the tables at Gencon, I was one of only two people who turned up with kit (and the other one wasn’t the GM), and while I didn’t mind, the other guy did, so we were sharing my kit between five others, and that brings me to the next rule of being a player at a convention.

Bring your own kit...

But don’t bring the things that you can’t replace, don’t bring anything that you’re unwilling to lose, because while most convention players are people of excellent character, occasionally you get yourself a b******, and all your lovely shiny things can be gone in the blink of any eye.  If you’re bringing enough for everyone, make sure that the stuff you’re bringing can be replaced without thought.

And that brings me to perhaps the most important thing about being a player at a convention...

Sustenance

It’s a poor convention organiser who hasn’t thought of how to feed the masses of people coming in through the door, and even the smaller conventions are at least aware that there will be requirements at some point in the day and place themselves accordingly or at least make sure that they’ve got something on hand to satisfy those in need of a sugar fix.

However...

What most places fail to cope with is the amount that most gamers can eat and drink, it’s not uncommon for bars to be drunk dry, food courts picked clean like an invading locust (biblical, not gears of war) horde, and then the cry of “But where has the food gone?” to issue forth. However, from one veteran of conventions, be sure to bring at least enough to keep yourself going and if you have spare pack space, carry a little extra for the dual purpose of bribing the GM and other players if nothing else.

The other thing about gaming at a convention is that it’s also a chance to hold up a mirror to your own playing style.  Those who never play with anyone else except the group they’ve known since year one may never want to play with another group, they may be happy doing what they’re doing and never look for anything else, and if that’s the case, they’re reading this going “But I don’t go to conventions for that reason” and that’s fine.  For the rest of us, when you’re getting in on a game with five strangers, you’ll find out if you’re overbearing or understated, exuberant or withdrawn, and from that, you can learn new ways to play, and armed with that knowledge, you can return home and use that knowledge to make your own games better.


And making games better is never a bad thing...

Wednesday, 2 July 2014

Day 183 - May be an early post tomorrow - Required 503250, Achieved 479657

Because I'll be heading off in the middle of the day to places undisclosed (till tomorrow at least).

Another article on conventions tomorrow and there's a few more reviews to put up that I'm hoping to have done by then.  Any words I get done tomorrow are likely to be hand written and there's a curious thing.  Part of the challenge is down to proving that the words have been done, and there's a lot of handwriting in here.  Should I start scanning all this stuff so everyone can see or is it enough that I know I've done it.

It's not like there's a prize for what I'm doing and certainly it's not as if the original reason for doing this still applies, six months down the line and not a word...

I should probably point out I get more hits on my blog than they do on their website at some point...

Still...

This is John Dodd in the Socialist Republic of South Yorkshire and Goodnight England, wherever you are...

Game Review - Star Wars Age of Rebellion Beginners Game


They never had beginners sets when I was starting out, it was back in a time when if you were a beginner, you found someone else to teach you things and from that, you got the general idea.  Then you picked up a book or two, the Players Handbook or the GM’s guide, and you took your role and made it work.  Along the way, you made mistakes, you learned from them, and eventually, you didn’t need the help any more.



So the idea of a beginners game, an introduction to things, was a little intriguing, always liked star wars, always liked the rebellion, figured what the hell, give it a go.

It’s a Fantasy Flight product, so it goes without saying that you’ve got phenomenal production values, everything’s full colour, you get maps, counters, full set of the special dice that are used for the game (and I’ll come to those later), and four multi page character folios so you can get straight into the action.



There are clear instructions on what to do with the books that are included, all the way down to what to read first, then second, then last.  They’ve left no stone unturned when it comes to the enforcement of the order of things.  So first you’re told to read the explanation of what an RPG is and brief example of how things play, then you’re straight into the scenario without any other explanations.  In fact, you’re specifically told not to read the main rule book until you’ve played through the scenario.


A brief word on the scenario...

Sneak in, have a fight, talk to something, go deeper into the base, have a bigger fight, break into the control room, hunt down escaping imperials.



Rocket science it is not, but it is easy to follow, the character folio’s are nicely detailed and have all the rules that the players are going to need, together with the details of the dice used and why they’re used.  




There is very little variance in the way the game can be played, and the various parts of the system that govern things such as initiative and skills are not touched on at all, if the players choose to have a fight with something, the book tells them what order they go in, regardless of whatever other arrangements they may have come up with or sneaky plans, they go in that order.  If the players come up with something that isn’t on the list of available options, there isn’t anything in the book to show the beginning GM what to do about it and considering the way the information is literally spoon-fed to all parties, that’s a problem.



So I had a few problems with the scenario, but that was more to do with the way the options (or lack thereof) were presented.  The assumption given is that the players, being beginners, wouldn’t consider the really complex options or plan traps and ambushes, and if they did, the GM, being a beginner, wouldn’t know how to assign modifiers or change things around to make them work.

That might be correct, to be fair it’s been that long since I was a beginner that I don’t remember ever having that level of clueless.  I’d like to think that the memories I have aren’t all rose tinted and that we had problems and worked through them because the system was simple enough that we could figure it out.



And that brings me to the main rule book, and herein lies the largest problem I have, there’s nothing in here that would allow you to do anything except take the characters that were provided with the scenario and run them around something else for a while.  There are upgraded explanations of the various skills (which would have been more useful in the scenario), a list of weapons, equipment, even starships, but it’s just that...

Lists...

Beginners don’t need lists of things except when they’re generating characters, and even then, only so they can buy all the things they think they’ll need (which they really don’t) and feel better about having all the equipment in the world, what they need is something that lets them get on with playing the game, and these books just don’t have that.

Which brings me to the dice...



Pretty to be sure, all manner of interesting symbols on them, but when you’ve been playing for any length of time, you get to recognise when something is a D4 or a D3 in disguise, and if I’m honest, that’s all most of these are.   On the one hand, it gives a new player something easy to pick up because you’re looking for symbols, not numbers, so as a result, you can immediately see what you have to work with and using the handy guide on the three different pages of your character folio, you can make informed decisions based on the cunning symbols in front of you...

And you’re spared the terrible trauma of having to do basic maths...

I understand how icons and symbols can be very useful and they appeal to the video game crowd quite a bit because they’re already familiar with how these things work, which in turn may get more people turning from video games to real roleplaying, but I do think that if we’re setting people up so that they need this level of hand holding, the only thing they’re ever going to play will be the systems that have these symbols and use these special dice.

Wait a minute! The cunning marketing plan is revealed...

And indeed, it does seem to be well executed marketing plan, from the release of the Beta rules at cost to the release of a beginners box, dice that you need to play the game with any sort of alacrity, and I know that any gamer worthy of the title could easily figure out the numbers on each of sides of the various dice (or use two fate dice in the case of one of the dice), but it only really flows when you’ve got the right dice and to be fair to it, it does flow when you’re using all the right products.

It just seems a little Games Workshop in the “You must have all the right things to play this game” approach, and given the size of Fantasy Flight, they’re one of the few companies that have the required level of both finance and influence to make this sort of approach. Some part of me was half expecting that the symbols on the dice would match those found in the X wing miniatures game so if you were doing spaceship combat, you could just buy the miniatures and have it out there and then rather than using the basic spaceship combat system included, but it does look like they resisted (no pun intended) the urge to make everything the same.

In all, it’s a well put together product that does what it says it will, lets you play a game straight out of the box, and for the purpose of getting people into the hobby, it may do just that.  What said new players do when they find out that they have to buy another book to keep going, or that not everything is as colourful and occasionally maths may be required, or even that no dice or maps or counters may be needed is another thing altogether...


It’s priced at around half the cost of a regular gamebook, but the only thing that’s going to be of any use in the long term are the counters and the dice, and both of those are available for less. While it’s an interesting premise, it doesn't have enough in it to properly hook players in and it certainly doesn't have enough to get GM's moving on making their own adventures, which puts it in the same category as a regular games module for any other system, and with the cost difference between the two, the rebellion is coming off badly every time.

Tuesday, 1 July 2014

Day 182 - Halfway in time, a little behind in pace - Required 500500, Achieved 477634

Around 23k words behind, and while I'm catching up, it's not been easy, and this week isn't going to be any easier, because Thursday is my sixth wedding anniversary, and I have somewhere special planned for Tiny Wife...
And as a result, will not be writing very much on that day...

Or if I am, something went fairly seriously wrong and I'm not a pessimist at heart, so I'm suspecting that not writing much will be the way things go :)  Won't be revealing where we're going or what we're doing till the day itself (probably on the friday when we get back to be honest), but it's somewhere good.

Ocean continues to confound me, and while I'm writing all manner of other things, something about that story just isn't working, and the frustration from that is starting to show, because I know where it's going, I know where it is, and for some reason, just can't get that to go...

Still, there's other things to be done, few more reviews in the coming days and a look at what it is to be a player at conventions rather than a GM or an Organiser.

But in the meantime...

This is John Dodd in the Socialist republic of South Yorkshire and Goodnight England, Wherever you are...